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ACE3 Advanced Vehicle Damage #58

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JamesTheClarke opened this issue Nov 28, 2021 · 1 comment
Open
3 tasks

ACE3 Advanced Vehicle Damage #58

JamesTheClarke opened this issue Nov 28, 2021 · 1 comment
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Help Wanted Issue that needs further help to complete Needs Testing Issue needs further testing for confirmation Update Changes to existing features due to mod updates

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@JamesTheClarke
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JamesTheClarke commented Nov 28, 2021

ACE3 v3.14.0 has introduced a new vehicle damage model as well as custom AI crew behaviour (e.g. stay in vic as long as weapons are operational). Reference PR #57

// ACE Advanced Vehicle Damage
force ace_vehicle_damage_enableCarDamage = false;
force ace_vehicle_damage_enabled = true;
force ace_vehicle_damage_removeAmmoDuringCookoff = true;

This feature will ideally require some testing in mini-ops before we roll it out to regular operations.

Testing Focus

  • consistency of damage model: across various mods (ACE3 has already tested vanilla, RHS and CUP, @freghar also tested some 3CB vics and so far there seem to be no compat issues. https://discord.com/channels/154907081256730624/281495773894410240/902873244779020289
  • potential balance issues: how does this play out on the server with multiple clients? Are vics too hard to kill now or does it feel "right"?
  • AI dismounting behaviour: especially in combination with LAMBS
@JamesTheClarke JamesTheClarke added Help Wanted Issue that needs further help to complete Update Changes to existing features due to mod updates Needs Testing Issue needs further testing for confirmation labels Nov 28, 2021
@JamesTheClarke JamesTheClarke changed the title New ACE3 Advanced Vehicle Damage ACE3 Advanced Vehicle Damage Nov 28, 2021
@freghar
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freghar commented Nov 29, 2021

I'll just note that, in my testing, some vehicles were easy to disable, but nearly impossible to blow up using some weapons, ie. AT4, whereas they were very easy to blow up using others (Javelin/SMAW). It literally took 29 tubes of AT4 (tried both HEAT/HEDP) before I managed to get a BMP-1 to cook off.

This might be fixed in the new point release of ACE3, don't know. But regardless - the BMP was disabled hard, even when it didn't blow up, so damage works.

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Labels
Help Wanted Issue that needs further help to complete Needs Testing Issue needs further testing for confirmation Update Changes to existing features due to mod updates
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