Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Horses/Animals shouldn´t escape while the player leads them. #23

Open
AsuraAce opened this issue Apr 3, 2023 · 2 comments
Open

Horses/Animals shouldn´t escape while the player leads them. #23

AsuraAce opened this issue Apr 3, 2023 · 2 comments

Comments

@AsuraAce
Copy link

AsuraAce commented Apr 3, 2023

Is your feature request related to a problem? Please describe.

Horses (maybe true for other animals as well) currently flee/escape whenever they can see an enemy even when the player leads them.

This is probably working as intended but it doesn´t add anything to the game. The mechanic basically makes it so, you can´t / shouldn´t lead horses unless you want to risk chasing them for 10 minutes afterwards because of a chain reaction.

Solution you would like.

player leading a horse should prevent it from fleeing.

Describe alternatives you have considered.

A proficiency could be added to simulate the fact that the player knows it ways around horses. You would gain experience for this proficiency while interacting with the horse (leading or riding the horse for example).

Additional context

No response

@Akrotluv
Copy link

Akrotluv commented Apr 6, 2023

Alternatively, a creature handling proficiency instead of just one that targets solely horses. Cows have fled from me, so I don't see why it'd be specifically only limited to horses in regards to the considered alternative.

@AsuraAce
Copy link
Author

some kind of "animal whisperer" proficiency sounds good. could include the ability to lead animals towards enemies as well.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants