diff --git a/Source/Scene/Scene.js b/Source/Scene/Scene.js index 946ff18b2f5c..186f4a155060 100644 --- a/Source/Scene/Scene.js +++ b/Source/Scene/Scene.js @@ -561,7 +561,7 @@ define([ /** * When <code>true</code>, enables picking translucent geometry using the depth buffer. - * <code>useDepthPicking</code> must also be true to enable picking the depth buffer. + * {@link Scene#useDepthPicking} must also be true to enable picking the depth buffer. * <p> * There is a decrease in performance when enabled. There are extra draw calls to write depth for * translucent geometry. @@ -2790,6 +2790,10 @@ define([ /** * Returns the cartesian position reconstructed from the depth buffer and window position. + * <p> + * Set {@link Scene#pickTranslucentDepth} to <code>true</code> to include the depth of + * translucent primitives; otherwise, this essentially picks through translucent primitives. + * </p> * * @param {Cartesian2} windowPosition Window coordinates to perform picking on. * @param {Cartesian3} [result] The object on which to restore the result.