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ddraw.ini
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; ts-ddraw - https://github.com/CnCNet/ts-ddraw
; use the following settings to enable the experimental stretching support
; works only fullscreen right now + menus are not centered
[ddraw]
; stretch to custom resolution, 0 = defaults to the size game requests
;StretchToWidth=2560
;StretchToHeight=1440
; override StretchToWidth/StretchToHeight and always stretch to fullscreen
;StretchToFullscreen=No
; use windowboxing to make a best fit
;Windowboxing=No
; maintain aspect ratio - this setting is ignored when Windowboxing is enabled
MaintainAspectRatio=No
; Enable vertical sync
VSync=No
; Select the renderer, opengl, gdi, auto. Default = auto = if OpenGL fails automatically use GDI
Renderer=opengl
; Draw the FPS overlay 0 = no, 1 = yes
;DrawFPS=0
; Use 2 textures, in rotation, for the Primary Surface, default = yes
;PrimarySurface2Tex=Yes
; Use Pixel Buffer Objects, in rotation, for the primary Surface. default = 0
;PrimarySurfacePBO=0
; Use single processor affinity to prevent thread crashes
SingleProcAffinity=No
; Set the Renderer FPS value, Default = 60, unless VSync
;TargetFPS=60