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I have found the NPC at the coordinates, gave him deputy badge, he looks like he is my "regular" follower(i.e. normal follower dialogue, and all follower-related actions are available), but quest giver doesn't recognize it - my character can only say "not yet" in regards to quest state.
Steps To Reproduce
Load attached save, it's at the point where I have just recruited target NPC but didn't complete his own mission yet.
Either give him a badge straight away, or drive to the farm southeast and give him one from the pile.
At this point, he looks like he becomes regular follower but he does have "asked to follow" effect which states in its description it is a bug if we see it.
Drive to the farm if you haven't done it yet, or just TP there and speak to NPC in south-eastern bed, he won't recognize mission completion.
Expected behavior
Quest giver recognizing new recruit he asked for.
Versions and configuration
OS: Windows 7x64
Game Version: 0.E-769-ge90cc91 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Aftershock [aftershock],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm]
]
The text was updated successfully, but these errors were encountered:
Describe the bug
I have found the NPC at the coordinates, gave him deputy badge, he looks like he is my "regular" follower(i.e. normal follower dialogue, and all follower-related actions are available), but quest giver doesn't recognize it - my character can only say "not yet" in regards to quest state.
Steps To Reproduce
Expected behavior
Quest giver recognizing new recruit he asked for.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Aftershock [aftershock],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm]
]
The text was updated successfully, but these errors were encountered: