-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ModId issue #10
Comments
Could you provide your crafttweaker log? |
I'm getting the same issue with Script: import mods.zenstages.ZenStager; print("Storage End Stage Loaded"); var storage_end as Stage = ZenStager.getStage("storage_end"); mods.recipestages.Recipes.setRecipeStageByMod("storage_end", "refined_avaritia"); storage_end.addModId("refined_avaritia"); I asked in the crafttweaker discord and they suggested doing. Still an error. |
Adding This does however work when I supply an IIngredient that was part of the mod, for example, Mekansim and ignoring the cardboard box will work. I was able to work-around by supplying Not exactly sure what is going on here but I always get an error about null pointers, stack cannot be null or some other null error no matter what else I try. Scripts: E: Here is the exception I'm getting when I just use Exception
|
So currently I am learning ZenStages which is a great mod, however I tried to add a mod to a stage and it won't build at all.
I tried many parameters, with the optional true, and another mod. I also tried by using a static class even if it was in the same file, by naming it differently. However nothing works at all, it's only when I tested with the example of stick that it worked.
This is what I have done so far to test the
addModId
method.The text was updated successfully, but these errors were encountered: