-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Terrain Rendering Glitch with WebGL 2 #6756
Comments
The video link seems to be broken? (gives me a 404) |
@OmarShehata Updated! |
Hello @ProjectBarks, thanks for sharing that video. I was able to reproduce this in master using the following example: var viewer = new Cesium.Viewer('cesiumContainer', {
contextOptions: { requestWebgl2: true },
terrainProvider: Cesium.createWorldTerrain()
}); We're working on enabling WebGL 2 by default, and we'll fix this as part of that effort. We have an initial pull request open here: #6314 Thanks! |
It looks like the problem is log depth related, and the problematic PR is #6701. I thought maybe As a workaround, set |
See #6714 (comment) - it might be the same problem with |
I'm closing this since CesiumJS does not officially support WebGL 2, but it is on the roadmap, so we can consolidate known bugs and discussion in this issue: #797 (comment). |
Using the latest master branch with cesium there appears to be a significant rendering bug causing terrain to disappear at certain angles and and be occluded with black artifacts at high zoom levels. This seems to be across chrome and firefox. Video of problem
When directly comparing 1.46 and the current master branch this becomes very apparent. This most likely has to do with texture/terrain replacement requests as the more parallel http requests occurring the frequency of artifacts increase.
The text was updated successfully, but these errors were encountered: