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李老师,您好, 非常兴奋看到这么棒的开源工作,实际用下来,有以下几个问题想要请教您一下,还望不吝赐教<握手> 1、如何用咱们的demo.py脚本把一个bvh动画retargeting到一个无动画的bvh角色上? 如果我有一个无动画的fbx静态网格体,已经按照fbx2bvh处理成一个静态的bvh文件,preprocess.py是无法获取mean和var的,并且.npy文件也是null,那我如何把一个动画retargeting到一个静态的bvh文件上呢?而不是示例中的,两个都是带有动画的bvh文件,才能执行demo.py
2、如果是两个都带有动画的bvh文件,进行retargeting,是不是必须要保证两个的动画长度一致?我发现动画不一样,也会出错,如下:
3、咱们论文中有提到homeomorphic skeleton,我理解只要是正常的人形骨架,比如metahuman的骨骼、ue小白人的骨骼,应该都满足和miaxmo骨骼的homeomorphic吧?
4、如果2成立的话,咱们的预训练模型,是不是可以直接在miaxmo骨骼、metahuman骨骼、ue小白人骨骼之间进行cross_structure的retargeting
谢谢~ 期待李老师您的回复
The text was updated successfully, but these errors were encountered:
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李老师,您好,
非常兴奋看到这么棒的开源工作,实际用下来,有以下几个问题想要请教您一下,还望不吝赐教<握手>
1、如何用咱们的demo.py脚本把一个bvh动画retargeting到一个无动画的bvh角色上?
如果我有一个无动画的fbx静态网格体,已经按照fbx2bvh处理成一个静态的bvh文件,preprocess.py是无法获取mean和var的,并且.npy文件也是null,那我如何把一个动画retargeting到一个静态的bvh文件上呢?而不是示例中的,两个都是带有动画的bvh文件,才能执行demo.py
2、如果是两个都带有动画的bvh文件,进行retargeting,是不是必须要保证两个的动画长度一致?我发现动画不一样,也会出错,如下:
![cXK3ZAHgC8](https://private-user-images.githubusercontent.com/31311358/275820088-589ceda1-2588-4599-b839-bffd2825ab2c.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg5NTcwODcsIm5iZiI6MTczODk1Njc4NywicGF0aCI6Ii8zMTMxMTM1OC8yNzU4MjAwODgtNTg5Y2VkYTEtMjU4OC00NTk5LWI4MzktYmZmZDI4MjVhYjJjLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA3VDE5MzMwN1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWVjZGY0N2MxNzZiODEzZTAyZjNlZTMyMTcyZDVjZWQ4ZWNiMWRjMTc0YzUyMGZjYTQ5OWExZWI1ZmNlNzRjZDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.M1-GRJY4APCs2naZd7b2514RzV-j1QFLbEXOA4gLPOs)
3、咱们论文中有提到homeomorphic skeleton,我理解只要是正常的人形骨架,比如metahuman的骨骼、ue小白人的骨骼,应该都满足和miaxmo骨骼的homeomorphic吧?
4、如果2成立的话,咱们的预训练模型,是不是可以直接在miaxmo骨骼、metahuman骨骼、ue小白人骨骼之间进行cross_structure的retargeting
谢谢~ 期待李老师您的回复
The text was updated successfully, but these errors were encountered: