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"Car crash" scenario started in a house, with no cars. #54731

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moxian opened this issue Jan 24, 2022 · 7 comments · Fixed by #77451 or #77541
Closed

"Car crash" scenario started in a house, with no cars. #54731

moxian opened this issue Jan 24, 2022 · 7 comments · Fixed by #77451 or #77541
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(S2 - Confirmed) Bug that's been confirmed to exist Scenarios New Scenarios, balancing, bugs with scenarios

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@moxian
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moxian commented Jan 24, 2022

Describe the bug

Started a new game in Car Crash scenario; spawned in a house. (But with limbs properly damaged)

Save: Mukilteo-carcrash.zip

Steps to reproduce

n/a

Expected behavior

Starting on the road, in a car.

Screenshots

20220124-092856-cataclysm-tiles

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2009
  • Game Version: 5ac1a12 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

@LeahLuong
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I've seen Z's get knocked into buildings when I hit them in my vehicle. 1 time, an incandescent husk corpse ended up on the other side of a bank window from me w/out breaking the window. The eldritch power is strong w/ motorized vehicles.

@coyo7e
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coyo7e commented Jan 25, 2022

I've seen Z's get knocked into buildings when I hit them in my vehicle. 1 time, an incandescent husk corpse ended up on the other side of a bank window from me w/out breaking the window. The eldritch power is strong w/ motorized vehicles.

Please stay on topic

@BrettDong BrettDong added (S1 - Need confirmation) Report waiting on confirmation of reproducibility Scenarios New Scenarios, balancing, bugs with scenarios labels Jan 28, 2022
@stale
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stale bot commented Mar 2, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Mar 2, 2022
@Termineitor244
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Termineitor244 commented May 4, 2022

/confirmed

imagen

The game spawned me in a metro station, no car on sight.


- OS: Windows
    - OS Version: 10.0.19044.1645 (21H2)
- Game Version: 8acdd5f [64-bit]
- Graphics Version: Tiles
- Game Language: Idioma del sistema []
- Mods loaded: [
    Futuros Días Oscuros [dda],
    Necesidades PNJ Desactivadas [no_npc_food],
    Profesiones Biónicas [package_bionic_professions],
    SpeedyDex [speedydex],
    Atributos a Través de las Muertes [stats_through_kills],
    Sin Crecimiento Fúngico [no_fungal_growth],
    Translate Complex Dialogue [translate_dialogue]
]

Edit: Pinging @Maleclypse for the label.

@stale stale bot removed the stale Closed for lack of activity, but still valid. label May 4, 2022
@Maleclypse
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/confirmed

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 4, 2022
@XygenSS
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XygenSS commented Apr 17, 2024

The scenario only places you correctly inside a vehicle if and only if the road mayhem map special is generated in the middle of nowhere with no other buildings around.

If there is a roofed building near the road mayhem you will be placed there. However, if you search your immediate surroundings you will always see a road mayhem close by (which is where you should have spawned).

Seems to be an issue with how the game decides where to place you.

@LyleSY
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LyleSY commented Nov 2, 2024

Okay, I've learned some things trying to work on this. My current thinking for a fix is that a new map special is needed copying from road that has a spawn zone and that is tied to the Car Crash sloc and scenario. Ideally it should be outside of the city so it doesn't mess up any city spawns, which are necessarily very dense and almost all of them don't have a spawn zone designated yet. I'll try and get that together when I have time.

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8 participants