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WebHost.py
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import os
import sys
import multiprocessing
import logging
import typing
import ModuleUpdate
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
Utils.local_path.cached_path = os.path.dirname(__file__)
from WebHostLib import app as raw_app
from waitress import serve
from WebHostLib.models import db
from WebHostLib.autolauncher import autohost, autogen
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.options import create as create_options_files
from worlds.AutoWorld import AutoWorldRegister, WebWorld
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app():
app = raw_app
if os.path.exists(configpath):
import yaml
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)
return app
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
import shutil
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials'):
worlds[game] = world
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
files = os.listdir(source_path)
for file in files:
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.author
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
added = True
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
if __name__ == "__main__":
multiprocessing.freeze_support()
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
try:
update_sprites_lttp()
except Exception as e:
logging.exception(e)
logging.warning("Could not update LttP sprites.")
app = get_app()
create_options_files()
create_ordered_tutorials_file()
if app.config["SELFLAUNCH"]:
autohost(app.config)
if app.config["SELFGEN"]:
autogen(app.config)
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
if app.config["DEBUG"]:
autohost(app.config)
app.run(debug=True, port=app.config["PORT"])
else:
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])