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Vulkan Support for Drizzle3D Renderer #7

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Cherrytree56567 opened this issue Apr 1, 2024 · 3 comments
Open

Vulkan Support for Drizzle3D Renderer #7

Cherrytree56567 opened this issue Apr 1, 2024 · 3 comments
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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed

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@Cherrytree56567
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Cherrytree56567 commented Apr 1, 2024

Is your feature request related to a problem? Please describe.
Vulkan Support for Drizzle3D would allow Drizzle3D to be used for more modern devices and would allow for more advanced graphics.

Describe the solution you'd like
Drizzle3D should be able to use Vulkan when the code below is called.

Drizzle3D::App app = std::make_shared<Drizzle3D::App>(Drizzle3D::RenderingAPI::Vulkan);

Describe alternatives you've considered
I have considered DirectX but that is only supported for Windows and would complicate the porting of the project to Linux.

Additional context
Comments are included in the Vulkan.cpp file and will be the main thing to be modified.
The OpenGL.cpp file is an example of how it should look like, but except for OpenGL.
Another file that would need to modified is the RenderingLayer.h, specifically the RenderingLayer Class and the Object Struct.
Multiple Vulkan guides are avaliable online, such as vulkan-tutorial and the recommended vkguide.
It is recommended to use vkguide as a starting point and to use the Vulkan Bootstrap.

Thanks for all your help!

@Cherrytree56567 Cherrytree56567 added enhancement New feature or request help wanted Extra attention is needed good first issue Good for newcomers labels Apr 1, 2024
@Cherrytree56567 Cherrytree56567 self-assigned this Apr 11, 2024
@Cherrytree56567
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Vulkan Instance Creation Completed.

@Cherrytree56567
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Vulkan Validation Layers Completed.

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Added Vulkan Physical Device and Queue Families Support.

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Labels
enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed
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