-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathproject.godot
94 lines (79 loc) · 6.02 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Robot Anomaly"
config/description="Anomaly game about finding deviant robots"
run/main_scene="res://base.tscn"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/bg_color=Color(1, 1, 1, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="uid://jrtig6k02mbh"
[autoload]
Global="*res://global.gd"
[input]
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
Sprint={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://localization/localization.en.translation", "res://localization/localization.es.translation", "res://localization/localization.ar.translation", "res://localization/localization.bg.translation", "res://localization/localization.bs.translation", "res://localization/localization.cs.translation", "res://localization/localization.da.translation", "res://localization/localization.de.translation", "res://localization/localization.el.translation", "res://localization/localization.fi.translation", "res://localization/localization.fr.translation", "res://localization/localization.he.translation", "res://localization/localization.hu.translation", "res://localization/localization.it.translation", "res://localization/localization.ja.translation", "res://localization/localization.ko.translation", "res://localization/localization.nb.translation", "res://localization/localization.nl.translation", "res://localization/localization.pl.translation", "res://localization/localization.pt.translation", "res://localization/localization.pt_BR.translation", "res://localization/localization.ro.translation", "res://localization/localization.ru.translation", "res://localization/localization.sv.translation", "res://localization/localization.th.translation", "res://localization/localization.tr.translation", "res://localization/localization.uk.translation", "res://localization/localization.zh.translation", "res://localization/localization.zh_Hant.translation")
locale/locale_filter_mode=0
[layer_names]
3d_physics/layer_1="Walls"
3d_physics/layer_2="Robots"
3d_physics/layer_3="Props"
3d_physics/layer_4="Ghost Prop"
3d_physics/layer_5="VacuumObstacle"
3d_physics/layer_9="Player"
3d_physics/layer_10="Vacuum"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/atlas_16_bits=false
anti_aliasing/quality/msaa_3d=1
limits/opengl/max_renderable_lights=64
limits/opengl/max_lights_per_object=16
[shader_globals]
blood_vignete={
"type": "float",
"value": 0.0
}
rumble_vignete={
"type": "float",
"value": 0.0
}