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server.py
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import time
from mcstatus import MinecraftServer
class Server:
def __init__(self, ip: str, name: str, server: MinecraftServer):
self.ip = ip
self.name = name
self.server = server
self.online = True
self.time = int(time.time())
self.players = []
self.ping = 0
self.text = '.'
def switch(self):
self.online = not self.online
self.time = int(time.time())
async def update(self):
try:
status = await self.server.async_status()
if status.players.sample is not None:
self.players = sorted([player.name for player in status.players.sample])
else:
self.players = []
self.ping = int(status.latency)
if not self.online:
self.switch()
except Exception:
if self.online:
self.switch()
self.prepare()
def prepare(self):
self.text = f'{self.ip}, {self.name}\n'
if self.online:
self.text += f'🟢 онлайн уже {self.bf_time()}\n' \
f'Пинг: {self.ping}\n' \
f'Игроков: {len(self.players)}\n' \
f'{self.bf_players()}'
else:
self.text += f'🔴 оффлайн уже {self.bf_time()}'
def bf_players(self):
result = ''
for i in self.players:
result += f' {i}\n'
return result
def bf_time(self):
diff = int(time.time()) - self.time
return f'{diff // 3600}ч {diff % 3600 // 60}м {diff % 60}с'