diff --git a/Source/Shaders/GlobeFS.glsl b/Source/Shaders/GlobeFS.glsl index 7ebcb28c1a3e..fa307ba83b94 100644 --- a/Source/Shaders/GlobeFS.glsl +++ b/Source/Shaders/GlobeFS.glsl @@ -223,7 +223,7 @@ void main() } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else - float fade = 1.0; + float fade = 0.0; #endif #ifdef SHOW_REFLECTIVE_OCEAN