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It appears that it does not work on IE causing the renderer to crash.
An error occurred while rendering. Rendering has stopped.
TypeError: Unable to get property '_target' of undefined or null reference
TypeError: Unable to get property '_target' of undefined or null reference
at UniformSampler.prototype.set (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:94053:9)
at ShaderProgram.prototype._setUniforms (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:95370:13)
at continueDraw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:171970:9)
at Context.prototype.draw (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:172007:9)
at DrawCommand.prototype.execute (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:91119:9)
at executeCommand (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239186:13)
at executeCommands (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239427:17)
at executeCommandsInViewport (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239963:9)
at updateAndExecuteCommands (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239756:13)
at render (https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:240396:9)
If there is anything to quick fix it, to at least get it running on IE that be great help to me 👍 . I'm looking into this for some of our code now and can update if I figure out anything in particular that causes it so IE at least doesn't crash the renderer.
Thanks!
The text was updated successfully, but these errors were encountered:
@carsnwd, yes, IE does not support polylines on terrain. You can check Cesium.GroundPolylinePrimitive.isSupported to determine if polylines on terrain are supported for the browser in which your app is running.
Sandcastle example
The sandcastle from the Polyline on Terrain blog post here: https://cesium.com/blog/2018/07/23/polylines-on-terrain/
Browser: IE11
Operating System: Windows
It appears that it does not work on IE causing the renderer to crash.
If there is anything to quick fix it, to at least get it running on IE that be great help to me 👍 . I'm looking into this for some of our code now and can update if I figure out anything in particular that causes it so IE at least doesn't crash the renderer.
Thanks!
The text was updated successfully, but these errors were encountered: