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Bloodmoon works only with vanilla mobs #49

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HeavyLogic opened this issue Feb 4, 2022 · 1 comment
Open

Bloodmoon works only with vanilla mobs #49

HeavyLogic opened this issue Feb 4, 2022 · 1 comment

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@HeavyLogic
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HeavyLogic commented Feb 4, 2022

Minecraft 1.12.2
Forge-1.12.2-14.23.5.2860
Nyx 1.4.2
My config: https://pastebin.com/XkN4Gyx0

Other mods installed:
OptiFine_1.12.2_HD_U_G5
FullscreenWindowed-1.12-1.6.0
forgemod_VoxelMap-1.9.28_for_1.12.2
ancientbeasts-1.8.2: https://www.curseforge.com/minecraft/mc-mods/ancient-beasts
specialmobs-1.0.4_for_mc1.12.2: https://www.curseforge.com/minecraft/mc-mods/special-mobs

I tried to test bloodmoon on almost vanilla client. Vanilla mobs do spawn if I set it up like this:

S:mobDuplicationBlacklist <
    minecraft:skeleton
    minecraft:enderman
>

But mobs from mods "Ancient Beasts" and "Special Mobs" do not spawn. I checked entity names with BiomeTweaker mod from config files. Names should be correct.

@HeavyLogic
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HeavyLogic commented Feb 5, 2022

I installed bunch of other mods with mobs. And tested with this config (isMobDuplicationWhitelist=false):
https://pastebin.com/R5dGvT9m
For some reason it works with this mod: https://www.curseforge.com/minecraft/mc-mods/fishs-undead-rising
For more testing I've set up config like this (isMobDuplicationWhitelist=true): https://pastebin.com/qFmSjhNs
This also works. But only with this mod, not the others.

List of mods ATM on my testing client (some dependencies included):
ancientbeasts-1.8.2
Baubles-1.12-1.5.2
betteranimalsplus_1.12.2_9.0.1
bewitchment-1.12.2-0.0.22.64
elenaidodge-1.12.2-1.13.2
Fish's+Undead+Rising-1.3.1
forgemod_VoxelMap-1.9.28_for_1.12.2
FullscreenWindowed-1.12-1.6.0
geckolib-forge-1.12.2-3.0.21
llibrary-1.7.20-1.12.2
mowziesmobs-1.5.8
MutantBeasts-1.12.2-1.0.2
mysticallib-1.12.2-1.13.0
mysticalworld-1.12.2-1.11.0
Nyx-1.4.2
Patchouli-1.0-23.6
specialmobs-1.0.4_for_mc1.12.2

// add
Also I tested with this mod: https://www.curseforge.com/minecraft/mc-mods/rats-ratn-edition
Doesn't work.

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