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When I attempt to "extract all," it prompts me for an encryption key. However, PCKBruteforcer indicates that the file is not encrypted. This discrepancy is confusing. I have attached the file for your reference.
When I attempt to "extract all," it prompts me for an encryption key.
For me, this happens at the end of the process, which means that only a few files are encrypted and were packed at the very end.
For some reason, I forgot during development of Bruteforcer that Godot has filters and not all files can really be encrypted in it 😅
And the funny thing is that the game developer most likely wanted to encrypt the entire game, but did it only for the icon :)
However, PCKBruteforcer indicates that the file is not encrypted.
This is expected, because I take into account all files when choosing the one suitable for brute force, and not just those that are encrypted.
I will fix both Bruteforcer and most likely PCK Explorer, I will make it check immediately when extracting/opening for the presence of separate encrypted files.
I can't find the encryption key in this game. And in fact, even the game can't find it. Most likely, this is a mistake by the developers and they did not want to encrypt the game.
Commit or version
a36d309
On which operating systems the error occurs
Windows
Issue description
When I attempt to "extract all," it prompts me for an encryption key. However, PCKBruteforcer indicates that the file is not encrypted. This discrepancy is confusing. I have attached the file for your reference.
https://drive.google.com/file/d/1VzilYM4a4LfHKDUNoUL63_-1CWDjToyE/view?usp=drive_link
Thank you for your assistance!
Steps to reproduce
N/A
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