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When calling DerelictGL3.reload() after making a context for OpenGL, my application crashes when built in release mode. In debug mode it works just fine.
Example code: (glfw3.dll was taken from the 'lib-vc2015' folder and included in the same directory)
When calling DerelictGL3.reload() after making a context for OpenGL, my application crashes when built in release mode. In debug mode it works just fine.
Example code: (glfw3.dll was taken from the 'lib-vc2015' folder and included in the same directory)
Running
dub run
succesfully shows a window, while runningdub run --build=release
results in an acces violation:The text was updated successfully, but these errors were encountered: