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Dev from BetterInvisibility here (and Inventory Pets and Carry On). Love the mod and all things Dark Souls for the record. My users are reporting that your mod is conflicting with BetterInvisibility. BetterInvisibility allows users to be completely invisible, even with armor and weapons and particle effects, and also neutralizes mob AI so you can sneak up on mobs (proper stealth).
However, your mod appears to be re-implementing the render event so armor/weapons continue to show even after being cancelled. Can you please add an exception for BetterInvisibility?
Stealth and your mod would go well together.
PC
The text was updated successfully, but these errors were encountered:
Dev from BetterInvisibility here (and Inventory Pets and Carry On). Love the mod and all things Dark Souls for the record. My users are reporting that your mod is conflicting with BetterInvisibility. BetterInvisibility allows users to be completely invisible, even with armor and weapons and particle effects, and also neutralizes mob AI so you can sneak up on mobs (proper stealth).
However, your mod appears to be re-implementing the render event so armor/weapons continue to show even after being cancelled. Can you please add an exception for BetterInvisibility?
Stealth and your mod would go well together.
PC
The text was updated successfully, but these errors were encountered: