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Actually, this is just a visual bug.
Aiming interface always draws trajectory from the player's position to where they aim at; when actually firing, each turret calculates its own trajectory and fires from its own position. Unless that was changed in the last 2 months...
They still do. Here's me shooting a turret from vehicle controls:
You can see the bullets coming out of the turret and destroying the wall, despite target selection UI drawing the line from your seat. Unless you meant something else?
Describe the bug
When trying to shoot a turret (or when it shoots on autotarget) source point of the shot is driver's seat, not the actual turret emplacement.
Steps To Reproduce
Make a vehicle, install a turret anywhere but driver seat(where vehicle controls are), try shooting it, see where cursor points from.
Expected behavior
Turrets shooting from the places at which they actually reside.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Aftershock [aftershock],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm]
]
Additional context
Different from #39445, but military vehicles have armored walls in most directions from driver's seat, so it is probably 2 sides of 1 ugly coin.
Also, seems to be a resurfacing of #22512.
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