You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sandcastle link. This works fine on desktop, and mostly fine on iPad:
Until you zoom in a bit on iPad, you can see a seam very similar to the one in #8205 that moves with the camera that will cut out pieces of the polygon:
I believe it's related to #8205 because I can see the same seam across the 3D Tileset, but using that branch the seam is fixed on the 3D Tileset but remains on the ground polygons.
The text was updated successfully, but these errors were encountered:
Yes, I suspect there's multiple frustums because iPad doesn't support log depth. Although I can't reproduce the issue on desktop by turning off log depth. I updated the Sandcastle to turn off log depth and include the inspector. You can see it's using 2 frustums:
And at that camera distance that "shreds" the polygon, if you show the frustum geometry and rotate around, you can see it's when the frustum plane intersects that building:
Sandcastle link. This works fine on desktop, and mostly fine on iPad:
Until you zoom in a bit on iPad, you can see a seam very similar to the one in #8205 that moves with the camera that will cut out pieces of the polygon:
I believe it's related to #8205 because I can see the same seam across the 3D Tileset, but using that branch the seam is fixed on the 3D Tileset but remains on the ground polygons.
The text was updated successfully, but these errors were encountered: