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main.xml
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<?xml version="1.0"?>
<mod name="DeYuS-DT" author="DeadneM" image="guis/nothing" color="Color(0, 0, 0)">
<!-- Automatic updates -->
<AssetUpdates id="DeYuS-DT" version="1">
<custom_provider version_api_url="https://raw.githubusercontent.com/DeadneM/DeYuS-DT/master/Version.txt" download_url="https://github.com/DeadneM/DeYuS-DT/archive/master.zip"/>
</AssetUpdates>
<Localization directory="Localization" default="english.txt"/>
<!-- DeYuS-Music start -->
<HeistMusic id="Paris2" directory="Music/Paris2">
<event name="setup" source="stealth.ogg"/>
<event name="anticipation" source="buildup.ogg"/>
<event name="assault" source="assault.ogg"/>
<event name="control" source="control.ogg"/>
</HeistMusic>
<HeistMusic id="Vengeance" directory="Music/Vengeance">
<event name="setup" source="stealth.ogg"/>
<event name="anticipation" source="buildup.ogg"/>
<event name="assault" source="assault.ogg"/>
<event name="control" source="control.ogg"/>
</HeistMusic>
<HeistMusic id="TheMoment" directory="Music/TheMoment">
<event name="setup" source="stealth.ogg"/>
<event name="anticipation" source="buildup.ogg"/>
<event name="assault" source="assault.ogg"/>
<event name="control" source="control.ogg"/>
</HeistMusic>
<MenuMusic id="NuclearThrone_Intro" source="Music/Menu/NuclearThrone_Intro.ogg"/>
<MenuMusic id="NuclearThrone_Outro" source="Music/Menu/NuclearThrone_Outro.ogg"/>
<MenuMusic id="Peacefull" source="Music/Menu/Peacefull.ogg"/>
<MenuMusic id="Grandiloquent" source="Music/Menu/Grandiloquent.ogg"/>
<MenuMusic id="DeusEX" source="Music/Menu/DeusEX.ogg"/>
<MenuMusic id="NeroSyndicate" source="Music/Menu/NeroSyndicate.ogg"/>
<MenuMusic id="SkrillexSyndicate" source="Music/Menu/SkrillexSyndicate.ogg"/>
<!-- DeYuS-Music end -->
<!--No Weapon start part -->
<GlobalValue id="nothing" color="Color(1, 1, 1)"/>
<WeaponMod id="wpn_fps_pis_nothing_body_standard" based_on="wpn_fps_m4_lower_reciever" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" type="lower_reciever" drop="false" is_a_unlockable="false">
<stats concealment="10" damage="-10" recoil="-24" spread="-24"/>
</WeaponMod>
<Weapon unlock_level="0">
<weapon id="nothing" based_on="glock_17" CLIP_AMMO_MAX="0" NR_CLIPS_MAX="1" texture_bundle_folder="mods" global_value="nothing">
<stats damage="1" spread="0" recoil="0"concealment="30" alert_size="999" suppression="30" zoom="0"/>
<categories>
<value_node value="grenade_launcher"/>
</categories>
<AMMO_PICKUP>
<value_node value="0"/>
<value_node value="0"/>
</AMMO_PICKUP>
<timers reload_not_empty="0" reload_empty="0" unequip="0" equip="0"/>
<fire_mode_data fire_rate="10000"/>
<sounds dryfire="false" enter_steelsight="false" leave_steelsight="false"/>
</weapon>
<factory id="wpn_fps_pis_nothing" unit="units/mods/weapons/wpn_fps_pis_nothing/wpn_fps_pis_nothing">
<optional_types>
<value_node value="gadget"/>
<value_node value="sight"/>
</optional_types>
<default_blueprint>
<value_node value="wpn_fps_pis_nothing_body_standard"/>
</default_blueprint>
<uses_parts>
<value_node value="wpn_fps_pis_nothing_body_standard"/>
</uses_parts>
</factory>
<stance>
<standard>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</standard>
<crouched>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</crouched>
<steelsight>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</steelsight>
</stance>
</Weapon>
<Weapon unlock_level="0">
<weapon id="nothing2" based_on="amcar" CLIP_AMMO_MAX="0" NR_CLIPS_MAX="1" texture_bundle_folder="mods" global_value="nothing">
<stats damage="1" spread="0" recoil="0"concealment="30" alert_size="999" suppression="30" zoom="0"/>
<categories>
<value_node value="grenade_launcher"/>
</categories>
<AMMO_PICKUP>
<value_node value="0"/>
<value_node value="0"/>
</AMMO_PICKUP>
<timers reload_not_empty="0" reload_empty="0" unequip="0" equip="0"/>
<fire_mode_data fire_rate="10000"/>
<sounds dryfire="false" enter_steelsight="false" leave_steelsight="false"/>
</weapon>
<factory id="wpn_fps_ass_nothing2" unit="units/mods/weapons/wpn_fps_ass_nothing2/wpn_fps_ass_nothing2">
<optional_types>
<value_node value="gadget"/>
<value_node value="sight"/>
</optional_types>
<default_blueprint>
<value_node value="wpn_fps_pis_nothing_body_standard"/>
</default_blueprint>
<uses_parts>
<value_node value="wpn_fps_pis_nothing_body_standard"/>
</uses_parts>
</factory>
<stance>
<standard>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</standard>
<crouched>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</crouched>
<steelsight>
<shoulders rotation="0 -0 0 -1" translation="0 999999999 0"/>
</steelsight>
</stance>
</Weapon>
<!--No Weapon end part -->
<!--No sight start part -->
<WeaponMod id="wpn_fps_upg_o_no" based_on="wpn_fps_upg_o_eotech" type="sight" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" texture_bundle_folder="mods" drop="false" is_a_unlockable="true">
<stats concealment = "1" recoil ="0"/>
</WeaponMod>
<WeaponMod id="wpn_fps_upg_o_no2" based_on="wpn_fps_upg_o_eotech" type="sight" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" texture_bundle_folder="mods" drop="false" is_a_unlockable="true">
<stats concealment = "1" recoil ="0"/>
</WeaponMod>
<!--No sight end part -->
<!--No stock start part -->
<WeaponMod id="wpn_fps_upg_s_no" based_on="wpn_fps_lmg_rpk_s_standard" type="stock" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" drop="false" texture_bundle_folder="mods" is_a_unlockable="true">
<stats spread="-2" recoil="-3" concealment="3" />
</WeaponMod>
<!--No stock end part -->
<AddFiles directory="assets">
<texture path="guis/nothing"/>
<!--No Weapon start part -->
<unit_mat_cc path="units/mods/weapons/wpn_fps_pis_nothing/wpn_fps_pis_nothing"/>
<unit_mat_cc path="units/mods/weapons/wpn_fps_ass_nothing2/wpn_fps_ass_nothing2"/>
<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/weapons/nothing"/>
<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/weapons/nothing2"/>
<!--No Weapon end part -->
<!--No sight start part -->
<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_o_no"/>
<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_o_no2"/>
<!--No sight end part -->
<!--No stock start part -->
<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_s_no"/>
<!--No stock end part -->
</AddFiles>
</mod>