-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy path__init__.py
1271 lines (1045 loc) · 41 KB
/
__init__.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"""
This library is a reimplementation of the tf/transformations.py library.
https://github.com/ros/geometry/blob/noetic-devel/tf/src/tf/transformations.py
Original author: Christoph Gohlke <http://www.lfd.uci.edu/~gohlke/>
Laboratory for Fluorescence Dynamics, University of California, Irvine
Makes use of https://matthew-brett.github.io/transforms3d/ which is also
a reimplementation of the Gohlke's work, but this maintains the API.
"""
# Copyright (c) 2006, Christoph Gohlke
# Copyright (c) 2006-2009, The Regents of the University of California
# Copyright (c) 2021 PickNik Robotics
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the copyright holders nor the names of any
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
import math
import numpy
import transforms3d
TRANSLATION_IDENTITY = [0.0, 0.0, 0.0]
ROTATION_IDENTITY = numpy.identity(3, dtype=numpy.float64)
ZOOM_IDENTITY = [1.0, 1.0, 1.0]
SHEAR_IDENTITY = TRANSLATION_IDENTITY
def identity_matrix():
"""
Return 4x4 identity/unit matrix.
>>> I = identity_matrix()
>>> numpy.allclose(I, numpy.dot(I, I))
True
>>> numpy.sum(I), numpy.trace(I)
(4.0, 4.0)
>>> numpy.allclose(I, numpy.identity(4, dtype=numpy.float64))
True
"""
return transforms3d.affines.compose(TRANSLATION_IDENTITY,
ROTATION_IDENTITY,
ZOOM_IDENTITY)
def translation_matrix(direction):
"""
Return matrix to translate by direction vector.
>>> v = numpy.random.random(3) - 0.5
>>> numpy.allclose(v, translation_matrix(v)[:3, 3])
True
"""
return transforms3d.affines.compose(direction,
ROTATION_IDENTITY,
ZOOM_IDENTITY)
def translation_from_matrix(matrix):
"""
Return translation vector from translation matrix.
>>> v0 = numpy.random.random(3) - 0.5
>>> v1 = translation_from_matrix(translation_matrix(v0))
>>> numpy.allclose(v0, v1)
True
"""
return transforms3d.affines.decompose(matrix)[0]
def reflection_matrix(point, normal):
"""
Return matrix to mirror at plane defined by point and normal vector.
>>> v0 = numpy.random.random(4) - 0.5
>>> v0[3] = 1.0
>>> v1 = numpy.random.random(3) - 0.5
>>> R = reflection_matrix(v0, v1)
>>> numpy.allclose(2., numpy.trace(R))
True
>>> numpy.allclose(v0, numpy.dot(R, v0))
True
>>> v2 = v0.copy()
>>> v2[:3] += v1
>>> v3 = v0.copy()
>>> v2[:3] -= v1
>>> numpy.allclose(v2, numpy.dot(R, v3))
True
"""
# Note: point[3] is ignored
return transforms3d.reflections.rfnorm2aff(normal, point[:3])
def reflection_from_matrix(matrix):
"""
Return mirror plane point and normal vector from reflection matrix.
>>> v0 = numpy.random.random(3) - 0.5
>>> v1 = numpy.random.random(3) - 0.5
>>> M0 = reflection_matrix(v0, v1)
>>> point, normal = reflection_from_matrix(M0)
>>> M1 = reflection_matrix(point, normal)
>>> is_same_transform(M0, M1)
True
"""
normal, point = transforms3d.reflections.aff2rfnorm(matrix)
return point, normal
def rotation_matrix(angle, direction, point=None):
"""
Return matrix to rotate about axis defined by point and direction.
>>> angle = (random.random() - 0.5) * (2*math.pi)
>>> direc = numpy.random.random(3) - 0.5
>>> point = numpy.random.random(3) - 0.5
>>> R0 = rotation_matrix(angle, direc, point)
>>> R1 = rotation_matrix(angle-2*math.pi, direc, point)
>>> is_same_transform(R0, R1)
True
>>> R0 = rotation_matrix(angle, direc, point)
>>> R1 = rotation_matrix(-angle, -direc, point)
>>> is_same_transform(R0, R1)
True
>>> I = numpy.identity(4, numpy.float64)
>>> numpy.allclose(I, rotation_matrix(math.pi*2, direc))
True
>>> numpy.allclose(2., numpy.trace(rotation_matrix(math.pi/2,
... direc, point)))
True
"""
return transforms3d.axangles.axangle2aff(direction, angle, point=point)
def rotation_from_matrix(matrix):
"""
Return rotation angle and axis from rotation matrix.
>>> angle = (random.random() - 0.5) * (2*math.pi)
>>> direc = numpy.random.random(3) - 0.5
>>> point = numpy.random.random(3) - 0.5
>>> R0 = rotation_matrix(angle, direc, point)
>>> angle, direc, point = rotation_from_matrix(R0)
>>> R1 = rotation_matrix(angle, direc, point)
>>> is_same_transform(R0, R1)
True
"""
direction, angle, point = transforms3d.axangles.aff2axangle(matrix)
return angle, direction, point
def scale_matrix(factor, origin=None, direction=None):
"""
Return matrix to scale by factor around origin in direction.
Use factor -1 for point symmetry.
>>> v = (numpy.random.rand(4, 5) - 0.5) * 20.0
>>> v[3] = 1.0
>>> S = scale_matrix(-1.234)
>>> numpy.allclose(numpy.dot(S, v)[:3], -1.234*v[:3])
True
>>> factor = random.random() * 10 - 5
>>> origin = numpy.random.random(3) - 0.5
>>> direct = numpy.random.random(3) - 0.5
>>> S = scale_matrix(factor, origin)
>>> S = scale_matrix(factor, origin, direct)
"""
return transforms3d.zooms.zfdir2aff(factor,
direction=direction,
origin=origin)
def scale_from_matrix(matrix):
"""
Return scaling factor, origin and direction from scaling matrix.
>>> factor = random.random() * 10 - 5
>>> origin = numpy.random.random(3) - 0.5
>>> direct = numpy.random.random(3) - 0.5
>>> S0 = scale_matrix(factor, origin)
>>> factor, origin, direction = scale_from_matrix(S0)
>>> S1 = scale_matrix(factor, origin, direction)
>>> is_same_transform(S0, S1)
True
>>> S0 = scale_matrix(factor, origin, direct)
>>> factor, origin, direction = scale_from_matrix(S0)
>>> S1 = scale_matrix(factor, origin, direction)
>>> is_same_transform(S0, S1)
True
"""
factor, direction, origin = transforms3d.zooms.aff2zfdir(matrix)
return factor, origin, direction
def projection_matrix(point, normal, direction=None,
perspective=None, pseudo=False):
"""
Return matrix to project onto plane defined by point and normal.
Using either perspective point, projection direction, or none of both.
If pseudo is True, perspective projections will preserve relative depth
such that Perspective = dot(Orthogonal, PseudoPerspective).
>>> P = projection_matrix((0, 0, 0), (1, 0, 0))
>>> numpy.allclose(P[1:, 1:], numpy.identity(4)[1:, 1:])
True
>>> point = numpy.random.random(3) - 0.5
>>> normal = numpy.random.random(3) - 0.5
>>> direct = numpy.random.random(3) - 0.5
>>> persp = numpy.random.random(3) - 0.5
>>> P0 = projection_matrix(point, normal)
>>> P1 = projection_matrix(point, normal, direction=direct)
>>> P2 = projection_matrix(point, normal, perspective=persp)
>>> P3 = projection_matrix(point, normal, perspective=persp, pseudo=True)
>>> is_same_transform(P2, numpy.dot(P0, P3))
True
>>> P = projection_matrix((3, 0, 0), (1, 1, 0), (1, 0, 0))
>>> v0 = (numpy.random.rand(4, 5) - 0.5) * 20.0
>>> v0[3] = 1.0
>>> v1 = numpy.dot(P, v0)
>>> numpy.allclose(v1[1], v0[1])
True
>>> numpy.allclose(v1[0], 3.0-v1[1])
True
"""
M = numpy.identity(4)
point = numpy.array(point[:3], dtype=numpy.float64, copy=False)
normal = unit_vector(normal[:3])
if perspective is not None:
# perspective projection
perspective = numpy.array(perspective[:3], dtype=numpy.float64,
copy=False)
M[0, 0] = M[1, 1] = M[2, 2] = numpy.dot(perspective-point, normal)
M[:3, :3] -= numpy.outer(perspective, normal)
if pseudo:
# preserve relative depth
M[:3, :3] -= numpy.outer(normal, normal)
M[:3, 3] = numpy.dot(point, normal) * (perspective+normal)
else:
M[:3, 3] = numpy.dot(point, normal) * perspective
M[3, :3] = -normal
M[3, 3] = numpy.dot(perspective, normal)
elif direction is not None:
# parallel projection
direction = numpy.array(direction[:3], dtype=numpy.float64, copy=False)
scale = numpy.dot(direction, normal)
M[:3, :3] -= numpy.outer(direction, normal) / scale
M[:3, 3] = direction * (numpy.dot(point, normal) / scale)
else:
# orthogonal projection
M[:3, :3] -= numpy.outer(normal, normal)
M[:3, 3] = numpy.dot(point, normal) * normal
return M
def projection_from_matrix(matrix, pseudo=False):
"""
Return projection plane and perspective point from projection matrix.
Return values are same as arguments for projection_matrix function:
point, normal, direction, perspective, and pseudo.
>>> point = numpy.random.random(3) - 0.5
>>> normal = numpy.random.random(3) - 0.5
>>> direct = numpy.random.random(3) - 0.5
>>> persp = numpy.random.random(3) - 0.5
>>> P0 = projection_matrix(point, normal)
>>> result = projection_from_matrix(P0)
>>> P1 = projection_matrix(*result)
>>> is_same_transform(P0, P1)
True
>>> P0 = projection_matrix(point, normal, direct)
>>> result = projection_from_matrix(P0)
>>> P1 = projection_matrix(*result)
>>> is_same_transform(P0, P1)
True
>>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=False)
>>> result = projection_from_matrix(P0, pseudo=False)
>>> P1 = projection_matrix(*result)
>>> is_same_transform(P0, P1)
True
>>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=True)
>>> result = projection_from_matrix(P0, pseudo=True)
>>> P1 = projection_matrix(*result)
>>> is_same_transform(P0, P1)
True
"""
M = numpy.array(matrix, dtype=numpy.float64, copy=False)
M33 = M[:3, :3]
l, V = numpy.linalg.eig(M)
i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0]
if not pseudo and len(i):
# point: any eigenvector corresponding to eigenvalue 1
point = numpy.real(V[:, i[-1]]).squeeze()
point /= point[3]
# direction: unit eigenvector corresponding to eigenvalue 0
l, V = numpy.linalg.eig(M33)
i = numpy.where(abs(numpy.real(l)) < 1e-8)[0]
if not len(i):
raise ValueError('no eigenvector corresponding to eigenvalue 0')
direction = numpy.real(V[:, i[0]]).squeeze()
direction /= vector_norm(direction)
# normal: unit eigenvector of M33.T corresponding to eigenvalue 0
l, V = numpy.linalg.eig(M33.T)
i = numpy.where(abs(numpy.real(l)) < 1e-8)[0]
if len(i):
# parallel projection
normal = numpy.real(V[:, i[0]]).squeeze()
normal /= vector_norm(normal)
return point, normal, direction, None, False
else:
# orthogonal projection, where normal equals direction vector
return point, direction, None, None, False
else:
# perspective projection
i = numpy.where(abs(numpy.real(l)) > 1e-8)[0]
if not len(i):
raise ValueError(
'no eigenvector not corresponding to eigenvalue 0')
point = numpy.real(V[:, i[-1]]).squeeze()
point /= point[3]
normal = - M[3, :3]
perspective = M[:3, 3] / numpy.dot(point[:3], normal)
if pseudo:
perspective -= normal
return point, normal, None, perspective, pseudo
def clip_matrix(left, right, bottom, top, near, far, perspective=False):
"""
Return matrix to obtain normalized device coordinates from frustum.
The frustum bounds are axis-aligned along x (left, right),
y (bottom, top) and z (near, far).
Normalized device coordinates are in range [-1, 1] if coordinates are
inside the frustum.
If perspective is True the frustum is a truncated pyramid with the
perspective point at origin and direction along z axis, otherwise an
orthographic canonical view volume (a box).
Homogeneous coordinates transformed by the perspective clip matrix
need to be dehomogenized (divided by w coordinate).
>>> frustum = numpy.random.rand(6)
>>> frustum[1] += frustum[0]
>>> frustum[3] += frustum[2]
>>> frustum[5] += frustum[4]
>>> M = clip_matrix(*frustum, perspective=False)
>>> numpy.dot(M, [frustum[0], frustum[2], frustum[4], 1.0])
array([-1., -1., -1., 1.])
>>> numpy.dot(M, [frustum[1], frustum[3], frustum[5], 1.0])
array([ 1., 1., 1., 1.])
>>> M = clip_matrix(*frustum, perspective=True)
>>> v = numpy.dot(M, [frustum[0], frustum[2], frustum[4], 1.0])
>>> v / v[3]
array([-1., -1., -1., 1.])
>>> v = numpy.dot(M, [frustum[1], frustum[3], frustum[4], 1.0])
>>> v / v[3]
array([ 1., 1., -1., 1.])
"""
if left >= right or bottom >= top or near >= far:
raise ValueError('invalid frustrum')
if perspective:
if near <= _EPS:
raise ValueError('invalid frustum: near <= 0')
t = 2.0 * near
M = ((-t/(right-left), 0.0, (right+left)/(right-left), 0.0),
(0.0, -t/(top-bottom), (top+bottom)/(top-bottom), 0.0),
(0.0, 0.0, -(far+near)/(far-near), t*far/(far-near)),
(0.0, 0.0, -1.0, 0.0))
else:
M = ((2.0/(right-left), 0.0, 0.0, (right+left)/(left-right)),
(0.0, 2.0/(top-bottom), 0.0, (top+bottom)/(bottom-top)),
(0.0, 0.0, 2.0/(far-near), (far+near)/(near-far)),
(0.0, 0.0, 0.0, 1.0))
return numpy.array(M, dtype=numpy.float64)
def shear_matrix(angle, direction, point, normal):
"""
Return matrix to shear by angle along direction vector on shear plane.
The shear plane is defined by a point and normal vector. The direction
vector must be orthogonal to the plane's normal vector.
A point P is transformed by the shear matrix into P" such that
the vector P-P" is parallel to the direction vector and its extent is
given by the angle of P-P'-P", where P' is the orthogonal projection
of P onto the shear plane.
>>> angle = (random.random() - 0.5) * 4*math.pi
>>> direct = numpy.random.random(3) - 0.5
>>> point = numpy.random.random(3) - 0.5
>>> normal = numpy.cross(direct, numpy.random.random(3))
>>> S = shear_matrix(angle, direct, point, normal)
>>> numpy.allclose(1.0, numpy.linalg.det(S))
True
"""
return transforms3d.shears.sadn2aff(angle, direction, normal, point)
def shear_from_matrix(matrix):
"""
Return shear angle, direction and plane from shear matrix.
>>> angle = (random.random() - 0.5) * 4*math.pi
>>> direct = numpy.random.random(3) - 0.5
>>> point = numpy.random.random(3) - 0.5
>>> normal = numpy.cross(direct, numpy.random.random(3))
>>> S0 = shear_matrix(angle, direct, point, normal)
>>> angle, direct, point, normal = shear_from_matrix(S0)
>>> S1 = shear_matrix(angle, direct, point, normal)
>>> is_same_transform(S0, S1)
True
"""
angle, direction, normal, point = transforms3d.shears.aff2sadn(matrix)
return angle, direction, point, normal
def decompose_matrix(matrix):
"""
Return sequence of transformations from transformation matrix.
matrix : array_like
Non-degenerative homogeneous transformation matrix
Return tuple of:
scale : vector of 3 scaling factors
shear : list of shear factors for x-y, x-z, y-z axes
angles : list of Euler angles about static x, y, z axes
translate : translation vector along x, y, z axes
perspective : perspective partition of matrix
Raise ValueError if matrix is of wrong type or degenerative.
>>> T0 = translation_matrix((1, 2, 3))
>>> scale, shear, angles, trans, persp = decompose_matrix(T0)
>>> T1 = translation_matrix(trans)
>>> numpy.allclose(T0, T1)
True
>>> S = scale_matrix(0.123)
>>> scale, shear, angles, trans, persp = decompose_matrix(S)
>>> scale[0]
0.123
>>> R0 = euler_matrix(1, 2, 3)
>>> scale, shear, angles, trans, persp = decompose_matrix(R0)
>>> R1 = euler_matrix(*angles)
>>> numpy.allclose(R0, R1)
True
"""
T, R, Z, S = transforms3d.affines.decompose(matrix)
angles = euler_from_matrix(R)
# TODO: Fill in the perspective partition of matrix
return Z, S, angles, T, None
def compose_matrix(scale=None, shear=None, angles=None, translate=None,
perspective=None):
"""
Return transformation matrix from sequence of transformations.
This is the inverse of the decompose_matrix function.
Sequence of transformations:
scale : vector of 3 scaling factors
shear : list of shear factors for x-y, x-z, y-z axes
angles : list of Euler angles about static x, y, z axes
translate : translation vector along x, y, z axes
perspective : perspective partition of matrix
>>> scale = numpy.random.random(3) - 0.5
>>> shear = numpy.random.random(3) - 0.5
>>> angles = (numpy.random.random(3) - 0.5) * (2*math.pi)
>>> trans = numpy.random.random(3) - 0.5
>>> persp = numpy.random.random(4) - 0.5
>>> M0 = compose_matrix(scale, shear, angles, trans, persp)
>>> result = decompose_matrix(M0)
>>> M1 = compose_matrix(*result)
>>> is_same_transform(M0, M1)
True
"""
T = translate if translate is not None else TRANSLATION_IDENTITY
if angles is not None:
R = transforms3d.euler.euler2mat(*angles)
else:
R = ROTATION_IDENTITY
Z = scale if scale is not None else ZOOM_IDENTITY
S = shear if shear is not None else SHEAR_IDENTITY
M = transforms3d.affines.compose(T, R, Z, S)
# TODO: Include perspective in composition
return M
def orthogonalization_matrix(lengths, angles):
"""
Return orthogonalization matrix for crystallographic cell coordinates.
Angles are expected in degrees.
The de-orthogonalization matrix is the inverse.
>>> O = orthogonalization_matrix((10., 10., 10.), (90., 90., 90.))
>>> numpy.allclose(O[:3, :3], numpy.identity(3, float) * 10)
True
>>> O = orthogonalization_matrix([9.8, 12.0, 15.5], [87.2, 80.7, 69.7])
>>> numpy.allclose(numpy.sum(O), 43.063229)
True
"""
a, b, c = lengths
angles = numpy.radians(angles)
sina, sinb, _ = numpy.sin(angles)
cosa, cosb, cosg = numpy.cos(angles)
co = (cosa * cosb - cosg) / (sina * sinb)
return numpy.array((
(a*sinb*math.sqrt(1.0-co*co), 0.0, 0.0, 0.0),
(-a*sinb*co, b*sina, 0.0, 0.0),
(a*cosb, b*cosa, c, 0.0),
(0.0, 0.0, 0.0, 1.0)),
dtype=numpy.float64)
def superimposition_matrix(v0, v1, scaling=False, usesvd=True):
"""
Return matrix to transform given vector set into second vector set.
v0 and v1 are shape (3, *) or (4, *) arrays of at least 3 vectors.
If usesvd is True, the weighted sum of squared deviations (RMSD) is
minimized according to the algorithm by W. Kabsch [8]. Otherwise the
quaternion based algorithm by B. Horn [9] is used (slower when using
this Python implementation).
The returned matrix performs rotation, translation and uniform scaling
(if specified).
>>> v0 = numpy.random.rand(3, 10)
>>> M = superimposition_matrix(v0, v0)
>>> numpy.allclose(M, numpy.identity(4))
True
>>> R = random_rotation_matrix(numpy.random.random(3))
>>> v0 = ((1,0,0), (0,1,0), (0,0,1), (1,1,1))
>>> v1 = numpy.dot(R, v0)
>>> M = superimposition_matrix(v0, v1)
>>> numpy.allclose(v1, numpy.dot(M, v0))
True
>>> v0 = (numpy.random.rand(4, 100) - 0.5) * 20.0
>>> v0[3] = 1.0
>>> v1 = numpy.dot(R, v0)
>>> M = superimposition_matrix(v0, v1)
>>> numpy.allclose(v1, numpy.dot(M, v0))
True
>>> S = scale_matrix(random.random())
>>> T = translation_matrix(numpy.random.random(3)-0.5)
>>> M = concatenate_matrices(T, R, S)
>>> v1 = numpy.dot(M, v0)
>>> v0[:3] += numpy.random.normal(0.0, 1e-9, 300).reshape(3, -1)
>>> M = superimposition_matrix(v0, v1, scaling=True)
>>> numpy.allclose(v1, numpy.dot(M, v0))
True
>>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False)
>>> numpy.allclose(v1, numpy.dot(M, v0))
True
>>> v = numpy.empty((4, 100, 3), dtype=numpy.float64)
>>> v[:, :, 0] = v0
>>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False)
>>> numpy.allclose(v1, numpy.dot(M, v[:, :, 0]))
True
"""
v0 = numpy.array(v0, dtype=numpy.float64, copy=False)[:3]
v1 = numpy.array(v1, dtype=numpy.float64, copy=False)[:3]
if v0.shape != v1.shape or v0.shape[1] < 3:
raise ValueError('Vector sets are of wrong shape or type.')
# move centroids to origin
t0 = numpy.mean(v0, axis=1)
t1 = numpy.mean(v1, axis=1)
v0 = v0 - t0.reshape(3, 1)
v1 = v1 - t1.reshape(3, 1)
if usesvd:
# Singular Value Decomposition of covariance matrix
u, s, vh = numpy.linalg.svd(numpy.dot(v1, v0.T))
# rotation matrix from SVD orthonormal bases
R = numpy.dot(u, vh)
if numpy.linalg.det(R) < 0.0:
# R does not constitute right handed system
R -= numpy.outer(u[:, 2], vh[2, :]*2.0)
s[-1] *= -1.0
# homogeneous transformation matrix
M = numpy.identity(4)
M[:3, :3] = R
else:
# compute symmetric matrix N
xx, yy, zz = numpy.sum(v0 * v1, axis=1)
xy, yz, zx = numpy.sum(v0 * numpy.roll(v1, -1, axis=0), axis=1)
xz, yx, zy = numpy.sum(v0 * numpy.roll(v1, -2, axis=0), axis=1)
N = ((xx+yy+zz, yz-zy, zx-xz, xy-yx),
(yz-zy, xx-yy-zz, xy+yx, zx+xz),
(zx-xz, xy+yx, -xx+yy-zz, yz+zy),
(xy-yx, zx+xz, yz+zy, -xx-yy+zz))
# quaternion: eigenvector corresponding to most positive eigenvalue
l, V = numpy.linalg.eig(N)
q = V[:, numpy.argmax(l)]
q /= vector_norm(q) # unit quaternion
q = numpy.roll(q, -1) # move w component to end
# homogeneous transformation matrix
M = quaternion_matrix(q)
# scale: ratio of rms deviations from centroid
if scaling:
v0 *= v0
v1 *= v1
M[:3, :3] *= math.sqrt(numpy.sum(v1) / numpy.sum(v0))
# translation
M[:3, 3] = t1
T = numpy.identity(4)
T[:3, 3] = -t0
M = numpy.dot(M, T)
return M
def euler_matrix(ai, aj, ak, axes='sxyz'):
"""
Return homogeneous rotation matrix from Euler angles and axis sequence.
ai, aj, ak : Euler's roll, pitch and yaw angles
axes : One of 24 axis sequences as string or encoded tuple
>>> R = euler_matrix(1, 2, 3, 'syxz')
>>> numpy.allclose(numpy.sum(R[0]), -1.34786452)
True
>>> R = euler_matrix(1, 2, 3, (0, 1, 0, 1))
>>> numpy.allclose(numpy.sum(R[0]), -0.383436184)
True
>>> ai, aj, ak = (4.0*math.pi) * (numpy.random.random(3) - 0.5)
>>> for axes in _AXES2TUPLE.keys():
... R = euler_matrix(ai, aj, ak, axes)
>>> for axes in _TUPLE2AXES.keys():
... R = euler_matrix(ai, aj, ak, axes)
"""
rotation_matrix = transforms3d.euler.euler2mat(ai, aj, ak, axes=axes)
return transforms3d.affines.compose(TRANSLATION_IDENTITY,
rotation_matrix,
ZOOM_IDENTITY)
def euler_from_matrix(matrix, axes='sxyz'):
"""
Return Euler angles from rotation matrix for specified axis sequence.
axes : One of 24 axis sequences as string or encoded tuple
Note that many Euler angle triplets can describe one matrix.
>>> R0 = euler_matrix(1, 2, 3, 'syxz')
>>> al, be, ga = euler_from_matrix(R0, 'syxz')
>>> R1 = euler_matrix(al, be, ga, 'syxz')
>>> numpy.allclose(R0, R1)
True
>>> angles = (4.0*math.pi) * (numpy.random.random(3) - 0.5)
>>> for axes in _AXES2TUPLE.keys():
... R0 = euler_matrix(axes=axes, *angles)
... R1 = euler_matrix(axes=axes, *euler_from_matrix(R0, axes))
... if not numpy.allclose(R0, R1): print axes, "failed"
"""
return transforms3d.euler.mat2euler(matrix, axes=axes)
def euler_from_quaternion(quaternion, axes='sxyz'):
"""
Return Euler angles from quaternion for specified axis sequence.
>>> angles = euler_from_quaternion([0.06146124, 0, 0, 0.99810947])
>>> numpy.allclose(angles, [0.123, 0, 0])
True
"""
return euler_from_matrix(quaternion_matrix(quaternion), axes)
def _reorder_input_quaternion(quaternion):
"""Reorder quaternion to have w term first."""
x, y, z, w = quaternion
return w, x, y, z
def _reorder_output_quaternion(quaternion):
"""Reorder quaternion to have w term last."""
w, x, y, z = quaternion
return x, y, z, w
def quaternion_from_euler(ai, aj, ak, axes='sxyz'):
"""
Return quaternion from Euler angles and axis sequence.
ai, aj, ak : Euler's roll, pitch and yaw angles
axes : One of 24 axis sequences as string or encoded tuple
>>> q = quaternion_from_euler(1, 2, 3, 'ryxz')
>>> numpy.allclose(q, [0.310622, -0.718287, 0.444435, 0.435953])
True
"""
return _reorder_output_quaternion(
transforms3d.euler.euler2quat(ai, aj, ak, axes=axes)
)
def quaternion_about_axis(angle, axis):
"""
Return quaternion for rotation about axis.
>>> q = quaternion_about_axis(0.123, (1, 0, 0))
>>> numpy.allclose(q, [0.06146124, 0, 0, 0.99810947])
True
"""
return _reorder_output_quaternion(
transforms3d.quaternions.axangle2quat(axis, angle)
)
def quaternion_matrix(quaternion):
"""
Return 4x4 homogeneous rotation matrix from quaternion.
>>> R = quaternion_matrix([0.06146124, 0, 0, 0.99810947])
>>> numpy.allclose(R, rotation_matrix(0.123, (1, 0, 0)))
True
"""
rotation_matrix = transforms3d.quaternions.quat2mat(
_reorder_input_quaternion(quaternion)
)
return transforms3d.affines.compose(TRANSLATION_IDENTITY,
rotation_matrix,
ZOOM_IDENTITY)
def quaternion_from_matrix(matrix):
"""
Return quaternion from rotation matrix.
>>> R = rotation_matrix(0.123, (1, 2, 3))
>>> q = quaternion_from_matrix(R)
>>> numpy.allclose(q, [0.0164262, 0.0328524, 0.0492786, 0.9981095])
True
"""
rotation_matrix = transforms3d.affines.decompose(matrix)[1]
return _reorder_output_quaternion(
transforms3d.quaternions.mat2quat(rotation_matrix)
)
def quaternion_multiply(quaternion1, quaternion0):
"""
Return multiplication of two quaternions.
>>> q = quaternion_multiply([1, -2, 3, 4], [-5, 6, 7, 8])
>>> numpy.allclose(q, [-44, -14, 48, 28])
True
"""
x0, y0, z0, w0 = quaternion0
x1, y1, z1, w1 = quaternion1
w2, x2, y2, z2 = transforms3d.quaternions.qmult([w1, x1, y1, z1],
[w0, x0, y0, z0])
return x2, y2, z2, w2
def quaternion_conjugate(quaternion):
"""
Return conjugate of quaternion.
>>> q0 = random_quaternion()
>>> q1 = quaternion_conjugate(q0)
>>> q1[3] == q0[3] and all(q1[:3] == -q0[:3])
True
"""
return numpy.array((-quaternion[0], -quaternion[1],
-quaternion[2], quaternion[3]), dtype=numpy.float64)
def quaternion_inverse(quaternion):
"""
Return inverse of quaternion.
>>> q0 = random_quaternion()
>>> q1 = quaternion_inverse(q0)
>>> numpy.allclose(quaternion_multiply(q0, q1), [0, 0, 0, 1])
True
"""
return quaternion_conjugate(quaternion) / numpy.dot(quaternion, quaternion)
def quaternion_slerp(quat0, quat1, fraction, spin=0, shortestpath=True):
"""
Return spherical linear interpolation between two quaternions.
>>> q0 = random_quaternion()
>>> q1 = random_quaternion()
>>> q = quaternion_slerp(q0, q1, 0.0)
>>> numpy.allclose(q, q0)
True
>>> q = quaternion_slerp(q0, q1, 1.0, 1)
>>> numpy.allclose(q, q1)
True
>>> q = quaternion_slerp(q0, q1, 0.5)
>>> angle = math.acos(numpy.dot(q0, q))
>>> numpy.allclose(2.0, math.acos(numpy.dot(q0, q1)) / angle) or
numpy.allclose(2.0, math.acos(-numpy.dot(q0, q1)) / angle)
True
"""
q0 = unit_vector(quat0[:4])
q1 = unit_vector(quat1[:4])
if fraction == 0.0:
return q0
elif fraction == 1.0:
return q1
d = numpy.dot(q0, q1)
if abs(abs(d) - 1.0) < _EPS:
return q0
if shortestpath and d < 0.0:
# invert rotation
d = -d
q1 *= -1.0
angle = math.acos(d) + spin * math.pi
if abs(angle) < _EPS:
return q0
isin = 1.0 / math.sin(angle)
q0 *= math.sin((1.0 - fraction) * angle) * isin
q1 *= math.sin(fraction * angle) * isin
q0 += q1
return q0
def random_quaternion(rand=None):
"""
Return uniform random unit quaternion.
rand: array like or None
Three independent random variables that are uniformly distributed
between 0 and 1.
>>> q = random_quaternion()
>>> numpy.allclose(1.0, vector_norm(q))
True
>>> q = random_quaternion(numpy.random.random(3))
>>> q.shape
(4,)
"""
if rand is None:
rand = numpy.random.rand(3)
else:
assert len(rand) == 3
r1 = numpy.sqrt(1.0 - rand[0])
r2 = numpy.sqrt(rand[0])
pi2 = math.pi * 2.0
t1 = pi2 * rand[1]
t2 = pi2 * rand[2]
return numpy.array((numpy.sin(t1)*r1,
numpy.cos(t1)*r1,
numpy.sin(t2)*r2,
numpy.cos(t2)*r2), dtype=numpy.float64)
def random_rotation_matrix(rand=None):
"""
Return uniform random rotation matrix.
rnd: array like
Three independent random variables that are uniformly distributed
between 0 and 1 for each returned quaternion.
>>> R = random_rotation_matrix()
>>> numpy.allclose(numpy.dot(R.T, R), numpy.identity(4))
True
"""
return quaternion_matrix(random_quaternion(rand))
class Arcball(object):
"""
Virtual Trackball Control.
>>> ball = Arcball()
>>> ball = Arcball(initial=numpy.identity(4))
>>> ball.place([320, 320], 320)
>>> ball.down([500, 250])
>>> ball.drag([475, 275])
>>> R = ball.matrix()
>>> numpy.allclose(numpy.sum(R), 3.90583455)
True
>>> ball = Arcball(initial=[0, 0, 0, 1])
>>> ball.place([320, 320], 320)
>>> ball.setaxes([1,1,0], [-1, 1, 0])
>>> ball.setconstrain(True)
>>> ball.down([400, 200])
>>> ball.drag([200, 400])
>>> R = ball.matrix()
>>> numpy.allclose(numpy.sum(R), 0.2055924)
True
>>> ball.next()
"""
def __init__(self, initial=None):
"""
Initialize virtual trackball control.
initial : quaternion or rotation matrix
"""
self._axis = None
self._axes = None
self._radius = 1.0
self._center = [0.0, 0.0]
self._vdown = numpy.array([0, 0, 1], dtype=numpy.float64)
self._constrain = False
if initial is None:
self._qdown = numpy.array([0, 0, 0, 1], dtype=numpy.float64)
else:
initial = numpy.array(initial, dtype=numpy.float64)
if initial.shape == (4, 4):
self._qdown = quaternion_from_matrix(initial)
elif initial.shape == (4, ):
initial /= vector_norm(initial)
self._qdown = initial
else:
raise ValueError('initial not a quaternion or matrix.')
self._qnow = self._qpre = self._qdown
def place(self, center, radius):
"""
Place Arcball, e.g. when window size changes.
center : sequence[2]
Window coordinates of trackball center.
radius : float