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GarbageCollection.cpp
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// This is the main project file for VC++ application project
// generated using an Application Wizard.
//
// Written by Chris Maunder ([email protected])
// The Code Project, http://www.codeproject.com
#include "stdafx.h"
#using <mscorlib.dll>
using namespace System;
__gc class MyGCClass
{
int n;
};
__gc class CFinalizeTest : public Object, public IDisposable
{
public:
CFinalizeTest()
{
Console::WriteLine("In CFinalizeTest::CFinalizeTest()");
m_bDisposed = false;
}
virtual ~CFinalizeTest()
{
Console::WriteLine("In CFinalizeTest::~CFinalizeTest()");
}
public:
// You are encouraged to not allow a disposed object to be reused
void MyMethod()
{
if (!m_bDisposed)
{
// do something
}
else
{
// throw an exception
}
}
// Cleanup code - either call Close directly, or
public:
void Close()
{
Console::WriteLine("In CFinalizeTest::Close() - releasing resources");
Dispose();
}
void Dispose()
{
if (!m_bDisposed)
{
m_bDisposed = true;
Console::WriteLine("In CFinalizeTest::Dispose()");
Console::WriteLine("Freeing resources...");
GC::SuppressFinalize(this);
}
}
protected:
virtual void Finalize()
{
Console::WriteLine("In CFinalizeTest::Finalize()");
Dispose();
Object::Finalize();
}
bool m_bDisposed;
};
// This is the entry point for this application
#ifdef _UNICODE
int wmain(void)
#else
int main(void)
#endif
{
Console::WriteLine("Garbage Collection demonstration\n");
__int64 TotalMem = GC::GetTotalMemory(true);
Console::WriteLine("Currently used {0} bytes of memory", TotalMem.ToString());
// Wanton disregard for all the things we've been taught
Console::WriteLine("Creating a ton of junk");
for (int i = 0; i < 10000; i++)
new MyGCClass();
TotalMem = GC::GetTotalMemory(false);
Console::WriteLine("Have now used {0} bytes of memory", TotalMem.ToString());
GC::Collect();
TotalMem = GC::GetTotalMemory(false);
Console::WriteLine("After GC, used {0} bytes of memory", TotalMem.ToString());
// -------------------------------------------------------------
// Demonstration of Generations...
Console::WriteLine("\nDemonstration of Generations\n");
String* str = new String("This is a string");
Console::WriteLine("We have created the string '{0}'", str);
// How old is it?
int nMaxGen = GC::MaxGeneration;
int nGen = GC::GetGeneration(str);
Console::WriteLine("The object's generation is '{0} (max {0})'",
nGen.ToString(), nMaxGen.ToString());
// Let's make it older and wiser
Console::WriteLine("Garbage Collecting...");
GC::Collect();
nGen = GC::GetGeneration(str);
Console::WriteLine("The object's generation is '{0} (max {0})'",
nGen.ToString(), nMaxGen.ToString());
Console::WriteLine("Garbage Collecting...");
GC::Collect();
nGen = GC::GetGeneration(str);
Console::WriteLine("The object's generation is '{0} (max {0})'",
nGen.ToString(), nMaxGen.ToString());
Console::WriteLine("Garbage Collecting...");
GC::Collect();
nGen = GC::GetGeneration(str);
Console::WriteLine("The object's generation is '{0} (max {0})'",
nGen.ToString(), nMaxGen.ToString());
// -------------------------------------------------------------
// Demonstration of Weak References...
Console::WriteLine("\nDemonstration of Weak References\n");
Console::WriteLine("Creating a weak reference.");
WeakReference* weak = new WeakReference(str);
str = 0;
if (weak->IsAlive)
{
str = (String*) weak->Target;
Console::WriteLine("Object is alive. [{0}]", str);
str = 0;
}
else
Console::WriteLine("Object is gone");
GC::Collect(0);
if (weak->IsAlive)
{
str = (String*) weak->Target;
Console::WriteLine("Object survived GC of generation 0. [{0}]", str);
str = 0;
}
else
Console::WriteLine("Object is gone (collected with Gen 0)");
GC::Collect(1);
if (weak->IsAlive)
{
str = (String*) weak->Target;
Console::WriteLine("Object survived GC of generation 1. [{0}]", str);
str = 0;
}
else
Console::WriteLine("Object is gone (collected with Gen 1)");
GC::Collect(2);
if (weak->IsAlive)
{
str = (String*) weak->Target;
Console::WriteLine("Object survived GC of generation 2. [{0}]", str);
str = 0;
}
else
Console::WriteLine("Object is gone (collected with Gen 2)");
// -------------------------------------------------------------
// Demonstration of Finalize/Dispose...
Console::WriteLine("\nDemonstration of Finalize/Dispose\n");
Console::WriteLine("Creating a CFinalizeTest object.");
CFinalizeTest* ft = new CFinalizeTest();
Console::WriteLine("Calling 'Close' then allowing the GC to collect it.");
ft->Close(); // or ft.Dispose() if you want
ft = 0;
GC::Collect();
Console::WriteLine("Creating a CFinalizeTest object, and will now delete it");
ft = new CFinalizeTest();
delete ft;
ft = 0;
Console::WriteLine("Creating a CFinalizeTest object, no Close or release to the GC.");
ft = new CFinalizeTest();
Console::WriteLine(" -- PROGRAM ENDS --\nPress Enter to continue");
Console::ReadLine();
return 0;
}