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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GutHookScript",
"language": "GDScript",
"path": "res://addons/gut/hook_script.gd"
}, {
"base": "Node",
"class": "GutTest",
"language": "GDScript",
"path": "res://addons/gut/test.gd"
} ]
_global_script_class_icons={
"GutHookScript": "",
"GutTest": ""
}
[application]
config/name="CompiAgent"
config/description="An exploration on building on the edge, privacy first, conversational virtual beings."
run/main_scene="res://SignLanguage.tscn"
config/icon="res://icon.png"
[autoload]
CompiAgent="*res://CompiAgent/CompiAgent.gd"
[display]
window/size/width=1080
window/size/height=720
window/energy_saving/keep_screen_on=false
window/handheld/orientation="sensor"
[editor_plugins]
enabled=PoolStringArray( "res://addons/gut/plugin.cfg" )
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false