From 259068d3295ed6aaca2956b2a634158df43c50c1 Mon Sep 17 00:00:00 2001 From: Luke Bermingham <1215582+lukehb@users.noreply.github.com> Date: Fri, 17 Feb 2023 18:31:00 +1000 Subject: [PATCH] Update README.md Signed-off-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com> --- README.md | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index d6f499c4..de37326b 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ The goals of this repository are to: - Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner). - Encourage easier contribution of these components by Unreal Engine licensees. -- Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon). +- Facilitate a more standard web release mechanism. - Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed). ## Repository contents @@ -24,6 +24,22 @@ The following container images are built from this repository: - [ghcr.io/epicgames/pixel-streaming-signalling-server](https://github.com/orgs/EpicGames/packages/container/package/pixel-streaming-signalling-server) (since Unreal Engine 5.1) +## Releases + +### Frontend library (Unofficial NPM packages) + +- UE 5.2 + +`npm i @epicgames-ps/lib-pixelstreamingfrontend-ue5.2` + +- Dev + +`npm i @epicgames-ps/lib-pixelstreamingfrontend-dev` + +### Full release + built reference implementation + +[Github releases](https://github.com/EpicGames/PixelStreamingInfrastructure/releases) + ## Versions We maintain versions of the servers and frontend that are compatible with existing and in-development version of Unreal Engine.