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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9CC13FBD-7A38-9BF9-EA21-A0F2D154C6B0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity2/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity2/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\GameOverGesture.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\GameOverGestureChateau.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\HandMinion.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\KinectMebu.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\KinectMenuOption.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\MainTracked.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\PassCine.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\PassCine2.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\VictoireGesture.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\Gesture\VictoireGestureChateau.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectImgControllers\DisplayColor.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectImgControllers\DisplayDepth.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectModelControllers\KinectModelControllerV2.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectModelControllers\KinectPointController.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\DepthWrapper.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\DeviceOrEmulator.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\KinectEmulator.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\KinectInterop.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\KinectRecorder.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\KinectSensor.cs" />
<Compile Include="Assets\Kinect\Script\Kinect\KinectWrapper\SkeletonWrapper.cs" />
<Compile Include="Assets\Scenes\Scene_Cinematiques\Scripts\FinCine.cs" />
<Compile Include="Assets\Scenes\Scene_Cinematiques\Scripts\FinCine2.cs" />
<Compile Include="Assets\Scenes\Scene_Cinematiques\Scripts\PassSceneScript.cs" />
<Compile Include="Assets\Scripts\Chateau\GestionAffichageParcourChateau.cs" />
<Compile Include="Assets\Scripts\Chateau\StartParcourChateau.cs" />
<Compile Include="Assets\Scripts\Fichiers.cs" />
<Compile Include="Assets\Scripts\Grotte\Elements\GestionAffichageParcour.cs" />
<Compile Include="Assets\Scripts\Grotte\Elements\LifeChanges.cs" />
<Compile Include="Assets\Scripts\Grotte\Elements\SupprimeEffet.cs" />
<Compile Include="Assets\Scripts\Grotte\StartParcour.cs" />
<Compile Include="Assets\Scripts\Menu\Chargement.cs" />
<Compile Include="Assets\Scripts\Menu\CollisionGameOver.cs" />
<Compile Include="Assets\Scripts\Menu\Menu_ChangeSceneCollision.cs" />
<Compile Include="Assets\Scripts\Menu\Pause.cs" />
<Compile Include="Assets\Scripts\Menu\Scores.cs" />
<Compile Include="Assets\Scripts\Personnage\Chateau\ClavierChateau.cs" />
<Compile Include="Assets\Scripts\Personnage\Chateau\CollisionsChateau.cs" />
<Compile Include="Assets\Scripts\Personnage\Chateau\MouvementChateau.cs" />
<Compile Include="Assets\Scripts\Personnage\Chateau\SautillementChateau.cs" />
<Compile Include="Assets\Scripts\Personnage\General\HealthBar.cs" />
<Compile Include="Assets\Scripts\Personnage\General\KinectMouv.cs" />
<Compile Include="Assets\Scripts\Personnage\General\Perso.cs" />
<Compile Include="Assets\Scripts\Personnage\Grotte\Clavier.cs" />
<Compile Include="Assets\Scripts\Personnage\Grotte\Collisions.cs" />
<Compile Include="Assets\Scripts\Personnage\Grotte\Mouvement.cs" />
<Compile Include="Assets\Scripts\Personnage\Grotte\Sautillement.cs" />
<Compile Include="Assets\Scripts\RotationCoffre.cs" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Kinect\Asset\Shaders\Normal-Diffuse.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{C87CF20A-E2EE-6AE2-A05C-22FB01392D0B}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>