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use single color to render the back side of terrain #8942
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That does sound useful. The only issue I see you wouldn't be able to tell where you are if you can't see the landmarks on the imagery on the surface. Note that it is currently possible to specify the alpha of the backfaces of the globe (see https://cesium.com/docs/cesiumjs-ref-doc/GlobeTranslucency.html?classFilter=globe#backFaceAlpha) but this is specifically affecting all surfaces pointing away from the camera. In your case it sounds like you want the color of the entire ground to change when the camera is underground. Can you tell us a bit more about your use cases and the type of data you're visualizing underground? |
@OmarShehata It maybe something like this. |
@vinstics you might be able to use |
@lilleyse @OmarShehata |
@vinstics yeah I see, the current system only supports one color but for your case you would need two. As a partial workaround you could check when |
Thanks for improving the underground navigation experience. It's important when dealing with some underground project. But sometimes it's hard to distinguish if the current view point is underground because the terrain is rendered the same on both sides. Maybe we can make it more clear by using single color to render the back side of terrain.
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