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Issue with sound engine around mob grinder #2313

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ohmegah opened this issue Jul 12, 2024 · 1 comment
Open

Issue with sound engine around mob grinder #2313

ohmegah opened this issue Jul 12, 2024 · 1 comment

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@ohmegah
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ohmegah commented Jul 12, 2024

Bug Description

When sitting next to my mob grinder I sometimes get a server shutdown with the error log mentioning an issue with sound engine. The issue does not reproduce reliably, I can't pinpoint whether it is a certain mob getting damaged or if it's something else. It can be reproduced by spending a few minutes in close proximity to my mob grinder

Did this behavior use to work in the previous version?

No idea I started on the current version

Steps to Reproduce (for bugs)

4x diamond spikes on a Redstone clock (but happened also with iron spikes), set redstone clock to 5 tick trigger, 5 tick delay, the spikes attack a 2x2 area. The issue may be caused by the fall damage too I'm not sure. I can provide a savefile if that helps.

Logs

(https://paste.ee/p/wF2FW)

World Information

  • World Preset: default
  • Prestige Enabled: not sure?
  • Modpack Version world created in: 4.2.4
  • Additional Content Installed: no

Client Information

  • Modpack Version: 4.2.4
  • Java Version: 1.8
  • Launcher Used: MultiMC 5 0.7.0-3863 on win32
  • Memory Allocated: 50000 MiB
  • Server/LAN/Single Player: Single
  • Optifine Installed: No
  • Shaders Enabled: No
@ohmegah
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ohmegah commented Jul 13, 2024

The issue doesn't seem to trigger if the master sound slider is set to 0%, so it does seem to be an error while playing a certain sound to the player, or a combination of sounds.

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