diff --git a/addons/main/script_version.hpp b/addons/main/script_version.hpp index 4bfe6b0..eb55740 100644 --- a/addons/main/script_version.hpp +++ b/addons/main/script_version.hpp @@ -1,3 +1,3 @@ #define MAJOR 1 #define MINOR 3 -#define PATCH 2 +#define PATCH 3 diff --git a/addons/zeus/functions/fnc_fireEMPZeus.sqf b/addons/zeus/functions/fnc_fireEMPZeus.sqf index 972d3c2..8308f67 100644 --- a/addons/zeus/functions/fnc_fireEMPZeus.sqf +++ b/addons/zeus/functions/fnc_fireEMPZeus.sqf @@ -40,15 +40,3 @@ private _onConfirm = {}, _this ] call zen_dialog_fnc_create; - - -// _pos: position asl -// _unit: the object/unit its placed on, objNull if using position instead of unit -// _range: The range the EMP is effective in meters. It can be seen further away, but this is the range of the "growing half-dome effect" and the radius where units will loose electric equipment -// _spawnDevice: spawning a "device" at position of EMP, or fire the EMP without spawning a device -// _scopeMode: How should it handle scope with built-in NV or Thermal. 0: Do not remove, 1: replace with basegame 1x scope, 2: remove without giving a replacement -// _binoMode: How should it handle binoculars with built-in NV or Thermal. 0: Do not remove, 1: replace with basegame binocular, 2: remove without giving a replacement -["crowsEW_emp_eventFireEMP", [_pos, _unit, _range, _spawnDevice, _scopeMode, _binoMode]] call CBA_fnc_serverEvent; - -//example: Fire EMP at position with 500m radius without spawning a "device" object and remove any scopes or binos with NV or thermal built-in. -["crowsEW_emp_eventFireEMP", [[2508.64,5681.47,171.718], objNull, 500, false, 2, 2]] call CBA_fnc_serverEvent; \ No newline at end of file