Vulkan Support for Drizzle3D Renderer #7
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Is your feature request related to a problem? Please describe.
Vulkan Support for Drizzle3D would allow Drizzle3D to be used for more modern devices and would allow for more advanced graphics.
Describe the solution you'd like
Drizzle3D should be able to use Vulkan when the code below is called.
Describe alternatives you've considered
I have considered DirectX but that is only supported for Windows and would complicate the porting of the project to Linux.
Additional context
Comments are included in the
Vulkan.cpp
file and will be the main thing to be modified.The
OpenGL.cpp
file is an example of how it should look like, but except for OpenGL.Another file that would need to modified is the
RenderingLayer.h
, specifically the RenderingLayer Class and the Object Struct.Multiple Vulkan guides are avaliable online, such as vulkan-tutorial and the recommended vkguide.
It is recommended to use vkguide as a starting point and to use the Vulkan Bootstrap.
Thanks for all your help!
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