From 7abdc73b0feb60a668a6ffa866aacecc4eef298c Mon Sep 17 00:00:00 2001 From: Sean Lilley <lilleyse@gmail.com> Date: Tue, 29 Aug 2017 15:05:32 -0400 Subject: [PATCH] Moving loading code around --- Source/Scene/Cesium3DTilesetTraversal.js | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/Source/Scene/Cesium3DTilesetTraversal.js b/Source/Scene/Cesium3DTilesetTraversal.js index 16b5af6e020a..e253f0cccd46 100644 --- a/Source/Scene/Cesium3DTilesetTraversal.js +++ b/Source/Scene/Cesium3DTilesetTraversal.js @@ -507,8 +507,12 @@ define([ } if (!tile.hasTilesetContent) { - if (hasAdditiveContent(tile)) { - tileset._desiredTiles.push(tile); + if (tile.refine === Cesium3DTileRefine.ADD) { + // Always load additive tiles + loadTile(tileset, tile, this.frameState); + if (hasAdditiveContent(tile)) { + tileset._desiredTiles.push(tile); + } } // stop traversal when we've attained the desired level of error @@ -540,12 +544,7 @@ define([ var children = tile.children; var childrenLength = children.length; for (var i = 0; i < childrenLength; ++i) { - var child = children[i]; - if (child.refine === Cesium3DTileRefine.ADD) { - // Additive refinement tiles are always loaded when they are reached - loadTile(tileset, child, this.frameState, true); - } - touch(tileset, child, this.outOfCore); + touch(tileset, children[i], this.outOfCore); } return children; }