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When parsing the attached savegame with a size of exactly 8 KB (maybe the Player crashes/was terminated before the file was flushed?) liblcf will allocates lots of memory and crash due to OOM.
When parsing the attached savegame with a size of exactly 8 KB (maybe the Player crashes/was terminated before the file was flushed?) liblcf will allocates lots of memory and crash due to OOM.
Save01.zip
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