Electric chainsaw, too high energy drain and behaves unrealistically. #39560
Labels
Game: Balance
Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities
Items and how they work and interact
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Describe the bug
Steps To Reproduce
Make a survivor, spawn an electric chainsaw, use it.
Additional context
I was working on what I thought was an easy fix, but I encountered some problems related to using chainsaw as a weapon.
See master...ampersand55:fix_electric_chainsaw
This fixes both problems outlined in the description, but it introduces new problems with using chainsaw as a weapon.
My first idea was to make
"chainsaw_on"
a "weapon mode", and have that draw power continuously over time. The problem is that it draws"charges_per_use"
when you activate it (i.e. turns it into weapon mode) which is set to 1/4 of its total charge. It also makes it inconsistent with"electric combat chainsaw"
and"electric chainsaw lajatang"
.Some random brainstorming ideas:
Btw,
"electric combat chainsaw"
only has ~3 minutes of use. Regular"combat chainsaw"
has 30 minutes of use. Is this an oversight?Sorry for the mess of an issue.
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