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Crash on start #27753
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Are you starting a new game or loading existing? Do you use any mods? |
The game crashes before the game menu. |
Looks like duplicate of #23171 - see #23171 (comment). Can you please try using precompiled binary from http://dev.narc.ro/cataclysm/jenkins-latest/OSX/Tiles/ and see if it doesn't crash? Also please try to compile by yourself with all optimizations disabled ( |
A week ago everything compiled just fine. It's not a duplicate of #23171. How can I disable all optimizations? I'm not calling clang directly, instead I'm calling "make ..." like described in compiling instructions. I also downloaded the latest binary. There are problems with a code signing error of the SDL2 framework which leads to a freeze of the cataclysm app. |
After deleting the SDL2.framework from cataclysm.app and installing a fresh copy I had to erase the quarantine bit (to prevent a very time consuming "unauthorized developer" check) with: Now at least the downloaded binary is working. Leaves the question why the HEAD revision isn't compiling correctly on OS X anymore? |
Managed to get it working again:
No localization -> no gettext required. |
Pulled the latest experimental from github, compiled it using:
make NATIVE=osx OSX_MIN=10.7 RELEASE=1 TILES=1 LOCALIZE=0 CLANG=1
Crash report:
0 cataclysm-tiles 0x000000010690bce5 player_morale::operator=(player_morale&&) + 261
1 cataclysm-tiles 0x00000001068e036d player::operator=(player&&) + 2845
2 cataclysm-tiles 0x0000000106532873 main_menu::opening_screen() + 1731
3 cataclysm-tiles 0x0000000105f48820 main + 5040
4 libdyld.dylib 0x00007fff9bdf95ad start + 1
OS X 11.6, clang 8.0.0
This procedure worked for me before. I'm doing weekly builds of --HEAD.
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