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input.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/// \file input.h -- external (non-keyboard) input devices
#ifndef INPUT_H
#define INPUT_H
#include "qtypes.h"
#include "cvar.h"
extern cvar_t in_pitch_min;
extern cvar_t in_pitch_max;
extern qbool in_client_mouse;
extern float in_windowmouse_x, in_windowmouse_y;
extern float in_mouse_x, in_mouse_y;
//enum input_dest_e {input_game,input_message,input_menu} input_dest;
void IN_Move (void);
// add additional movement on top of the keyboard move cmd
#define IN_BESTWEAPON_MAX 32
typedef struct
{
char name[32];
int impulse;
int activeweaponcode;
int weaponbit;
int ammostat;
int ammomin;
/// \TODO add a parameter for the picture to be used by the sbar, and use it there
}
in_bestweapon_info_t;
extern in_bestweapon_info_t in_bestweapon_info[IN_BESTWEAPON_MAX];
void IN_BestWeapon_ResetData(void); ///< call before each map so QC can start from a clean state
#endif