diff --git a/build_linux.sh b/build_linux.sh index 9440b01..c9bf729 100755 --- a/build_linux.sh +++ b/build_linux.sh @@ -7,7 +7,7 @@ cd "$(dirname "${BASH_SOURCE[0]}")" docker build -t godot-debug-builder . # `:z` suffix to volume path is required to fix permissions on host systems with SELinux enabled. docker run --rm --volume "$PWD/bin/linux":/opt/artifacts:z godot-debug-builder sh -c ' -git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git /opt/godot/ +git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git /opt/godot/ cd /opt/godot/ scons platform=linuxbsd debug_symbols=yes progress=no optimize=speed_trace target=editor scons platform=linuxbsd debug_symbols=yes progress=no optimize=speed_trace target=template_debug diff --git a/build_windows_editor.bat b/build_windows_editor.bat index 5cf341a..c4302c2 100644 --- a/build_windows_editor.bat +++ b/build_windows_editor.bat @@ -3,7 +3,7 @@ :: Clean up old build directly in case the previous build was aborted. rmdir /s /q %TEMP%\godot-debug-build-editor -git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-editor +git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-editor pushd %TEMP%\godot-debug-build-editor scons debug_symbols=yes progress=no optimize=speed_trace target=editor popd diff --git a/build_windows_template_debug.bat b/build_windows_template_debug.bat index 74d45b9..a4b6749 100644 --- a/build_windows_template_debug.bat +++ b/build_windows_template_debug.bat @@ -3,7 +3,7 @@ :: Clean up old build directly in case the previous build was aborted. rmdir /s /q %TEMP%\godot-debug-build-template-debug -git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-debug +git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-debug pushd %TEMP%\godot-debug-build-template-debug scons debug_symbols=yes progress=no optimize=speed_trace target=template_debug popd diff --git a/build_windows_template_release.bat b/build_windows_template_release.bat index 02fae18..12dcb01 100644 --- a/build_windows_template_release.bat +++ b/build_windows_template_release.bat @@ -3,7 +3,7 @@ :: Clean up old build directly in case the previous build was aborted. rmdir /s /q %TEMP%\godot-debug-build-template-release -git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-release +git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-release pushd %TEMP%\godot-debug-build-template-release scons debug_symbols=yes progress=no optimize=speed_trace target=template_release popd diff --git a/compress.sh b/compress.sh index edd1471..06569ba 100755 --- a/compress.sh +++ b/compress.sh @@ -5,7 +5,7 @@ cd "$(dirname "${BASH_SOURCE[0]}")" # This script should be run after running both `build_linux.sh` and `build_windows.bat`. -GODOT_VERSION="4.0.2" +GODOT_VERSION="4.0.3" # Run this `parallel` command in parallel with the one below. parallel 7z a -mx9 "{}.zip" "{}" ::: bin/linux/*.x86_64 &