RHICommandList.SetBindlessUAVs(ShaderRHI, UAVIndex,
UAVCount, UAVs);
RHICommandList.SetBindlessSRVs(ShaderRHI, SRVIndex,
SRVCount, SRVs);
Shader Model 5.1+
static constexpr uint32 ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = (1 << 20);
D3DCompiler_47
Each bindless resource is bounded to individual RootSignature Parameter (unbound resource residents in the last range within a descriptor table).
DescriptorHeap and RootParameters