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DMS_fnc_BroadcastMissionStatus
eraser1 edited this page Jun 9, 2017
·
3 revisions
Author: eraser1
General Information: This function will broadcast a message to all clients. No return value.
[
_messageTitle,
[
_messageColor,
_message
]
] call DMS_fnc_BroadcastMissionStatus;
_messageTitle
< string >: The title of the message to be broadcasted. This is usually the name of the mission. EG "Mercenary Group".
_messageColor
< string >: The color of the message in hex format. EG: "#ff0000" is red.
_message
< any >: The actual message to be sent to clients.
- Example 1:
["Mercenary Group", ["#ff0000","The Mercenary Group packed up and ran away!"]] call DMS_fnc_BroadcastMissionStatus;
- Example 2 (restart message):
["SERVER RESTART", ["#ff0000","Server restart in 5 minutes! Log out now!"]]call DMS_fnc_BroadcastMissionStatus;
- DMS_PlayerNotificationTypes
- DMS_standardHint_Title_Size
- DMS_standardHint_Title_Font
- DMS_standardHint_Message_Color
- DMS_standardHint_Message_Size
- DMS_standardHint_Message_Font
- DMS_dynamicText_Title_Size
- DMS_dynamicText_Title_Font
- DMS_dynamicText_Message_Color
- DMS_dynamicText_Message_Size
- DMS_dynamicText_Message_Font
- DMS_textTiles_Title_Size
- DMS_textTiles_Title_Font
- DMS_textTiles_Message_Color
- DMS_textTiles_Message_Size
- DMS_textTiles_Message_Font