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model_sprite.c
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
#include "image.h"
cvar_t r_mipsprites = {CF_CLIENT | CF_ARCHIVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
cvar_t r_labelsprites_scale = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
cvar_t r_labelsprites_roundtopixels = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
cvar_t r_overheadsprites_perspective = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
cvar_t r_overheadsprites_pushback = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
cvar_t r_overheadsprites_scalex = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
cvar_t r_overheadsprites_scaley = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
cvar_t r_track_sprites = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
cvar_t r_track_sprites_flags = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
cvar_t r_track_sprites_scalew = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
cvar_t r_track_sprites_scaleh = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
/*
===============
Mod_SpriteInit
===============
*/
void Mod_SpriteInit (void)
{
Cvar_RegisterVariable(&r_mipsprites);
Cvar_RegisterVariable(&r_labelsprites_scale);
Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
Cvar_RegisterVariable(&r_overheadsprites_perspective);
Cvar_RegisterVariable(&r_overheadsprites_pushback);
Cvar_RegisterVariable(&r_overheadsprites_scalex);
Cvar_RegisterVariable(&r_overheadsprites_scaley);
Cvar_RegisterVariable(&r_track_sprites);
Cvar_RegisterVariable(&r_track_sprites_flags);
Cvar_RegisterVariable(&r_track_sprites_scalew);
Cvar_RegisterVariable(&r_track_sprites_scaleh);
}
static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qbool fullbright, qbool additive)
{
if (!skinframe)
skinframe = R_SkinFrame_LoadMissing();
texture->offsetmapping = OFFSETMAPPING_OFF;
texture->offsetscale = 1;
texture->offsetbias = 0;
texture->specularscalemod = 1;
texture->specularpowermod = 1;
texture->basematerialflags = MATERIALFLAG_WALL;
texture->basealpha = 1.0f;
if (fullbright)
texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
else if (skinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe);
texture->currentskinframe = skinframe;
texture->surfaceflags = 0;
texture->supercontents = SUPERCONTENTS_SOLID;
if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
texture->supercontents |= SUPERCONTENTS_OPAQUE;
texture->transparentsort = TRANSPARENTSORT_DISTANCE;
// WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
// JUST GREP FOR "specularscalemod = 1".
}
extern cvar_t gl_texturecompression_sprites;
static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qbool additive)
{
int i, j, groupframes, realframes, x, y, origin[2], width, height;
qbool fullbright;
dspriteframetype_t pinframetype;
dspriteframe_t pinframe;
dspritegroup_t pingroup;
dspriteinterval_t pinintervals;
skinframe_t *skinframe;
float modelradius, interval;
char name[MAX_QPATH], fogname[MAX_QPATH];
const void *startframes;
int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
modelradius = 0;
if (loadmodel->numframes < 1)
Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
// LadyHavoc: hack to allow sprites to be non-fullbright
fullbright = true;
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
if (loadmodel->name[i] == '!')
fullbright = false;
//
// load the frames
// bones_was_here: memcpy() used here to prevent misaligned access with struct-based parsing
//
startframes = datapointer;
realframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
memcpy(&pinframetype, datapointer, sizeof(dspriteframetype_t));
datapointer += sizeof(dspriteframetype_t);
if (LittleLong (pinframetype.type) == SPR_SINGLE)
groupframes = 1;
else
{
memcpy(&pingroup, datapointer, sizeof(dspritegroup_t));
datapointer += sizeof(dspritegroup_t);
groupframes = LittleLong(pingroup.numframes);
datapointer += sizeof(dspriteinterval_t) * groupframes;
}
for (j = 0;j < groupframes;j++)
{
memcpy(&pinframe, datapointer, sizeof(dspriteframe_t));
if (version == SPRITE32_VERSION)
datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe.width) * LittleLong(pinframe.height) * 4;
else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe.width) * LittleLong(pinframe.height);
}
realframes += groupframes;
}
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
loadmodel->num_textures = realframes;
loadmodel->num_texturesperskin = 1;
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
datapointer = (unsigned char *)startframes;
realframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
memcpy(&pinframetype, datapointer, sizeof(dspriteframetype_t));
datapointer += sizeof(dspriteframetype_t);
if (LittleLong (pinframetype.type) == SPR_SINGLE)
{
groupframes = 1;
interval = 0.1f;
}
else
{
memcpy(&pingroup, datapointer, sizeof(dspritegroup_t));
datapointer += sizeof(dspritegroup_t);
groupframes = LittleLong(pingroup.numframes);
memcpy(&pinintervals, datapointer, sizeof(dspriteinterval_t));
datapointer += sizeof(dspriteinterval_t) * groupframes;
interval = LittleFloat(pinintervals.interval);
if (interval < 0.01f)
Host_Error("Mod_Sprite_SharedSetup: invalid interval");
}
dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
loadmodel->animscenes[i].firstframe = realframes;
loadmodel->animscenes[i].framecount = groupframes;
loadmodel->animscenes[i].framerate = 1.0f / interval;
loadmodel->animscenes[i].loop = true;
for (j = 0;j < groupframes;j++)
{
memcpy(&pinframe, datapointer, sizeof(dspriteframe_t));
datapointer += sizeof(dspriteframe_t);
origin[0] = LittleLong (pinframe.origin[0]);
origin[1] = LittleLong (pinframe.origin[1]);
width = LittleLong (pinframe.width);
height = LittleLong (pinframe.height);
loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
if (modelradius < x + y)
modelradius = x + y;
if (cls.state != ca_dedicated)
{
skinframe = NULL;
// note: Nehahra's null.spr has width == 0 and height == 0
if (width > 0 && height > 0)
{
if (groupframes > 1)
{
dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
}
else
{
dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
}
if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false)))
{
unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
if (version == SPRITE32_VERSION)
{
for (x = 0;x < width*height;x++)
{
pixels[x*4+2] = datapointer[x*4+0];
pixels[x*4+1] = datapointer[x*4+1];
pixels[x*4+0] = datapointer[x*4+2];
pixels[x*4+3] = datapointer[x*4+3];
}
}
else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false);
// texflags |= TEXF_COMPRESS;
Mem_Free(pixels);
}
}
if (skinframe == NULL)
skinframe = R_SkinFrame_LoadMissing();
Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
}
if (version == SPRITE32_VERSION)
datapointer += width * height * 4;
else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
datapointer += width * height;
realframes++;
}
}
modelradius = sqrt(modelradius);
for (i = 0;i < 3;i++)
{
loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
}
loadmodel->radius = modelradius;
loadmodel->radius2 = modelradius * modelradius;
}
void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
{
int version;
const unsigned char *datapointer;
datapointer = (unsigned char *)buffer;
loadmodel->modeldatatypestring = "SPR1";
loadmodel->type = mod_sprite;
loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawDepth = NULL;
loadmodel->DrawLight = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
{
dsprite_t *pinqsprite;
pinqsprite = (dsprite_t *)datapointer;
datapointer += sizeof(dsprite_t);
loadmodel->numframes = LittleLong (pinqsprite->numframes);
loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
}
else if (version == SPRITEHL_VERSION)
{
int i, rendermode;
unsigned char palette[256][4];
const unsigned char *in;
dspritehl_t *pinhlsprite;
pinhlsprite = (dspritehl_t *)datapointer;
datapointer += sizeof(dspritehl_t);
loadmodel->numframes = LittleLong (pinhlsprite->numframes);
loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
rendermode = pinhlsprite->rendermode;
in = datapointer;
datapointer += 2;
i = in[0] + in[1] * 256;
if (i != 256)
Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
in = datapointer;
datapointer += 768;
switch(rendermode)
{
case SPRHL_OPAQUE:
for (i = 0;i < 256;i++)
{
palette[i][2] = in[i*3+0];
palette[i][1] = in[i*3+1];
palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
break;
case SPRHL_ADDITIVE:
for (i = 0;i < 256;i++)
{
palette[i][2] = in[i*3+0];
palette[i][1] = in[i*3+1];
palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
// also passes additive == true to Mod_Sprite_SharedSetup
break;
case SPRHL_INDEXALPHA:
for (i = 0;i < 256;i++)
{
palette[i][2] = in[765];
palette[i][1] = in[766];
palette[i][0] = in[767];
palette[i][3] = i;
in += 3;
}
break;
case SPRHL_ALPHATEST:
for (i = 0;i < 256;i++)
{
palette[i][2] = in[i*3+0];
palette[i][1] = in[i*3+1];
palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
// should this use alpha test or alpha blend? (currently blend)
break;
default:
Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
return;
}
Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
}
else
Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
// TODO: Note that isanimated only means whether vertices change due to
// the animation. This may happen due to sprframe parameters changing.
// Mere texture chanegs OTOH shouldn't require isanimated to be 1.
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}
void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, version;
qbool fullbright;
const dsprite2_t *pinqsprite;
skinframe_t *skinframe;
float modelradius;
int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
loadmodel->modeldatatypestring = "SPR2";
loadmodel->type = mod_sprite;
loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawDepth = NULL;
loadmodel->DrawLight = NULL;
pinqsprite = (dsprite2_t *)buffer;
version = LittleLong(pinqsprite->version);
if (version != SPRITE2_VERSION)
Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
loadmodel->numframes = LittleLong (pinqsprite->numframes);
if (loadmodel->numframes < 1)
Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
loadmodel->synctype = ST_SYNC;
// LadyHavoc: hack to allow sprites to be non-fullbright
fullbright = true;
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
if (loadmodel->name[i] == '!')
fullbright = false;
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
loadmodel->num_textures = loadmodel->numframes;
loadmodel->num_texturesperskin = 1;
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
modelradius = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
int origin[2], x, y, width, height;
const dsprite2frame_t *pinframe;
mspriteframe_t *sprframe;
dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
pinframe = &pinqsprite->frames[i];
origin[0] = LittleLong (pinframe->origin_x);
origin[1] = LittleLong (pinframe->origin_y);
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
sprframe = &loadmodel->sprite.sprdata_frames[i];
// note that sp2 origin[0] is positive, where as it is negative in
// spr/spr32/hlspr
sprframe->left = -origin[0];
sprframe->right = -origin[0] + width;
sprframe->up = origin[1];
sprframe->down = origin[1] - height;
x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
if (modelradius < x + y)
modelradius = x + y;
}
if (cls.state != ca_dedicated)
{
for (i = 0;i < loadmodel->numframes;i++)
{
const dsprite2frame_t *pinframe;
pinframe = &pinqsprite->frames[i];
if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false)))
{
Con_Printf(CON_ERROR "Mod_IDS2_Load: failed to load %s", pinframe->name);
skinframe = R_SkinFrame_LoadMissing();
}
Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
}
}
modelradius = sqrt(modelradius);
for (i = 0;i < 3;i++)
{
loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
}
loadmodel->radius = modelradius;
loadmodel->radius2 = modelradius * modelradius;
// TODO: Note that isanimated only means whether vertices change due to
// the animation. This may happen due to sprframe parameters changing.
// Mere texture chanegs OTOH shouldn't require isanimated to be 1.
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}