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Wide/Ultra Wide screen shaking issue #3333
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All these issues are present in the continuous build. But absent in a build from January 2024, so it's likely a regression introduced in the meantime. |
Thanks for the report. That looks strange. |
After some testings, it concerns every games, when the map is shorter than the screen. |
This bug was actually already reported on January 12 via Mail with Video attached on Android. I concluded that its a bug with the video driver (it looked like a Vsync bug I had on WiiU) and they responded that altering the frame limit fixed it... Looking at the logfile the Player was set to widescreen. This is bad. My first guess was a fix for Beloved Rapture when the width/height is not a multiple of the tile size and I was right: The bug is moving from (Currently testing this on Windows where it directly triggers an assert in the debugger. On Linux it silently accepts the wrong arguments, awesome) |
I've quickly tested the build from #3334 and it seems to solve the issue. 👍 |
In the game "A tale of Yu - Onsen RPG":
When enabling Wide Screen or Ultra Wide Screen in options (F1 > Video), the screen is extremely shaky, or completely broken.
Both on windowed and full screen mode.
The video below just capture a fraction of the bug (too much shaky to be recorded).
Enregistrement.2025-01-18.162513.mp4
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