-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
new refrigerated tank doesn't show up as a tank or vehicle electronic #39546
Comments
I'm confused because feel like this worked though I may not have tested it thoroughly enough. These flags don't seem like they conflict with each other, |
Plus side, debug spawned in a solar vehicle, toolbox, and refridgerated tank. Installed tank. examined vehicle controls and under control electronics was a new fridge I could turn on. Downside, still not visible as a fuel tank. |
There appear be two problems:
and it turned out that this vehicle part gained the ability to be refilled.
So, maybe the author should add some src codes to realize "cooling down liquld in a tank", or this item should be deleted from the game. |
Right now this is waiting until pockets are implemented to see how that impacts things and to not cause additional problems for the pockets code. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Tests suggest this issue is fixed. |
Fixed in #42384 |
Describe the bug
the new refrigerated tank doesn't appear as a tank in the [e]xamine vehicle screen, nor can i fill it.
Steps To Reproduce
Expected behavior
be able to access refrigerated tank like an existing 60l tank installed in vehicle.
#workaround
add "insulation": 10, to containers.json for id: metal_tank
The text was updated successfully, but these errors were encountered: