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Changes to the rendering pipeline can result in subtle changes to lighting, especially in models using physically-based rendering. See #10346, where manual testing revealed subtle rendering differences resulting from a refactor of the pipeline.
Catching these changes can be difficult because we need to manually inspect and compare the rendering of a wide range of models. This process would be faster and more robust if we automate it via end-to-end screenshot testing.
Some ideas for these tests:
Render test models without any terrain or imagery in the background. This will make the tests less sensitive to network delays.
Use a very low tolerance for screenshot comparisons. Lighting effects can be subtle.
The text was updated successfully, but these errors were encountered:
Feature
Changes to the rendering pipeline can result in subtle changes to lighting, especially in models using physically-based rendering. See #10346, where manual testing revealed subtle rendering differences resulting from a refactor of the pipeline.
Catching these changes can be difficult because we need to manually inspect and compare the rendering of a wide range of models. This process would be faster and more robust if we automate it via end-to-end screenshot testing.
Some ideas for these tests:
The text was updated successfully, but these errors were encountered: