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Copy pathTicTacToe_Windows.cpp
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TicTacToe_Windows.cpp
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#include <iostream>
#include <conio.h>
#include <cstdlib>
#include <stdio.h>
using namespace std;
struct Location
{
int x;
int y;
};
class Game{
private:
char grid[3][3];
bool visited[3][3];
bool turn; //player 1 turn
struct Location positions[9];
public:
Game()
{
int k=0;
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
grid[i][j]=' ';
visited[i][j]=false;
positions[k].x=i;
positions[k].y=j;
k++;
}
}
turn=true;
}
void draw()
{
cout<<"HERE IS WHAT YOU NEED TO INPUT:"<<endl;
int posi = 1;
for(int i=0;i<3;i++)
{
cout<<posi++<<"|"<<posi++<<"|"<<posi++<<endl;
}
cout<<"-------------------------CURRENT GRID ------------------------"<<endl;
int j=0;
for(int i=0;i<3;i++)
{
if(i<2){
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
cout<<"__|___|__"<<endl;
cout<<" | | "<<endl;
j=0;
}
else
{
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
}
}
}
void input()
{
if(turn)
cout<<"Player 1 turn!!!!!"<<endl;
else
cout<<"Player 2 turn!!!!!"<<endl;
int PlayerInput;
cin>>PlayerInput;
if(turn)
grid[positions[PlayerInput-1].x][positions[PlayerInput-1].y] = 'X';
else
grid[positions[PlayerInput-1].x][positions[PlayerInput-1].y] = 'O';
bool Winner=checkgrid(PlayerInput-1);
//bool Winner=false;
if(Winner && turn)
{
cout<<"****************** Player 1 is the winner ************************"<<endl;
int j=0;
for(int i=0;i<3;i++)
{
if(i<2){
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
cout<<"__|___|__"<<endl;
cout<<" | | "<<endl;
j=0;
}
else
{
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
}
}
exit(0);
}
if(Winner)
{
cout<<"****************** Player 2 is the winner ************************"<<endl;
int j=0;
for(int i=0;i<3;i++)
{
if(i<2){
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
cout<<"__|___|__"<<endl;
cout<<" | | "<<endl;
j=0;
}
else
{
cout<<grid[i][j++]<<" | "<<grid[i][j++]<<" | "<<grid[i][j++]<<endl;
}
}
exit(0);
}
turn=!turn;
}
bool checkgrid(int input)
{
char currentCheck;
if(turn)
currentCheck='X';
else
currentCheck='O';
int x,y;
x = positions[input].x;
y = positions[input].y;
int a,b,c,d;
a=b=c=d=1;
if(checkHorizontal(4,x,y,currentCheck,a) || checkVertical(4,x,y,currentCheck,b)
|| checkTLtoTR(4,4,x,y,currentCheck,c) || checkTRtoTL(4,4,x,y,currentCheck,d))
return true;
else
return false;
}
//Grid Checking System
bool checkVertical(int px,int x,int y, char currentCheck,int &c)
{
if(c==3)
return true;
if(x>0 && grid[x-1][y]==currentCheck && (x-1)!=px )
{
px=x;
c+=1;
return checkVertical(px,x-1,y,currentCheck,c);
}
if(x+1<3 && grid[x+1][y]==currentCheck && (x+1)!=px )
{
px = x;
c+=1;
return checkVertical(px,x+1,y,currentCheck,c);
}
return false;
}
bool checkHorizontal(int py,int x,int y, char currentCheck,int &c)
{
if(c==3)
return true;
if(y>0 && grid[x][y-1]==currentCheck && py!=(y-1))
{
c+=1;
py=y;
return checkHorizontal(py,x,y-1,currentCheck,c);
}
if(y+1<3 && grid[x][y+1]==currentCheck && py!=(y+1))
{
py=y;
c+=1;
return checkHorizontal(py,x,y+1,currentCheck,c);
}
return false;
}
bool checkTLtoTR(int px , int py , int x,int y, char currentCheck,int &c)
{
if(c==3)
return true;
if(y>0 && x>0 && grid[x-1][y-1]==currentCheck && px!=(x-1) && py!=(y-1))
{
px=x;
py=y;
c+=1;
return checkTLtoTR(px,py,x-1,y-1,currentCheck,c);
}
if(y+1<3 && x+1<3 && grid[x+1][y+1]==currentCheck && px != (x+1) && py!= (y+1) )
{
px=x;
py=y;
c+=1;
return checkTLtoTR(px,py,x+1,y+1,currentCheck,c);
}
return false;
}
bool checkTRtoTL(int px,int py,int x,int y, char currentCheck,int &c)
{
if(c==3)
return true;
if(y>0 && x+1<30 && grid[x+1][y-1]==currentCheck && px !=(x+1) && py!=(y-1))
{
px=x;
py=y;
c+=1;
return checkTRtoTL(px,py,x,y-1,currentCheck,c);
}
if(y+1<3 && x>0 && grid[x-1][y+1]==currentCheck && px!=(x-1) && py!=(y+1))
{
px=x;
py=y;
c+=1;
return checkTRtoTL(px,py,x,y+1,currentCheck,c);
}
return false;
}
//Grid System End;
};
int main(int argc, char* argv[])
{
system("clear");
cout<<"WELCOME TO THE GAME OF TIC TAC TOE"<<endl;
cout<<"player1 is X Player 2 is O"<<endl;
Game t;
while(1)
{
t.draw();
t.input();
system("CLS");
}
return 0;
}