Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

features/units rendered when making hidden tiles transparent #146

Open
chdoc opened this issue Jan 17, 2025 · 0 comments
Open

features/units rendered when making hidden tiles transparent #146

chdoc opened this issue Jan 17, 2025 · 0 comments

Comments

@chdoc
Copy link
Member

chdoc commented Jan 17, 2025

Image

When toggling TOGGLE_SHADE_HIDDEN_TILES (b key), stonesense still renders some information on the hidden tiles. In the screenshot, this even includes a forgotten beast that is not listed in the units tab.

Also, in the case of cavern layers, large columns and large open spaces are virtually indistinguishable. It may be reasonable to render the bottom-most layer of solid regions as a black floor to distinguish them from large open "pits", preferably as an optional toggle.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant