From e22f36b34b6e5ee66fff225b6b57940b691d1984 Mon Sep 17 00:00:00 2001 From: Erik Schierboom Date: Thu, 21 Jan 2021 15:54:43 +0100 Subject: [PATCH] Remove tasks heading --- exercises/concept/annalyns-infiltration/.docs/instructions.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/exercises/concept/annalyns-infiltration/.docs/instructions.md b/exercises/concept/annalyns-infiltration/.docs/instructions.md index ab607948e..b0e6d5ec8 100644 --- a/exercises/concept/annalyns-infiltration/.docs/instructions.md +++ b/exercises/concept/annalyns-infiltration/.docs/instructions.md @@ -11,8 +11,6 @@ Having found the kidnappers, Annalyn considers which of the following actions sh You have four tasks: to implement the logic for determining if the above actions are available based on the state of the three characters found in the forest and whether Annalyn's pet dog is present or not. -## Tasks - ## 1. Check if a fast attack can be made Implement the `canFastAttack` function that takes a boolean value that indicates if the knight is awake. This function returns `true` if a fast attack can be made based on the state of the knight. Otherwise, returns `false`: