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pickPosition only works on 3D tiles if depthTestAgainstTerrain = true #5676
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@SunBlack thanks for the example! Yes, this looks like the same root problem. If you add this line to your example it works: It works when you select the STK terrain because the |
This bug makes the 3D Tiles Interactivity Sandcastle example completely broken. |
@pjcozzi Actually, it looks like this works fine in 1.35 but is broken in master right now. Do you think that's a significant enough problem to hold up the 1.36 release, or should we just shoot to fix this for 1.37? |
I think the problem is with the new render ordering for classification primitives. The order used to be: Globe but is now: Globe So by gaining ground primitives on 3D Tiles we lost @bagnell do you know if there is a quick enough fix for the release tomorrow? |
There isn't a quick fix for this. I would say have users set |
Added a temporary fix for the 3D Tiles Interactivity demo #5724. That code can be reverted when this issue is solved. |
I'm having this bug now - setting I want to disable |
I am having the same issue as @JoshuaKahn |
I believe the bug is here cesium/Source/Scene/Picking.js Lines 396 to 402 in a020656
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Have you found a way to solve this issue? Still encountering it in 2024, Cesium 1.102 Edit: Solved it by using Ray casting pick method mentioned here: https://community.cesium.com/t/scene-pick-returning-point-inside-the-globe/18940/3 |
This picking example only works if you uncomment the third line
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