this.projectAndGetPerspectiveRatio(r,t.x,t.y,n,c)));I=t.some((t=>!t.isOccluded)),S=t.map((t=>t.point))}else I=!0;return{box:e.ao(S),allPointsOccluded:!I}}}function Bt(t,i,r){return i*(e.X/(t.tileSize*Math.pow(2,r-t.tileID.overscaledZ)))}class Ft{constructor(t,e,i,r){this.opacity=t?Math.max(0,Math.min(1,t.opacity+(t.placed?e:-e))):r&&i?1:0,this.placed=i}isHidden(){return 0===this.opacity&&!this.placed}}class Ot{constructor(t,e,i,r,n){this.text=new Ft(t?t.text:null,e,i,n),this.icon=new Ft(t?t.icon:null,e,r,n)}isHidden(){return this.text.isHidden()&&this.icon.isHidden()}}class Vt{constructor(t,e,i){this.text=t,this.icon=e,this.skipFade=i}}class Nt{constructor(){this.invProjMatrix=e.H(),this.viewportMatrix=e.H(),this.circles=[]}}class jt{constructor(t,e,i,r,n){this.bucketInstanceId=t,this.featureIndex=e,this.sourceLayerIndex=i,this.bucketIndex=r,this.tileID=n}}class Ut{constructor(t){this.crossSourceCollisions=t,this.maxGroupID=0,this.collisionGroups={}}get(t){if(this.crossSourceCollisions)return{ID:0,predicate:null};if(!this.collisionGroups[t]){const e=++this.maxGroupID;this.collisionGroups[t]={ID:e,predicate:t=>t.collisionGroupID===e}}return this.collisionGroups[t]}}function $t(t,i,r,n,s){const{horizontalAlign:a,verticalAlign:o}=e.au(t);return new e.P(-(a-.5)*i+n[0]*s,-(o-.5)*r+n[1]*s)}class qt{constructor(t,e,i,r,n,s){this.transform=t.clone(),this.terrain=i,this.collisionIndex=new Rt(this.transform,e),this.placements={},this.opacities={},this.variableOffsets={},this.stale=!1,this.commitTime=0,this.fadeDuration=r,this.retainedQueryData={},this.collisionGroups=new Ut(n),this.collisionCircleArrays={},this.collisionBoxArrays=new Map,this.prevPlacement=s,s&&(s.prevPlacement=void 0),this.placedOrientations={}}_getTerrainElevationFunc(t){const e=this.terrain;return e?(i,r)=>e.getElevation(t,i,r):null}getBucketParts(t,i,r,n){const s=r.getBucket(i),a=r.latestFeatureIndex;if(!s||!a||i.id!==s.layerIds[0])return;const o=r.collisionBoxArray,l=s.layers[0].layout,c=s.layers[0].paint,h=Math.pow(2,this.transform.zoom-r.tileID.overscaledZ),u=r.tileSize/e.X,d=r.tileID.toUnwrapped(),p=this.transform.calculatePosMatrix(d),f="map"===l.get("text-pitch-alignment"),m="map"===l.get("text-rotation-alignment"),_=Bt(r,1,this.transform.zoom),g=this.collisionIndex.mapProjection.translatePosition(this.transform,r,c.get("text-translate"),c.get("text-translate-anchor")),y=this.collisionIndex.mapProjection.translatePosition(this.transform,r,c.get("icon-translate"),c.get("icon-translate-anchor")),x=gt(p,f,m,this.transform,_);let v=null;if(f){const t=yt(p,f,m,this.transform,_);v=e.L([],this.transform.labelPlaneMatrix,t)}this.retainedQueryData[s.bucketInstanceId]=new jt(s.bucketInstanceId,a,s.sourceLayerIndex,s.index,r.tileID);const b={bucket:s,layout:l,translationText:g,translationIcon:y,posMatrix:p,unwrappedTileID:d,textLabelPlaneMatrix:x,labelToScreenMatrix:v,scale:h,textPixelRatio:u,holdingForFade:r.holdingForFade(),collisionBoxArray:o,partiallyEvaluatedTextSize:e.ag(s.textSizeData,this.transform.zoom),collisionGroup:this.collisionGroups.get(s.sourceID)};if(n)for(const e of s.sortKeyRanges){const{sortKey:i,symbolInstanceStart:r,symbolInstanceEnd:n}=e;t.push({sortKey:i,symbolInstanceStart:r,symbolInstanceEnd:n,parameters:b})}else t.push({symbolInstanceStart:0,symbolInstanceEnd:s.symbolInstances.length,parameters:b})}attemptAnchorPlacement(t,i,r,n,s,a,o,l,c,h,u,d,p,f,m,_,g,y,x){const v=e.aq[t.textAnchor],b=[t.textOffset0,t.textOffset1],w=$t(v,r,n,b,s),T=this.collisionIndex.placeCollisionBox(i,d,l,c,h,o,a,_,u.predicate,x,w);if((!y||this.collisionIndex.placeCollisionBox(y,d,l,c,h,o,a,g,u.predicate,x,w).placeable)&&T.placeable){let t;if(this.prevPlacement&&this.prevPlacement.variableOffsets[p.crossTileID]&&this.prevPlacement.placements[p.crossTileID]&&this.prevPlacement.placements[p.crossTileID].text&&(t=this.prevPlacement.variableOffsets[p.crossTileID].anchor),0===p.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");return this.variableOffsets[p.crossTileID]={textOffset:b,width:r,height:n,anchor:v,textBoxScale:s,prevAnchor:t},this.markUsedJustification(f,v,p,m),f.allowVerticalPlacement&&(this.markUsedOrientation(f,m,p),this.placedOrientations[p.crossTileID]=m),{shift:w,placedGlyphBoxes:T}}}placeLayerBucketPart(t,i,r){const{bucket:n,layout:s,translationText:a,translationIcon:o,posMatrix:l,unwrappedTileID:c,textLabelPlaneMatrix:h,labelToScreenMatrix:u,textPixelRatio:d,holdingForFade:p,collisionBoxArray:f,partiallyEvaluatedTextSize:m,collisionGroup:_}=t.parameters,g=s.get("text-optional"),y=s.get("icon-optional"),x=e.ar(s,"text-overlap","text-allow-overlap"),v="always"===x,b=e.ar(s,"icon-overlap","icon-allow-overlap"),w="always"===b,T="map"===s.get("text-rotation-alignment"),S="map"===s.get("text-pitch-alignment"),I="none"!==s.get("icon-text-fit"),P="viewport-y"===s.get("symbol-z-order"),A=v&&(w||!n.hasIconData()||y),M=w&&(v||!n.hasTextData()||g);!n.collisionArrays&&f&&n.deserializeCollisionBoxes(f);const k=this._getTerrainElevationFunc(this.retainedQueryData[n.bucketInstanceId].tileID),C=(t,f,w)=>{var P,C;if(i[t.crossTileID])return;if(p)return void(this.placements[t.crossTileID]=new Vt(!1,!1,!1));let z=!1,E=!1,D=!0,L=null,R={box:null,placeable:!1,offscreen:null},B={box:null,placeable:!1,offscreen:null},F=null,O=null,V=null,N=0,j=0,U=0;f.textFeatureIndex?N=f.textFeatureIndex:t.useRuntimeCollisionCircles&&(N=t.featureIndex),f.verticalTextFeatureIndex&&(j=f.verticalTextFeatureIndex);const $=f.textBox;if($){const i=i=>{let r=e.ah.horizontal;if(n.allowVerticalPlacement&&!i&&this.prevPlacement){const e=this.prevPlacement.placedOrientations[t.crossTileID];e&&(this.placedOrientations[t.crossTileID]=e,r=e,this.markUsedOrientation(n,r,t))}return r},s=(i,r)=>{if(n.allowVerticalPlacement&&t.numVerticalGlyphVertices>0&&f.verticalTextBox){for(const t of n.writingModes)if(t===e.ah.vertical?(R=r(),B=R):R=i(),R&&R.placeable)break}else R=i()},h=t.textAnchorOffsetStartIndex,u=t.textAnchorOffsetEndIndex;if(u===h){const r=(e,i)=>{const r=this.collisionIndex.placeCollisionBox(e,x,d,l,c,S,T,a,_.predicate,k);return r&&r.placeable&&(this.markUsedOrientation(n,i,t),this.placedOrientations[t.crossTileID]=i),r};s((()=>r($,e.ah.horizontal)),(()=>{const i=f.verticalTextBox;return n.allowVerticalPlacement&&t.numVerticalGlyphVertices>0&&i?r(i,e.ah.vertical):{box:null,offscreen:null}})),i(R&&R.placeable)}else{let p=e.aq[null===(C=null===(P=this.prevPlacement)||void 0===P?void 0:P.variableOffsets[t.crossTileID])||void 0===C?void 0:C.anchor];const m=(i,s,f)=>{const m=i.x2-i.x1,g=i.y2-i.y1,y=t.textBoxScale,v=I&&"never"===b?s:null;let w=null,P="never"===x?1:2,A="never";p&&P++;for(let e=0;em($,f.iconBox,e.ah.horizontal)),(()=>{const i=f.verticalTextBox;return n.allowVerticalPlacement&&(!R||!R.placeable)&&t.numVerticalGlyphVertices>0&&i?m(i,f.verticalIconBox,e.ah.vertical):{box:null,occluded:!0,offscreen:null}})),R&&(z=R.placeable,D=R.offscreen);const g=i(R&&R.placeable);if(!z&&this.prevPlacement){const e=this.prevPlacement.variableOffsets[t.crossTileID];e&&(this.variableOffsets[t.crossTileID]=e,this.markUsedJustification(n,e.anchor,t,g))}}}if(F=R,z=F&&F.placeable,D=F&&F.offscreen,t.useRuntimeCollisionCircles){const i=n.text.placedSymbolArray.get(t.centerJustifiedTextSymbolIndex),o=e.ai(n.textSizeData,m,i),d=s.get("text-padding");O=this.collisionIndex.placeCollisionCircles(x,i,n.lineVertexArray,n.glyphOffsetArray,o,l,c,h,u,r,S,_.predicate,t.collisionCircleDiameter,d,a,k),O.circles.length&&O.collisionDetected&&!r&&e.w("Collisions detected, but collision boxes are not shown"),z=v||O.circles.length>0&&!O.collisionDetected,D=D&&O.offscreen}if(f.iconFeatureIndex&&(U=f.iconFeatureIndex),f.iconBox){const t=t=>this.collisionIndex.placeCollisionBox(t,b,d,l,c,S,T,o,_.predicate,k,I&&L?L:void 0);B&&B.placeable&&f.verticalIconBox?(V=t(f.verticalIconBox),E=V.placeable):(V=t(f.iconBox),E=V.placeable),D=D&&V.offscreen}const q=g||0===t.numHorizontalGlyphVertices&&0===t.numVerticalGlyphVertices,Z=y||0===t.numIconVertices;q||Z?Z?q||(E=E&&z):z=E&&z:E=z=E&&z;const G=E&&V.placeable;if(z&&F.placeable&&this.collisionIndex.insertCollisionBox(F.box,x,s.get("text-ignore-placement"),n.bucketInstanceId,B&&B.placeable&&j?j:N,_.ID),G&&this.collisionIndex.insertCollisionBox(V.box,b,s.get("icon-ignore-placement"),n.bucketInstanceId,U,_.ID),O&&z&&this.collisionIndex.insertCollisionCircles(O.circles,x,s.get("text-ignore-placement"),n.bucketInstanceId,N,_.ID),r&&this.storeCollisionData(n.bucketInstanceId,w,f,F,V,O),0===t.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");if(0===n.bucketInstanceId)throw new Error("bucket.bucketInstanceId can't be 0");this.placements[t.crossTileID]=new Vt(z||A,E||M,D||n.justReloaded),i[t.crossTileID]=!0};if(P){if(0!==t.symbolInstanceStart)throw new Error("bucket.bucketInstanceId should be 0");const e=n.getSortedSymbolIndexes(this.transform.angle);for(let t=e.length-1;t>=0;--t){const i=e[t];C(n.symbolInstances.get(i),n.collisionArrays[i],i)}}else for(let e=t.symbolInstanceStart;e=0&&(t.text.placedSymbolArray.get(e).crossTileID=s>=0&&e!==s?0:r.crossTileID)}markUsedOrientation(t,i,r){const n=i===e.ah.horizontal||i===e.ah.horizontalOnly?i:0,s=i===e.ah.vertical?i:0,a=[r.leftJustifiedTextSymbolIndex,r.centerJustifiedTextSymbolIndex,r.rightJustifiedTextSymbolIndex];for(const e of a)t.text.placedSymbolArray.get(e).placedOrientation=n;r.verticalPlacedTextSymbolIndex&&(t.text.placedSymbolArray.get(r.verticalPlacedTextSymbolIndex).placedOrientation=s)}commit(t){this.commitTime=t,this.zoomAtLastRecencyCheck=this.transform.zoom;const e=this.prevPlacement;let i=!1;this.prevZoomAdjustment=e?e.zoomAdjustment(this.transform.zoom):0;const r=e?e.symbolFadeChange(t):1,n=e?e.opacities:{},s=e?e.variableOffsets:{},a=e?e.placedOrientations:{};for(const t in this.placements){const e=this.placements[t],s=n[t];s?(this.opacities[t]=new Ot(s,r,e.text,e.icon),i=i||e.text!==s.text.placed||e.icon!==s.icon.placed):(this.opacities[t]=new Ot(null,r,e.text,e.icon,e.skipFade),i=i||e.text||e.icon)}for(const t in n){const e=n[t];if(!this.opacities[t]){const n=new Ot(e,r,!1,!1);n.isHidden()||(this.opacities[t]=n,i=i||e.text.placed||e.icon.placed)}}for(const t in s)this.variableOffsets[t]||!this.opacities[t]||this.opacities[t].isHidden()||(this.variableOffsets[t]=s[t]);for(const t in a)this.placedOrientations[t]||!this.opacities[t]||this.opacities[t].isHidden()||(this.placedOrientations[t]=a[t]);if(e&&void 0===e.lastPlacementChangeTime)throw new Error("Last placement time for previous placement is not defined");i?this.lastPlacementChangeTime=t:"number"!=typeof this.lastPlacementChangeTime&&(this.lastPlacementChangeTime=e?e.lastPlacementChangeTime:t)}updateLayerOpacities(t,e){const i={};for(const r of e){const e=r.getBucket(t);e&&r.latestFeatureIndex&&t.id===e.layerIds[0]&&this.updateBucketOpacities(e,r.tileID,i,r.collisionBoxArray)}}updateBucketOpacities(t,i,r,n){t.hasTextData()&&(t.text.opacityVertexArray.clear(),t.text.hasVisibleVertices=!1),t.hasIconData()&&(t.icon.opacityVertexArray.clear(),t.icon.hasVisibleVertices=!1),t.hasIconCollisionBoxData()&&t.iconCollisionBox.collisionVertexArray.clear(),t.hasTextCollisionBoxData()&&t.textCollisionBox.collisionVertexArray.clear();const s=t.layers[0],a=s.layout,o=new Ot(null,0,!1,!1,!0),l=a.get("text-allow-overlap"),c=a.get("icon-allow-overlap"),h=s._unevaluatedLayout.hasValue("text-variable-anchor")||s._unevaluatedLayout.hasValue("text-variable-anchor-offset"),u="map"===a.get("text-rotation-alignment"),d="map"===a.get("text-pitch-alignment"),p="none"!==a.get("icon-text-fit"),f=new Ot(null,0,l&&(c||!t.hasIconData()||a.get("icon-optional")),c&&(l||!t.hasTextData()||a.get("text-optional")),!0);!t.collisionArrays&&n&&(t.hasIconCollisionBoxData()||t.hasTextCollisionBoxData())&&t.deserializeCollisionBoxes(n);const m=(t,e,i)=>{for(let r=0;r0,y=this.placedOrientations[n.crossTileID],x=y===e.ah.vertical,v=y===e.ah.horizontal||y===e.ah.horizontalOnly;if(s>0||a>0){const e=Qt(c.text);m(t.text,s,x?te:e),m(t.text,a,v?te:e);const i=c.text.isHidden();[n.rightJustifiedTextSymbolIndex,n.centerJustifiedTextSymbolIndex,n.leftJustifiedTextSymbolIndex].forEach((e=>{e>=0&&(t.text.placedSymbolArray.get(e).hidden=i||x?1:0)})),n.verticalPlacedTextSymbolIndex>=0&&(t.text.placedSymbolArray.get(n.verticalPlacedTextSymbolIndex).hidden=i||v?1:0);const r=this.variableOffsets[n.crossTileID];r&&this.markUsedJustification(t,r.anchor,n,y);const o=this.placedOrientations[n.crossTileID];o&&(this.markUsedJustification(t,"left",n,o),this.markUsedOrientation(t,o,n))}if(g){const e=Qt(c.icon),i=!(p&&n.verticalPlacedIconSymbolIndex&&x);n.placedIconSymbolIndex>=0&&(m(t.icon,n.numIconVertices,i?e:te),t.icon.placedSymbolArray.get(n.placedIconSymbolIndex).hidden=c.icon.isHidden()),n.verticalPlacedIconSymbolIndex>=0&&(m(t.icon,n.numVerticalIconVertices,i?te:e),t.icon.placedSymbolArray.get(n.verticalPlacedIconSymbolIndex).hidden=c.icon.isHidden())}const b=_&&_.has(i)?_.get(i):{text:null,icon:null};if(t.hasIconCollisionBoxData()||t.hasTextCollisionBoxData()){const r=t.collisionArrays[i];if(r){let i=new e.P(0,0);if(r.textBox||r.verticalTextBox){let e=!0;if(h){const t=this.variableOffsets[l];t?(i=$t(t.anchor,t.width,t.height,t.textOffset,t.textBoxScale),u&&i._rotate(d?this.transform.angle:-this.transform.angle)):e=!1}if(r.textBox||r.verticalTextBox){let n;r.textBox&&(n=x),r.verticalTextBox&&(n=v),Zt(t.textCollisionBox.collisionVertexArray,c.text.placed,!e||n,b.text,i.x,i.y)}}if(r.iconBox||r.verticalIconBox){const e=Boolean(!v&&r.verticalIconBox);let n;r.iconBox&&(n=e),r.verticalIconBox&&(n=!e),Zt(t.iconCollisionBox.collisionVertexArray,c.icon.placed,n,b.icon,p?i.x:0,p?i.y:0)}}}}if(t.sortFeatures(this.transform.angle),this.retainedQueryData[t.bucketInstanceId]&&(this.retainedQueryData[t.bucketInstanceId].featureSortOrder=t.featureSortOrder),t.hasTextData()&&t.text.opacityVertexBuffer&&t.text.opacityVertexBuffer.updateData(t.text.opacityVertexArray),t.hasIconData()&&t.icon.opacityVertexBuffer&&t.icon.opacityVertexBuffer.updateData(t.icon.opacityVertexArray),t.hasIconCollisionBoxData()&&t.iconCollisionBox.collisionVertexBuffer&&t.iconCollisionBox.collisionVertexBuffer.updateData(t.iconCollisionBox.collisionVertexArray),t.hasTextCollisionBoxData()&&t.textCollisionBox.collisionVertexBuffer&&t.textCollisionBox.collisionVertexBuffer.updateData(t.textCollisionBox.collisionVertexArray),t.text.opacityVertexArray.length!==t.text.layoutVertexArray.length/4)throw new Error(`bucket.text.opacityVertexArray.length (= ${t.text.opacityVertexArray.length}) !== bucket.text.layoutVertexArray.length (= ${t.text.layoutVertexArray.length}) / 4`);if(t.icon.opacityVertexArray.length!==t.icon.layoutVertexArray.length/4)throw new Error(`bucket.icon.opacityVertexArray.length (= ${t.icon.opacityVertexArray.length}) !== bucket.icon.layoutVertexArray.length (= ${t.icon.layoutVertexArray.length}) / 4`);if(t.bucketInstanceId in this.collisionCircleArrays){const e=this.collisionCircleArrays[t.bucketInstanceId];t.placementInvProjMatrix=e.invProjMatrix,t.placementViewportMatrix=e.viewportMatrix,t.collisionCircleArray=e.circles,delete this.collisionCircleArrays[t.bucketInstanceId]}}symbolFadeChange(t){return 0===this.fadeDuration?1:(t-this.commitTime)/this.fadeDuration+this.prevZoomAdjustment}zoomAdjustment(t){return Math.max(0,(this.transform.zoom-t)/1.5)}hasTransitions(t){return this.stale||t-this.lastPlacementChangeTimet}setStale(){this.stale=!0}}function Zt(t,e,i,r,n,s){r&&0!==r.length||(r=[0,0,0,0]);const a=r[0]-Lt,o=r[1]-Lt,l=r[2]-Lt,c=r[3]-Lt;t.emplaceBack(e?1:0,i?1:0,n||0,s||0,a,o),t.emplaceBack(e?1:0,i?1:0,n||0,s||0,l,o),t.emplaceBack(e?1:0,i?1:0,n||0,s||0,l,c),t.emplaceBack(e?1:0,i?1:0,n||0,s||0,a,c)}const Gt=Math.pow(2,25),Ht=Math.pow(2,24),Xt=Math.pow(2,17),Wt=Math.pow(2,16),Kt=Math.pow(2,9),Jt=Math.pow(2,8),Yt=Math.pow(2,1);function Qt(t){if(0===t.opacity&&!t.placed)return 0;if(1===t.opacity&&t.placed)return 4294967295;const e=t.placed?1:0,i=Math.floor(127*t.opacity);return i*Gt+e*Ht+i*Xt+e*Wt+i*Kt+e*Jt+i*Yt+e}const te=0;function ee(){return{isOccluded:(t,e,i)=>!1,getPitchedTextCorrection:(t,e,i)=>1,get useSpecialProjectionForSymbols(){return!1},projectTileCoordinates(t,e,i,r){throw new Error("Not implemented.")},translatePosition:(t,e,i,r)=>function(t,e,i,r,n=!1){if(!i[0]&&!i[1])return[0,0];const s=n?"map"===r?t.angle:0:"viewport"===r?-t.angle:0;if(s){const t=Math.sin(s),e=Math.cos(s);i=[i[0]*e-i[1]*t,i[0]*t+i[1]*e]}return[n?i[0]:Bt(e,i[0],t.zoom),n?i[1]:Bt(e,i[1],t.zoom)]}(t,e,i,r),getCircleRadiusCorrection:t=>1}}class ie{constructor(t){this._sortAcrossTiles="viewport-y"!==t.layout.get("symbol-z-order")&&!t.layout.get("symbol-sort-key").isConstant(),this._currentTileIndex=0,this._currentPartIndex=0,this._seenCrossTileIDs={},this._bucketParts=[]}continuePlacement(t,e,i,r,n){const s=this._bucketParts;for(;this._currentTileIndext.sortKey-e.sortKey)));this._currentPartIndex!this._forceFullPlacement&&s.now()-r>2;for(;this._currentPlacementIndex>=0;){const r=e[t[this._currentPlacementIndex]],s=this.placement.collisionIndex.transform.zoom;if("symbol"===r.type&&(!r.minzoom||r.minzoom<=s)&&(!r.maxzoom||r.maxzoom>s)){if(this._inProgressLayer||(this._inProgressLayer=new ie(r)),this._inProgressLayer.continuePlacement(i[r.source],this.placement,this._showCollisionBoxes,r,n))return;delete this._inProgressLayer}this._currentPlacementIndex--}this._done=!0}commit(t){return this.placement.commit(t),this.placement}}const ne=512/e.X/2;class se{constructor(t,i,r){this.tileID=t,this.bucketInstanceId=r,this._symbolsByKey={};const n=new Map;for(let t=0;t({x:Math.floor(t.anchorX*ne),y:Math.floor(t.anchorY*ne)}))),crossTileIDs:i.map((t=>t.crossTileID))};if(r.positions.length>128){const t=new e.av(r.positions.length,16,Uint16Array);for(const{x:e,y:i}of r.positions)t.add(e,i);t.finish(),delete r.positions,r.index=t}this._symbolsByKey[t]=r}}getScaledCoordinates(t,i){const{x:r,y:n,z:s}=this.tileID.canonical,{x:a,y:o,z:l}=i.canonical,c=ne/Math.pow(2,l-s),h=(o*e.X+t.anchorY)*c,u=n*e.X*ne;return{x:Math.floor((a*e.X+t.anchorX)*c-r*e.X*ne),y:Math.floor(h-u)}}findMatches(t,e,i){const r=this.tileID.canonical.zt))}}class ae{constructor(){this.maxCrossTileID=0}generate(){return++this.maxCrossTileID}}class oe{constructor(){this.indexes={},this.usedCrossTileIDs={},this.lng=0}handleWrapJump(t){const e=Math.round((t-this.lng)/360);if(0!==e)for(const t in this.indexes){const i=this.indexes[t],r={};for(const t in i){const n=i[t];n.tileID=n.tileID.unwrapTo(n.tileID.wrap+e),r[n.tileID.key]=n}this.indexes[t]=r}this.lng=t}addBucket(t,e,i){if(this.indexes[t.overscaledZ]&&this.indexes[t.overscaledZ][t.key]){if(this.indexes[t.overscaledZ][t.key].bucketInstanceId===e.bucketInstanceId)return!1;this.removeBucketCrossTileIDs(t.overscaledZ,this.indexes[t.overscaledZ][t.key])}for(let t=0;tt.overscaledZ)for(const i in n){const s=n[i];s.tileID.isChildOf(t)&&s.findMatches(e.symbolInstances,t,r)}else{const s=n[t.scaledTo(Number(i)).key];s&&s.findMatches(e.symbolInstances,t,r)}}for(let t=0;t{e[t]=!0}));for(const t in this.layerIndexes)e[t]||delete this.layerIndexes[t]}}const ce=(t,i)=>e.t(t,i&&i.filter((t=>"source.canvas"!==t.identifier))),he=e.aw();class ue extends e.E{constructor(t,i={}){super(),this._rtlPluginLoaded=()=>{for(const t in this.sourceCaches){const e=this.sourceCaches[t].getSource().type;"vector"!==e&&"geojson"!==e||this.sourceCaches[t].reload()}},this.map=t,this.dispatcher=new N(V(),t._getMapId()),this.dispatcher.registerMessageHandler("GG",((t,e)=>this.getGlyphs(t,e))),this.dispatcher.registerMessageHandler("GI",((t,e)=>this.getImages(t,e))),this.imageManager=new T,this.imageManager.setEventedParent(this),this.glyphManager=new A(t._requestManager,i.localIdeographFontFamily),this.lineAtlas=new D(256,512),this.crossTileSymbolIndex=new le,this._spritesImagesIds={},this._layers={},this._order=[],this.sourceCaches={},this.zoomHistory=new e.ax,this._loaded=!1,this._availableImages=[],this._resetUpdates(),this.dispatcher.broadcast("SR",e.ay()),ot().on(nt,this._rtlPluginLoaded),this.on("data",(t=>{if("source"!==t.dataType||"metadata"!==t.sourceDataType)return;const e=this.sourceCaches[t.sourceId];if(!e)return;const i=e.getSource();if(i&&i.vectorLayerIds)for(const t in this._layers){const e=this._layers[t];e.source===i.id&&this._validateLayer(e)}}))}loadURL(t,i={},r){this.fire(new e.k("dataloading",{dataType:"style"})),i.validate="boolean"!=typeof i.validate||i.validate;const n=this.map._requestManager.transformRequest(t,"Style");this._loadStyleRequest=new AbortController;const s=this._loadStyleRequest;e.h(n,this._loadStyleRequest).then((t=>{this._loadStyleRequest=null,this._load(t.data,i,r)})).catch((t=>{this._loadStyleRequest=null,t&&!s.signal.aborted&&this.fire(new e.j(t))}))}loadJSON(t,i={},r){this.fire(new e.k("dataloading",{dataType:"style"})),this._frameRequest=new AbortController,s.frameAsync(this._frameRequest).then((()=>{this._frameRequest=null,i.validate=!1!==i.validate,this._load(t,i,r)})).catch((()=>{}))}loadEmpty(){this.fire(new e.k("dataloading",{dataType:"style"})),this._load(he,{validate:!1})}_load(t,i,r){var n;const s=i.transformStyle?i.transformStyle(r,t):t;if(!i.validate||!ce(this,e.u(s))){this._loaded=!0,this.stylesheet=s;for(const t in s.sources)this.addSource(t,s.sources[t],{validate:!1});s.sprite?this._loadSprite(s.sprite):this.imageManager.setLoaded(!0),this.glyphManager.setURL(s.glyphs),this._createLayers(),this.light=new C(this.stylesheet.light),this.sky=new E(this.stylesheet.sky),this.map.setTerrain(null!==(n=this.stylesheet.terrain)&&void 0!==n?n:null),this.fire(new e.k("data",{dataType:"style"})),this.fire(new e.k("style.load"))}}_createLayers(){const t=e.az(this.stylesheet.layers);this.dispatcher.broadcast("SL",t),this._order=t.map((t=>t.id)),this._layers={},this._serializedLayers=null;for(const i of t){const t=e.aA(i);t.setEventedParent(this,{layer:{id:i.id}}),this._layers[i.id]=t}}_loadSprite(t,i=!1,r=void 0){let n;this.imageManager.setLoaded(!1),this._spriteRequest=new AbortController,function(t,i,r,n){return e._(this,void 0,void 0,(function*(){const a=x(t),o=r>1?"@2x":"",l={},c={};for(const{id:t,url:r}of a){const s=i.transformRequest(v(r,o,".json"),"SpriteJSON");l[t]=e.h(s,n);const a=i.transformRequest(v(r,o,".png"),"SpriteImage");c[t]=p.getImage(a,n)}return yield Promise.all([...Object.values(l),...Object.values(c)]),function(t,i){return e._(this,void 0,void 0,(function*(){const e={};for(const r in t){e[r]={};const n=s.getImageCanvasContext((yield i[r]).data),a=(yield t[r]).data;for(const t in a){const{width:i,height:s,x:o,y:l,sdf:c,pixelRatio:h,stretchX:u,stretchY:d,content:p,textFitWidth:f,textFitHeight:m}=a[t];e[r][t]={data:null,pixelRatio:h,sdf:c,stretchX:u,stretchY:d,content:p,textFitWidth:f,textFitHeight:m,spriteData:{width:i,height:s,x:o,y:l,context:n}}}}return e}))}(l,c)}))}(t,this.map._requestManager,this.map.getPixelRatio(),this._spriteRequest).then((t=>{if(this._spriteRequest=null,t)for(const e in t){this._spritesImagesIds[e]=[];const r=this._spritesImagesIds[e]?this._spritesImagesIds[e].filter((e=>!(e in t))):[];for(const t of r)this.imageManager.removeImage(t),this._changedImages[t]=!0;for(const r in t[e]){const n="default"===e?r:`${e}:${r}`;this._spritesImagesIds[e].push(n),n in this.imageManager.images?this.imageManager.updateImage(n,t[e][r],!1):this.imageManager.addImage(n,t[e][r]),i&&(this._changedImages[n]=!0)}}})).catch((t=>{this._spriteRequest=null,n=t,this.fire(new e.j(n))})).finally((()=>{this.imageManager.setLoaded(!0),this._availableImages=this.imageManager.listImages(),i&&(this._changed=!0),this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"})),r&&r(n)}))}_unloadSprite(){for(const t of Object.values(this._spritesImagesIds).flat())this.imageManager.removeImage(t),this._changedImages[t]=!0;this._spritesImagesIds={},this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}))}_validateLayer(t){const i=this.sourceCaches[t.source];if(!i)return;const r=t.sourceLayer;if(!r)return;const n=i.getSource();("geojson"===n.type||n.vectorLayerIds&&-1===n.vectorLayerIds.indexOf(r))&&this.fire(new e.j(new Error(`Source layer "${r}" does not exist on source "${n.id}" as specified by style layer "${t.id}".`)))}loaded(){if(!this._loaded)return!1;if(Object.keys(this._updatedSources).length)return!1;for(const t in this.sourceCaches)if(!this.sourceCaches[t].loaded())return!1;return!!this.imageManager.isLoaded()}_serializeByIds(t,i=!1){const r=this._serializedAllLayers();if(!t||0===t.length)return Object.values(i?e.aB(r):r);const n=[];for(const s of t)if(r[s]){const t=i?e.aB(r[s]):r[s];n.push(t)}return n}_serializedAllLayers(){let t=this._serializedLayers;if(t)return t;t=this._serializedLayers={};const e=Object.keys(this._layers);for(const i of e){const e=this._layers[i];"custom"!==e.type&&(t[i]=e.serialize())}return t}hasTransitions(){if(this.light&&this.light.hasTransition())return!0;if(this.sky&&this.sky.hasTransition())return!0;for(const t in this.sourceCaches)if(this.sourceCaches[t].hasTransition())return!0;for(const t in this._layers)if(this._layers[t].hasTransition())return!0;return!1}_checkLoaded(){if(!this._loaded)throw new Error("Style is not done loading.")}update(t){if(!this._loaded)return;const i=this._changed;if(i){const e=Object.keys(this._updatedLayers),i=Object.keys(this._removedLayers);(e.length||i.length)&&this._updateWorkerLayers(e,i);for(const t in this._updatedSources){const e=this._updatedSources[t];if("reload"===e)this._reloadSource(t);else{if("clear"!==e)throw new Error(`Invalid action ${e}`);this._clearSource(t)}}this._updateTilesForChangedImages(),this._updateTilesForChangedGlyphs();for(const e in this._updatedPaintProps)this._layers[e].updateTransitions(t);this.light.updateTransitions(t),this.sky.updateTransitions(t),this._resetUpdates()}const r={};for(const t in this.sourceCaches){const e=this.sourceCaches[t];r[t]=e.used,e.used=!1}for(const e of this._order){const i=this._layers[e];i.recalculate(t,this._availableImages),!i.isHidden(t.zoom)&&i.source&&(this.sourceCaches[i.source].used=!0)}for(const t in r){const i=this.sourceCaches[t];!!r[t]!=!!i.used&&i.fire(new e.k("data",{sourceDataType:"visibility",dataType:"source",sourceId:t}))}this.light.recalculate(t),this.sky.recalculate(t),this.z=t.zoom,i&&this.fire(new e.k("data",{dataType:"style"}))}_updateTilesForChangedImages(){const t=Object.keys(this._changedImages);if(t.length){for(const e in this.sourceCaches)this.sourceCaches[e].reloadTilesForDependencies(["icons","patterns"],t);this._changedImages={}}}_updateTilesForChangedGlyphs(){if(this._glyphsDidChange){for(const t in this.sourceCaches)this.sourceCaches[t].reloadTilesForDependencies(["glyphs"],[""]);this._glyphsDidChange=!1}}_updateWorkerLayers(t,e){this.dispatcher.broadcast("UL",{layers:this._serializeByIds(t,!1),removedIds:e})}_resetUpdates(){this._changed=!1,this._updatedLayers={},this._removedLayers={},this._updatedSources={},this._updatedPaintProps={},this._changedImages={},this._glyphsDidChange=!1}setState(t,i={}){var r;this._checkLoaded();const n=this.serialize();if(t=i.transformStyle?i.transformStyle(n,t):t,(null===(r=i.validate)||void 0===r||r)&&ce(this,e.u(t)))return!1;(t=e.aB(t)).layers=e.az(t.layers);const s=e.aC(n,t),a=this._getOperationsToPerform(s);if(a.unimplemented.length>0)throw new Error(`Unimplemented: ${a.unimplemented.join(", ")}.`);if(0===a.operations.length)return!1;for(const t of a.operations)t();return this.stylesheet=t,this._serializedLayers=null,!0}_getOperationsToPerform(t){const e=[],i=[];for(const r of t)switch(r.command){case"setCenter":case"setZoom":case"setBearing":case"setPitch":continue;case"addLayer":e.push((()=>this.addLayer.apply(this,r.args)));break;case"removeLayer":e.push((()=>this.removeLayer.apply(this,r.args)));break;case"setPaintProperty":e.push((()=>this.setPaintProperty.apply(this,r.args)));break;case"setLayoutProperty":e.push((()=>this.setLayoutProperty.apply(this,r.args)));break;case"setFilter":e.push((()=>this.setFilter.apply(this,r.args)));break;case"addSource":e.push((()=>this.addSource.apply(this,r.args)));break;case"removeSource":e.push((()=>this.removeSource.apply(this,r.args)));break;case"setLayerZoomRange":e.push((()=>this.setLayerZoomRange.apply(this,r.args)));break;case"setLight":e.push((()=>this.setLight.apply(this,r.args)));break;case"setGeoJSONSourceData":e.push((()=>this.setGeoJSONSourceData.apply(this,r.args)));break;case"setGlyphs":e.push((()=>this.setGlyphs.apply(this,r.args)));break;case"setSprite":e.push((()=>this.setSprite.apply(this,r.args)));break;case"setSky":e.push((()=>this.setSky.apply(this,r.args)));break;case"setTerrain":e.push((()=>this.map.setTerrain.apply(this,r.args)));break;case"setTransition":e.push((()=>{}));break;default:i.push(r.command)}return{operations:e,unimplemented:i}}addImage(t,i){if(this.getImage(t))return this.fire(new e.j(new Error(`An image named "${t}" already exists.`)));this.imageManager.addImage(t,i),this._afterImageUpdated(t)}updateImage(t,e){this.imageManager.updateImage(t,e)}getImage(t){return this.imageManager.getImage(t)}removeImage(t){if(!this.getImage(t))return this.fire(new e.j(new Error(`An image named "${t}" does not exist.`)));this.imageManager.removeImage(t),this._afterImageUpdated(t)}_afterImageUpdated(t){this._availableImages=this.imageManager.listImages(),this._changedImages[t]=!0,this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}))}listImages(){return this._checkLoaded(),this.imageManager.listImages()}addSource(t,i,r={}){if(this._checkLoaded(),void 0!==this.sourceCaches[t])throw new Error(`Source "${t}" already exists.`);if(!i.type)throw new Error(`The type property must be defined, but only the following properties were given: ${Object.keys(i).join(", ")}.`);if(["vector","raster","geojson","video","image"].indexOf(i.type)>=0&&this._validate(e.u.source,`sources.${t}`,i,null,r))return;this.map&&this.map._collectResourceTiming&&(i.collectResourceTiming=!0);const n=this.sourceCaches[t]=new ut(t,i,this.dispatcher);n.style=this,n.setEventedParent(this,(()=>({isSourceLoaded:n.loaded(),source:n.serialize(),sourceId:t}))),n.onAdd(this.map),this._changed=!0}removeSource(t){if(this._checkLoaded(),void 0===this.sourceCaches[t])throw new Error("There is no source with this ID");for(const i in this._layers)if(this._layers[i].source===t)return this.fire(new e.j(new Error(`Source "${t}" cannot be removed while layer "${i}" is using it.`)));const i=this.sourceCaches[t];delete this.sourceCaches[t],delete this._updatedSources[t],i.fire(new e.k("data",{sourceDataType:"metadata",dataType:"source",sourceId:t})),i.setEventedParent(null),i.onRemove(this.map),this._changed=!0}setGeoJSONSourceData(t,e){if(this._checkLoaded(),void 0===this.sourceCaches[t])throw new Error(`There is no source with this ID=${t}`);const i=this.sourceCaches[t].getSource();if("geojson"!==i.type)throw new Error(`geojsonSource.type is ${i.type}, which is !== 'geojson`);i.setData(e),this._changed=!0}getSource(t){return this.sourceCaches[t]&&this.sourceCaches[t].getSource()}addLayer(t,i,r={}){this._checkLoaded();const n=t.id;if(this.getLayer(n))return void this.fire(new e.j(new Error(`Layer "${n}" already exists on this map.`)));let s;if("custom"===t.type){if(ce(this,e.aD(t)))return;s=e.aA(t)}else{if("source"in t&&"object"==typeof t.source&&(this.addSource(n,t.source),t=e.aB(t),t=e.e(t,{source:n})),this._validate(e.u.layer,`layers.${n}`,t,{arrayIndex:-1},r))return;s=e.aA(t),this._validateLayer(s),s.setEventedParent(this,{layer:{id:n}})}const a=i?this._order.indexOf(i):this._order.length;if(i&&-1===a)this.fire(new e.j(new Error(`Cannot add layer "${n}" before non-existing layer "${i}".`)));else{if(this._order.splice(a,0,n),this._layerOrderChanged=!0,this._layers[n]=s,this._removedLayers[n]&&s.source&&"custom"!==s.type){const t=this._removedLayers[n];delete this._removedLayers[n],t.type!==s.type?this._updatedSources[s.source]="clear":(this._updatedSources[s.source]="reload",this.sourceCaches[s.source].pause())}this._updateLayer(s),s.onAdd&&s.onAdd(this.map)}}moveLayer(t,i){if(this._checkLoaded(),this._changed=!0,!this._layers[t])return void this.fire(new e.j(new Error(`The layer '${t}' does not exist in the map's style and cannot be moved.`)));if(t===i)return;const r=this._order.indexOf(t);this._order.splice(r,1);const n=i?this._order.indexOf(i):this._order.length;i&&-1===n?this.fire(new e.j(new Error(`Cannot move layer "${t}" before non-existing layer "${i}".`))):(this._order.splice(n,0,t),this._layerOrderChanged=!0)}removeLayer(t){this._checkLoaded();const i=this._layers[t];if(!i)return void this.fire(new e.j(new Error(`Cannot remove non-existing layer "${t}".`)));i.setEventedParent(null);const r=this._order.indexOf(t);this._order.splice(r,1),this._layerOrderChanged=!0,this._changed=!0,this._removedLayers[t]=i,delete this._layers[t],this._serializedLayers&&delete this._serializedLayers[t],delete this._updatedLayers[t],delete this._updatedPaintProps[t],i.onRemove&&i.onRemove(this.map)}getLayer(t){return this._layers[t]}getLayersOrder(){return[...this._order]}hasLayer(t){return t in this._layers}setLayerZoomRange(t,i,r){this._checkLoaded();const n=this.getLayer(t);n?n.minzoom===i&&n.maxzoom===r||(null!=i&&(n.minzoom=i),null!=r&&(n.maxzoom=r),this._updateLayer(n)):this.fire(new e.j(new Error(`Cannot set the zoom range of non-existing layer "${t}".`)))}setFilter(t,i,r={}){this._checkLoaded();const n=this.getLayer(t);if(n){if(!e.aE(n.filter,i))return null==i?(n.filter=void 0,void this._updateLayer(n)):void(this._validate(e.u.filter,`layers.${n.id}.filter`,i,null,r)||(n.filter=e.aB(i),this._updateLayer(n)))}else this.fire(new e.j(new Error(`Cannot filter non-existing layer "${t}".`)))}getFilter(t){return e.aB(this.getLayer(t).filter)}setLayoutProperty(t,i,r,n={}){this._checkLoaded();const s=this.getLayer(t);s?e.aE(s.getLayoutProperty(i),r)||(s.setLayoutProperty(i,r,n),this._updateLayer(s)):this.fire(new e.j(new Error(`Cannot style non-existing layer "${t}".`)))}getLayoutProperty(t,i){const r=this.getLayer(t);if(r)return r.getLayoutProperty(i);this.fire(new e.j(new Error(`Cannot get style of non-existing layer "${t}".`)))}setPaintProperty(t,i,r,n={}){this._checkLoaded();const s=this.getLayer(t);s?e.aE(s.getPaintProperty(i),r)||(s.setPaintProperty(i,r,n)&&this._updateLayer(s),this._changed=!0,this._updatedPaintProps[t]=!0,this._serializedLayers=null):this.fire(new e.j(new Error(`Cannot style non-existing layer "${t}".`)))}getPaintProperty(t,e){return this.getLayer(t).getPaintProperty(e)}setFeatureState(t,i){this._checkLoaded();const r=t.source,n=t.sourceLayer,s=this.sourceCaches[r];if(void 0===s)return void this.fire(new e.j(new Error(`The source '${r}' does not exist in the map's style.`)));const a=s.getSource().type;"geojson"===a&&n?this.fire(new e.j(new Error("GeoJSON sources cannot have a sourceLayer parameter."))):"vector"!==a||n?(void 0===t.id&&this.fire(new e.j(new Error("The feature id parameter must be provided."))),s.setFeatureState(n,t.id,i)):this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")))}removeFeatureState(t,i){this._checkLoaded();const r=t.source,n=this.sourceCaches[r];if(void 0===n)return void this.fire(new e.j(new Error(`The source '${r}' does not exist in the map's style.`)));const s=n.getSource().type,a="vector"===s?t.sourceLayer:void 0;"vector"!==s||a?i&&"string"!=typeof t.id&&"number"!=typeof t.id?this.fire(new e.j(new Error("A feature id is required to remove its specific state property."))):n.removeFeatureState(a,t.id,i):this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")))}getFeatureState(t){this._checkLoaded();const i=t.source,r=t.sourceLayer,n=this.sourceCaches[i];if(void 0!==n)return"vector"!==n.getSource().type||r?(void 0===t.id&&this.fire(new e.j(new Error("The feature id parameter must be provided."))),n.getFeatureState(r,t.id)):void this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")));this.fire(new e.j(new Error(`The source '${i}' does not exist in the map's style.`)))}getTransition(){return e.e({duration:300,delay:0},this.stylesheet&&this.stylesheet.transition)}serialize(){if(!this._loaded)return;const t=e.aF(this.sourceCaches,(t=>t.serialize())),i=this._serializeByIds(this._order,!0),r=this.map.getTerrain()||void 0,n=this.stylesheet;return e.aG({version:n.version,name:n.name,metadata:n.metadata,light:n.light,sky:n.sky,center:n.center,zoom:n.zoom,bearing:n.bearing,pitch:n.pitch,sprite:n.sprite,glyphs:n.glyphs,transition:n.transition,sources:t,layers:i,terrain:r},(t=>void 0!==t))}_updateLayer(t){this._updatedLayers[t.id]=!0,t.source&&!this._updatedSources[t.source]&&"raster"!==this.sourceCaches[t.source].getSource().type&&(this._updatedSources[t.source]="reload",this.sourceCaches[t.source].pause()),this._serializedLayers=null,this._changed=!0}_flattenAndSortRenderedFeatures(t){const e=t=>"fill-extrusion"===this._layers[t].type,i={},r=[];for(let n=this._order.length-1;n>=0;n--){const s=this._order[n];if(e(s)){i[s]=n;for(const e of t){const t=e[s];if(t)for(const e of t)r.push(e)}}}r.sort(((t,e)=>e.intersectionZ-t.intersectionZ));const n=[];for(let s=this._order.length-1;s>=0;s--){const a=this._order[s];if(e(a))for(let t=r.length-1;t>=0;t--){const e=r[t].feature;if(i[e.layer.id]{const r=i.featureSortOrder;if(r){const i=r.indexOf(t.featureIndex);return r.indexOf(e.featureIndex)-i}return e.featureIndex-t.featureIndex}));for(const t of n)e.push(t)}}for(const e in o)o[e].forEach((r=>{const n=r.feature,s=i[t[e].source].getFeatureState(n.layer["source-layer"],n.id);n.source=n.layer.source,n.layer["source-layer"]&&(n.sourceLayer=n.layer["source-layer"]),n.state=s}));return o}(this._layers,a,this.sourceCaches,t,i,this.placement.collisionIndex,this.placement.retainedQueryData)),this._flattenAndSortRenderedFeatures(s)}querySourceFeatures(t,i){i&&i.filter&&this._validate(e.u.filter,"querySourceFeatures.filter",i.filter,null,i);const r=this.sourceCaches[t];return r?function(t,e){const i=t.getRenderableIds().map((e=>t.getTileByID(e))),r=[],n={};for(let t=0;tt.getTileByID(e))).sort(((t,e)=>e.tileID.overscaledZ-t.tileID.overscaledZ||(t.tileID.isLessThan(e.tileID)?-1:1)))}const r=this.crossTileSymbolIndex.addLayer(i,l[i.source],t.center.lng);a=a||r}if(this.crossTileSymbolIndex.pruneUnusedLayers(this._order),((n=n||this._layerOrderChanged||0===i)||!this.pauseablePlacement||this.pauseablePlacement.isDone()&&!this.placement.stillRecent(s.now(),t.zoom))&&(this.pauseablePlacement=new re(t,this.map.terrain,this._order,n,e,i,r,this.placement),this._layerOrderChanged=!1),this.pauseablePlacement.isDone()?this.placement.setStale():(this.pauseablePlacement.continuePlacement(this._order,this._layers,l),this.pauseablePlacement.isDone()&&(this.placement=this.pauseablePlacement.commit(s.now()),o=!0),a&&this.pauseablePlacement.placement.setStale()),o||a)for(const t of this._order){const e=this._layers[t];"symbol"===e.type&&this.placement.updateLayerOpacities(e,l[e.source])}return!this.pauseablePlacement.isDone()||this.placement.hasTransitions(s.now())}_releaseSymbolFadeTiles(){for(const t in this.sourceCaches)this.sourceCaches[t].releaseSymbolFadeTiles()}getImages(t,i){return e._(this,void 0,void 0,(function*(){const t=yield this.imageManager.getImages(i.icons);this._updateTilesForChangedImages();const e=this.sourceCaches[i.source];return e&&e.setDependencies(i.tileID.key,i.type,i.icons),t}))}getGlyphs(t,i){return e._(this,void 0,void 0,(function*(){const t=yield this.glyphManager.getGlyphs(i.stacks),e=this.sourceCaches[i.source];return e&&e.setDependencies(i.tileID.key,i.type,[""]),t}))}getGlyphsUrl(){return this.stylesheet.glyphs||null}setGlyphs(t,i={}){this._checkLoaded(),t&&this._validate(e.u.glyphs,"glyphs",t,null,i)||(this._glyphsDidChange=!0,this.stylesheet.glyphs=t,this.glyphManager.entries={},this.glyphManager.setURL(t))}addSprite(t,i,r={},n){this._checkLoaded();const s=[{id:t,url:i}],a=[...x(this.stylesheet.sprite),...s];this._validate(e.u.sprite,"sprite",a,null,r)||(this.stylesheet.sprite=a,this._loadSprite(s,!0,n))}removeSprite(t){this._checkLoaded();const i=x(this.stylesheet.sprite);if(i.find((e=>e.id===t))){if(this._spritesImagesIds[t])for(const e of this._spritesImagesIds[t])this.imageManager.removeImage(e),this._changedImages[e]=!0;i.splice(i.findIndex((e=>e.id===t)),1),this.stylesheet.sprite=i.length>0?i:void 0,delete this._spritesImagesIds[t],this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}))}else this.fire(new e.j(new Error(`Sprite "${t}" doesn't exists on this map.`)))}getSprite(){return x(this.stylesheet.sprite)}setSprite(t,i={},r){this._checkLoaded(),t&&this._validate(e.u.sprite,"sprite",t,null,i)||(this.stylesheet.sprite=t,t?this._loadSprite(t,!0,r):(this._unloadSprite(),r&&r(null)))}}var de=e.Y([{name:"a_pos",type:"Int16",components:2}]);const pe={prelude:fe("#ifdef GL_ES\nprecision mediump float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\n","#ifdef GL_ES\nprecision highp float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity) {int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.0,mod(packedOpacity,2.0));}vec4 decode_color(const vec2 encodedColor) {return vec4(unpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}\n#ifdef TERRAIN3D\nuniform sampler2D u_terrain;uniform float u_terrain_dim;uniform mat4 u_terrain_matrix;uniform vec4 u_terrain_unpack;uniform float u_terrain_exaggeration;uniform highp sampler2D u_depth;\n#endif\nconst highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitShifts=vec4(1.)/bitSh;highp float unpack(highp vec4 color) {return dot(color,bitShifts);}highp float depthOpacity(vec3 frag) {\n#ifdef TERRAIN3D\nhighp float d=unpack(texture2D(u_depth,frag.xy*0.5+0.5))+0.0001-frag.z;return 1.0-max(0.0,min(1.0,-d*500.0));\n#else\nreturn 1.0;\n#endif\n}float calculate_visibility(vec4 pos) {\n#ifdef TERRAIN3D\nvec3 frag=pos.xyz/pos.w;highp float d=depthOpacity(frag);if (d > 0.95) return 1.0;return (d+depthOpacity(frag+vec3(0.0,0.01,0.0)))/2.0;\n#else\nreturn 1.0;\n#endif\n}float ele(vec2 pos) {\n#ifdef TERRAIN3D\nvec4 rgb=(texture2D(u_terrain,pos)*255.0)*u_terrain_unpack;return rgb.r+rgb.g+rgb.b-u_terrain_unpack.a;\n#else\nreturn 0.0;\n#endif\n}float get_elevation(vec2 pos) {\n#ifdef TERRAIN3D\nvec2 coord=(u_terrain_matrix*vec4(pos,0.0,1.0)).xy*u_terrain_dim+1.0;vec2 f=fract(coord);vec2 c=(floor(coord)+0.5)/(u_terrain_dim+2.0);float d=1.0/(u_terrain_dim+2.0);float tl=ele(c);float tr=ele(c+vec2(d,0.0));float bl=ele(c+vec2(0.0,d));float br=ele(c+vec2(d,d));float elevation=mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);return elevation*u_terrain_exaggeration;\n#else\nreturn 0.0;\n#endif\n}"),background:fe("uniform vec4 u_color;uniform float u_opacity;void main() {gl_FragColor=u_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);}"),backgroundPattern:fe("uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_mix)*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}"),circle:fe("varying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=v_data.xy;float extrude_length=length(extrude);lowp float antialiasblur=v_data.z;float antialiased_blur=-max(blur,antialiasblur);float opacity_t=smoothstep(0.0,antialiased_blur,extrude_length-1.0);float color_t=stroke_width < 0.01 ? 0.0 : smoothstep(antialiased_blur,0.0,extrude_length-radius/(radius+stroke_width));gl_FragColor=v_visibility*opacity_t*mix(color*opacity,stroke_color*stroke_opacity,color_t);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;varying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main(void) {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=vec2(mod(a_pos,2.0)*2.0-1.0);vec2 circle_center=floor(a_pos*0.5);float ele=get_elevation(circle_center);v_visibility=calculate_visibility(u_matrix*vec4(circle_center,ele,1.0));if (u_pitch_with_map) {vec2 corner_position=circle_center;if (u_scale_with_map) {corner_position+=extrude*(radius+stroke_width)*u_extrude_scale;} else {vec4 projected_center=u_matrix*vec4(circle_center,0,1);corner_position+=extrude*(radius+stroke_width)*u_extrude_scale*(projected_center.w/u_camera_to_center_distance);}gl_Position=u_matrix*vec4(corner_position,ele,1);} else {gl_Position=u_matrix*vec4(circle_center,ele,1);if (u_scale_with_map) {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;} else {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}lowp float antialiasblur=1.0/u_device_pixel_ratio/(radius+stroke_width);v_data=vec3(extrude.x,extrude.y,antialiasblur);}"),clippingMask:fe("void main() {gl_FragColor=vec4(1.0);}","attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);}"),heatmap:fe("uniform highp float u_intensity;varying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma mapbox: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);gl_FragColor=vec4(val,1.0,1.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;attribute vec2 a_pos;varying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#pragma mapbox: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma mapbox: initialize highp float weight\n#pragma mapbox: initialize mediump float radius\nvec2 unscaled_extrude=vec2(mod(a_pos,2.0)*2.0-1.0);float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec4 pos=vec4(floor(a_pos*0.5)+extrude,0,1);gl_Position=u_matrix*pos;}"),heatmapTexture:fe("uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main() {float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(0.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_world;attribute vec2 a_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.0-a_pos.y;}"),collisionBox:fe("varying float v_placed;varying float v_notUsed;void main() {float alpha=0.5;gl_FragColor=vec4(1.0,0.0,0.0,1.0)*alpha;if (v_placed > 0.5) {gl_FragColor=vec4(0.0,0.0,1.0,0.5)*alpha;}if (v_notUsed > 0.5) {gl_FragColor*=.1;}}","attribute vec2 a_anchor_pos;attribute vec2 a_placed;attribute vec2 a_box_real;uniform mat4 u_matrix;uniform vec2 u_pixel_extrude_scale;varying float v_placed;varying float v_notUsed;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}void main() {gl_Position=projectTileWithElevation(a_anchor_pos,get_elevation(a_anchor_pos));gl_Position.xy=((a_box_real+0.5)*u_pixel_extrude_scale*2.0-1.0)*vec2(1.0,-1.0)*gl_Position.w;if (gl_Position.z/gl_Position.w < 1.1) {gl_Position.z=0.5;}v_placed=a_placed.x;v_notUsed=a_placed.y;}"),collisionCircle:fe("varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;void main() {float alpha=0.5*min(v_perspective_ratio,1.0);float stroke_radius=0.9*max(v_perspective_ratio,1.0);float distance_to_center=length(v_extrude);float distance_to_edge=abs(distance_to_center-v_radius);float opacity_t=smoothstep(-stroke_radius,0.0,-distance_to_edge);vec4 color=mix(vec4(0.0,0.0,1.0,0.5),vec4(1.0,0.0,0.0,1.0),v_collision);gl_FragColor=color*alpha*opacity_t;}","attribute vec2 a_pos;attribute float a_radius;attribute vec2 a_flags;uniform mat4 u_matrix;uniform mat4 u_inv_matrix;uniform vec2 u_viewport_size;uniform float u_camera_to_center_distance;varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;vec3 toTilePosition(vec2 screenPos) {vec4 rayStart=u_inv_matrix*vec4(screenPos,-1.0,1.0);vec4 rayEnd =u_inv_matrix*vec4(screenPos, 1.0,1.0);rayStart.xyz/=rayStart.w;rayEnd.xyz /=rayEnd.w;highp float t=(0.0-rayStart.z)/(rayEnd.z-rayStart.z);return mix(rayStart.xyz,rayEnd.xyz,t);}void main() {vec2 quadCenterPos=a_pos;float radius=a_radius;float collision=a_flags.x;float vertexIdx=a_flags.y;vec2 quadVertexOffset=vec2(mix(-1.0,1.0,float(vertexIdx >=2.0)),mix(-1.0,1.0,float(vertexIdx >=1.0 && vertexIdx <=2.0)));vec2 quadVertexExtent=quadVertexOffset*radius;vec3 tilePos=toTilePosition(quadCenterPos);vec4 clipPos=u_matrix*vec4(tilePos,1.0);highp float camera_to_anchor_distance=clipPos.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.0,4.0);float padding_factor=1.2;v_radius=radius;v_extrude=quadVertexExtent*padding_factor;v_perspective_ratio=collision_perspective_ratio;v_collision=collision;gl_Position=vec4(clipPos.xyz/clipPos.w,1.0)+vec4(quadVertexExtent*padding_factor/u_viewport_size*2.0,0.0,0.0);}"),debug:fe("uniform highp vec4 u_color;uniform sampler2D u_overlay;varying vec2 v_uv;void main() {vec4 overlay_color=texture2D(u_overlay,v_uv);gl_FragColor=mix(u_color,overlay_color,overlay_color.a);}","attribute vec2 a_pos;varying vec2 v_uv;uniform mat4 u_matrix;uniform float u_overlay_scale;void main() {v_uv=a_pos/8192.0;gl_Position=u_matrix*vec4(a_pos*u_overlay_scale,get_elevation(a_pos),1);}"),fill:fe("#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_FragColor=color*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);}"),fillOutline:fe("varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);gl_FragColor=outline_color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;}"),fillOutlinePattern:fe("uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);gl_FragColor=mix(color1,color2,u_fade)*alpha*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;gl_Position=u_matrix*vec4(a_pos,0,1);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;}"),fillPattern:fe("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_fade)*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);}"),fillExtrusion:fe("varying vec4 v_color;void main() {gl_FragColor=v_color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec2 a_pos;attribute vec4 a_normal_ed;\n#ifdef TERRAIN3D\nattribute vec2 a_centroid;\n#endif\nvarying vec4 v_color;\n#pragma mapbox: define highp float base\n#pragma mapbox: define highp float height\n#pragma mapbox: define highp vec4 color\nvoid main() {\n#pragma mapbox: initialize highp float base\n#pragma mapbox: initialize highp float height\n#pragma mapbox: initialize highp vec4 color\nvec3 normal=a_normal_ed.xyz;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);gl_Position=u_matrix*vec4(a_pos,t > 0.0 ? height : base,1);float colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;float directional=clamp(dot(normal/16384.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.0,0.3,1.0-u_lightcolor.r),1.0);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.0,0.3,1.0-u_lightcolor.g),1.0);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.0,0.3,1.0-u_lightcolor.b),1.0);v_color*=u_opacity;}"),fillExtrusionPattern:fe("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);gl_FragColor=mixedColor*v_lighting;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec2 a_pos;attribute vec4 a_normal_ed;\n#ifdef TERRAIN3D\nattribute vec2 a_centroid;\n#endif\nvarying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 normal=a_normal_ed.xyz;float edgedistance=a_normal_ed.w;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float z=t > 0.0 ? height : base;gl_Position=u_matrix*vec4(a_pos,z,1);vec2 pos=normal.x==1.0 && normal.y==0.0 && normal.z==16384.0\n? a_pos\n: vec2(edgedistance,z*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal/16383.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;}"),hillshadePrepare:fe("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(vec2 coord,float bias) {vec4 data=texture2D(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack)/4.0;}void main() {vec2 epsilon=1.0/u_dimension;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.0);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.0);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.0);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.0);float e=getElevation(v_pos,0.0);float f=getElevation(v_pos+vec2(epsilon.x,0),0.0);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.0);float h=getElevation(v_pos+vec2(0,epsilon.y),0.0);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.0);float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))/pow(2.0,exaggeration+(19.2562-u_zoom));gl_FragColor=clamp(vec4(deriv.x/2.0+0.5,deriv.y/2.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"),hillshade:fe("uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;\n#define PI 3.141592653589793\nvoid main() {vec4 pixel=texture2D(u_image,v_pos);vec2 deriv=((pixel.rg*2.0)-1.0);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.0-v_pos.y)+u_latrange[1]));float slope=atan(1.25*length(deriv)/scaleFactor);float aspect=deriv.x !=0.0 ? atan(deriv.y,-deriv.x) : PI/2.0*(deriv.y > 0.0 ? 1.0 :-1.0);float intensity=u_light.x;float azimuth=u_light.y+PI;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity !=0.5 ? ((pow(base,slope)-1.0)/(pow(base,maxValue)-1.0))*maxValue : slope;float accent=cos(scaledSlope);vec4 accent_color=(1.0-accent)*u_accent*clamp(intensity*2.0,0.0,1.0);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);vec4 shade_color=mix(u_shadow,u_highlight,shade)*sin(scaledSlope)*clamp(intensity*2.0,0.0,1.0);gl_FragColor=accent_color*(1.0-shade_color.a)+shade_color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.0;}"),line:fe("uniform lowp float u_device_pixel_ratio;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_linesofar;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;v_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*2.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),lineGradient:fe("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;varying highp vec2 v_uv;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture2D(u_image,v_uv);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;attribute float a_uv_x;attribute float a_split_index;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp vec2 v_uv;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),linePattern:fe("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture2D(u_image,pos_a),texture2D(u_image,pos_b),u_fade);gl_FragColor=color*alpha*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform vec2 u_units_to_pixels;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;}"),lineSDF:fe("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;uniform float u_sdfgamma;uniform float u_mix;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float sdfdist_a=texture2D(u_image,v_tex_a).a;float sdfdist_b=texture2D(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);alpha*=smoothstep(0.5-u_sdfgamma/floorwidth,0.5+u_sdfgamma/floorwidth,sdfdist);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_patternscale_a;uniform float u_tex_y_a;uniform vec2 u_patternscale_b;uniform float u_tex_y_b;uniform vec2 u_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_tex_a=vec2(a_linesofar*u_patternscale_a.x/floorwidth,normal.y*u_patternscale_a.y+u_tex_y_a);v_tex_b=vec2(a_linesofar*u_patternscale_b.x/floorwidth,normal.y*u_patternscale_b.y+u_tex_y_b);v_width2=vec2(outset,inset);}"),raster:fe("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);gl_FragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos0=(((a_texture_pos/8192.0)-0.5)/u_buffer_scale )+0.5;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}"),symbolIcon:fe("uniform sampler2D u_texture;varying vec2 v_tex;varying float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nlowp float alpha=opacity*v_fade_opacity;gl_FragColor=texture2D(u_texture,v_tex)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec4 a_pixeloffset;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec2 v_tex;varying float v_fade_opacity;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset/16.0)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}gl_Position=finalPos;v_tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float visibility=calculate_visibility(projectedPoint);v_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));}"),symbolSDF:fe("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;varying vec2 v_data0;varying vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float fade_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float inner_edge=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);inner_edge=inner_edge+gamma*gamma_scale;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(inner_edge-gamma_scaled,inner_edge+gamma_scaled,dist);if (u_is_halo) {lowp float halo_edge=(6.0-halo_width/fontScale)/SDF_PX;alpha=min(smoothstep(halo_edge-gamma_scaled,halo_edge+gamma_scaled,dist),1.0-alpha);}gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec4 a_pixeloffset;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec2 v_data0;varying vec3 v_data1;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale+a_pxoffset)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,interpolated_fade_opacity);}"),symbolTextAndIcon:fe("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;varying vec4 v_data0;varying vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat fade_opacity=v_data1[2];if (v_data1.w==ICON) {vec2 tex_icon=v_data0.zw;lowp float alpha=opacity*fade_opacity;gl_FragColor=texture2D(u_texture_icon,tex_icon)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.0-halo_width/fontScale)/SDF_PX;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec4 v_data0;varying vec4 v_data1;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);float is_sdf=a_size[0]-2.0*a_size_min;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec4(gamma_scale,size,interpolated_fade_opacity,is_sdf);}"),terrain:fe("uniform sampler2D u_texture;uniform vec4 u_fog_color;uniform vec4 u_horizon_color;uniform float u_fog_ground_blend;uniform float u_fog_ground_blend_opacity;uniform float u_horizon_fog_blend;varying vec2 v_texture_pos;varying float v_fog_depth;const float gamma=2.2;vec4 gammaToLinear(vec4 color) {return pow(color,vec4(gamma));}vec4 linearToGamma(vec4 color) {return pow(color,vec4(1.0/gamma));}void main() {vec4 surface_color=texture2D(u_texture,v_texture_pos);if (v_fog_depth > u_fog_ground_blend) {vec4 surface_color_linear=gammaToLinear(surface_color);float blend_color=smoothstep(0.0,1.0,max((v_fog_depth-u_horizon_fog_blend)/(1.0-u_horizon_fog_blend),0.0));vec4 fog_horizon_color_linear=mix(gammaToLinear(u_fog_color),gammaToLinear(u_horizon_color),blend_color);float factor_fog=max(v_fog_depth-u_fog_ground_blend,0.0)/(1.0-u_fog_ground_blend);gl_FragColor=linearToGamma(mix(surface_color_linear,fog_horizon_color_linear,pow(factor_fog,2.0)*u_fog_ground_blend_opacity));} else {gl_FragColor=surface_color;}}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform mat4 u_fog_matrix;uniform float u_ele_delta;varying vec2 v_texture_pos;varying float v_fog_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);vec4 pos=u_fog_matrix*vec4(a_pos3d.xy,ele,1.0);v_fog_depth=pos.z/pos.w*0.5+0.5;}"),terrainDepth:fe("varying float v_depth;const highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitMsk=vec4(0.,vec3(1./256.0));highp vec4 pack(highp float value) {highp vec4 comp=fract(value*bitSh);comp-=comp.xxyz*bitMsk;return comp;}void main() {gl_FragColor=pack(v_depth);}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform float u_ele_delta;varying float v_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);v_depth=gl_Position.z/gl_Position.w;}"),terrainCoords:fe("precision mediump float;uniform sampler2D u_texture;uniform float u_terrain_coords_id;varying vec2 v_texture_pos;void main() {vec4 rgba=texture2D(u_texture,v_texture_pos);gl_FragColor=vec4(rgba.r,rgba.g,rgba.b,u_terrain_coords_id);}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform float u_ele_delta;varying vec2 v_texture_pos;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);}"),sky:fe("uniform vec4 u_sky_color;uniform vec4 u_horizon_color;uniform float u_horizon;uniform float u_sky_horizon_blend;void main() {float y=gl_FragCoord.y;if (y > u_horizon) {float blend=y-u_horizon;if (blend < u_sky_horizon_blend) {gl_FragColor=mix(u_sky_color,u_horizon_color,pow(1.0-blend/u_sky_horizon_blend,2.0));} else {gl_FragColor=u_sky_color;}}}","attribute vec2 a_pos;void main() {gl_Position=vec4(a_pos,1.0,1.0);}")};function fe(t,e){const i=/#pragma mapbox: ([\w]+) ([\w]+) ([\w]+) ([\w]+)/g,r=e.match(/attribute ([\w]+) ([\w]+)/g),n=t.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),s=e.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),a=s?s.concat(n):n,o={};return{fragmentSource:t=t.replace(i,((t,e,i,r,n)=>(o[n]=!0,"define"===e?`\n#ifndef HAS_UNIFORM_u_${n}\nvarying ${i} ${r} ${n};\n#else\nuniform ${i} ${r} u_${n};\n#endif\n`:`\n#ifdef HAS_UNIFORM_u_${n}\n ${i} ${r} ${n} = u_${n};\n#endif\n`))),vertexSource:e=e.replace(i,((t,e,i,r,n)=>{const s="float"===r?"vec2":"vec4",a=n.match(/color/)?"color":s;return o[n]?"define"===e?`\n#ifndef HAS_UNIFORM_u_${n}\nuniform lowp float u_${n}_t;\nattribute ${i} ${s} a_${n};\nvarying ${i} ${r} ${n};\n#else\nuniform ${i} ${r} u_${n};\n#endif\n`:"vec4"===a?`\n#ifndef HAS_UNIFORM_u_${n}\n ${n} = a_${n};\n#else\n ${i} ${r} ${n} = u_${n};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${n}\n ${n} = unpack_mix_${a}(a_${n}, u_${n}_t);\n#else\n ${i} ${r} ${n} = u_${n};\n#endif\n`:"define"===e?`\n#ifndef HAS_UNIFORM_u_${n}\nuniform lowp float u_${n}_t;\nattribute ${i} ${s} a_${n};\n#else\nuniform ${i} ${r} u_${n};\n#endif\n`:"vec4"===a?`\n#ifndef HAS_UNIFORM_u_${n}\n ${i} ${r} ${n} = a_${n};\n#else\n ${i} ${r} ${n} = u_${n};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${n}\n ${i} ${r} ${n} = unpack_mix_${a}(a_${n}, u_${n}_t);\n#else\n ${i} ${r} ${n} = u_${n};\n#endif\n`})),staticAttributes:r,staticUniforms:a}}class me{constructor(){this.boundProgram=null,this.boundLayoutVertexBuffer=null,this.boundPaintVertexBuffers=[],this.boundIndexBuffer=null,this.boundVertexOffset=null,this.boundDynamicVertexBuffer=null,this.vao=null}bind(t,e,i,r,n,s,a,o,l){this.context=t;let c=this.boundPaintVertexBuffers.length!==r.length;for(let t=0;!c&&t({u_matrix:t,u_texture:0,u_ele_delta:i,u_fog_matrix:r,u_fog_color:n?n.properties.get("fog-color"):e.aM.white,u_fog_ground_blend:n?n.properties.get("fog-ground-blend"):1,u_fog_ground_blend_opacity:n?n.calculateFogBlendOpacity(s):0,u_horizon_color:n?n.properties.get("horizon-color"):e.aM.white,u_horizon_fog_blend:n?n.properties.get("horizon-fog-blend"):1});function ge(t){const e=[];for(let i=0;i({u_depth:new e.aH(t,i.u_depth),u_terrain:new e.aH(t,i.u_terrain),u_terrain_dim:new e.aI(t,i.u_terrain_dim),u_terrain_matrix:new e.aJ(t,i.u_terrain_matrix),u_terrain_unpack:new e.aK(t,i.u_terrain_unpack),u_terrain_exaggeration:new e.aI(t,i.u_terrain_exaggeration)}))(t,b),this.binderUniforms=r?r.getUniforms(t,b):[]}draw(t,e,i,r,n,s,a,o,l,c,h,u,d,p,f,m,_,g){const y=t.gl;if(this.failedToCreate)return;if(t.program.set(this.program),t.setDepthMode(i),t.setStencilMode(r),t.setColorMode(n),t.setCullFace(s),o){t.activeTexture.set(y.TEXTURE2),y.bindTexture(y.TEXTURE_2D,o.depthTexture),t.activeTexture.set(y.TEXTURE3),y.bindTexture(y.TEXTURE_2D,o.texture);for(const t in this.terrainUniforms)this.terrainUniforms[t].set(o[t])}for(const t in this.fixedUniforms)this.fixedUniforms[t].set(a[t]);f&&f.setUniforms(t,this.binderUniforms,d,{zoom:p});let x=0;switch(e){case y.LINES:x=2;break;case y.TRIANGLES:x=3;break;case y.LINE_STRIP:x=1}for(const i of u.get()){const r=i.vaos||(i.vaos={});(r[l]||(r[l]=new me)).bind(t,this,c,f?f.getPaintVertexBuffers():[],h,i.vertexOffset,m,_,g),y.drawElements(e,i.primitiveLength*x,y.UNSIGNED_SHORT,i.primitiveOffset*x*2)}}}function xe(t,e,i){const r=1/Bt(i,1,e.transform.tileZoom),n=Math.pow(2,i.tileID.overscaledZ),s=i.tileSize*Math.pow(2,e.transform.tileZoom)/n,a=s*(i.tileID.canonical.x+i.tileID.wrap*n),o=s*i.tileID.canonical.y;return{u_image:0,u_texsize:i.imageAtlasTexture.size,u_scale:[r,t.fromScale,t.toScale],u_fade:t.t,u_pixel_coord_upper:[a>>16,o>>16],u_pixel_coord_lower:[65535&a,65535&o]}}const ve=(t,i,r,n)=>{const s=i.style.light,a=s.properties.get("position"),o=[a.x,a.y,a.z],l=function(){var t=new e.A(9);return e.A!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[5]=0,t[6]=0,t[7]=0),t[0]=1,t[4]=1,t[8]=1,t}();"viewport"===s.properties.get("anchor")&&function(t,e){var i=Math.sin(e),r=Math.cos(e);t[0]=r,t[1]=i,t[2]=0,t[3]=-i,t[4]=r,t[5]=0,t[6]=0,t[7]=0,t[8]=1}(l,-i.transform.angle),function(t,e,i){var r=e[0],n=e[1],s=e[2];t[0]=r*i[0]+n*i[3]+s*i[6],t[1]=r*i[1]+n*i[4]+s*i[7],t[2]=r*i[2]+n*i[5]+s*i[8]}(o,o,l);const 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n=t.transform;return{u_matrix:Fe(t,e,i,r),u_ratio:1/Bt(e,1,n.zoom),u_device_pixel_ratio:t.pixelRatio,u_units_to_pixels:[1/n.pixelsToGLUnits[0],1/n.pixelsToGLUnits[1]]}},De=(t,i,r,n,s)=>e.e(Ee(t,i,r,s),{u_image:0,u_image_height:n}),Le=(t,e,i,r,n)=>{const s=t.transform,a=Be(e,s);return{u_matrix:Fe(t,e,i,n),u_texsize:e.imageAtlasTexture.size,u_ratio:1/Bt(e,1,s.zoom),u_device_pixel_ratio:t.pixelRatio,u_image:0,u_scale:[a,r.fromScale,r.toScale],u_fade:r.t,u_units_to_pixels:[1/s.pixelsToGLUnits[0],1/s.pixelsToGLUnits[1]]}},Re=(t,i,r,n,s,a)=>{const o=t.lineAtlas,l=Be(i,t.transform),c="round"===r.layout.get("line-cap"),h=o.getDash(n.from,c),u=o.getDash(n.to,c),d=h.width*s.fromScale,p=u.width*s.toScale;return e.e(Ee(t,i,r,a),{u_patternscale_a:[l/d,-h.height/2],u_patternscale_b:[l/p,-u.height/2],u_sdfgamma:o.width/(256*Math.min(d,p)*t.pixelRatio)/2,u_image:0,u_tex_y_a:h.y,u_tex_y_b:u.y,u_mix:s.t})};function Be(t,e){return 1/Bt(t,1,e.tileZoom)}function Fe(t,e,i,r){return 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n=i.imageManager.getPattern(t.from.toString()),s=i.imageManager.getPattern(t.to.toString()),{width:a,height:o}=i.imageManager.getPixelSize(),l=Math.pow(2,r.tileID.overscaledZ),c=r.tileSize*Math.pow(2,i.transform.tileZoom)/l,h=c*(r.tileID.canonical.x+r.tileID.wrap*l),u=c*r.tileID.canonical.y;return{u_image:0,u_pattern_tl_a:n.tl,u_pattern_br_a:n.br,u_pattern_tl_b:s.tl,u_pattern_br_b:s.br,u_texsize:[a,o],u_mix:e.t,u_pattern_size_a:n.displaySize,u_pattern_size_b:s.displaySize,u_scale_a:e.fromScale,u_scale_b:e.toScale,u_tile_units_to_pixels:1/Bt(r,1,i.transform.tileZoom),u_pixel_coord_upper:[h>>16,u>>16],u_pixel_coord_lower:[65535&h,65535&u]}}(n,a,r,s),{u_matrix:t,u_opacity:i}),Ze={fillExtrusion:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_lightpos:new e.aN(t,i.u_lightpos),u_lightintensity:new e.aI(t,i.u_lightintensity),u_lightcolor:new e.aN(t,i.u_lightcolor),u_vertical_gradient:new e.aI(t,i.u_vertical_gradient),u_opacity:new e.aI(t,i.u_opacity)}),fillExtrusionPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_lightpos:new e.aN(t,i.u_lightpos),u_lightintensity:new e.aI(t,i.u_lightintensity),u_lightcolor:new e.aN(t,i.u_lightcolor),u_vertical_gradient:new e.aI(t,i.u_vertical_gradient),u_height_factor:new e.aI(t,i.u_height_factor),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade),u_opacity:new e.aI(t,i.u_opacity)}),fill:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix)}),fillPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade)}),fillOutline:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_world:new e.aO(t,i.u_world)}),fillOutlinePattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_world:new e.aO(t,i.u_world),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade)}),circle:(t,i)=>({u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_scale_with_map:new e.aH(t,i.u_scale_with_map),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_extrude_scale:new e.aO(t,i.u_extrude_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_matrix:new e.aJ(t,i.u_matrix)}),collisionBox:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_pixel_extrude_scale:new e.aO(t,i.u_pixel_extrude_scale)}),collisionCircle:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_inv_matrix:new e.aJ(t,i.u_inv_matrix),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_viewport_size:new e.aO(t,i.u_viewport_size)}),debug:(t,i)=>({u_color:new e.aL(t,i.u_color),u_matrix:new e.aJ(t,i.u_matrix),u_overlay:new 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e.aH(t,i.u_image),u_tex_y_a:new e.aI(t,i.u_tex_y_a),u_tex_y_b:new e.aI(t,i.u_tex_y_b),u_mix:new e.aI(t,i.u_mix)}),raster:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_tl_parent:new e.aO(t,i.u_tl_parent),u_scale_parent:new e.aI(t,i.u_scale_parent),u_buffer_scale:new e.aI(t,i.u_buffer_scale),u_fade_t:new e.aI(t,i.u_fade_t),u_opacity:new e.aI(t,i.u_opacity),u_image0:new e.aH(t,i.u_image0),u_image1:new e.aH(t,i.u_image1),u_brightness_low:new e.aI(t,i.u_brightness_low),u_brightness_high:new e.aI(t,i.u_brightness_high),u_saturation_factor:new e.aI(t,i.u_saturation_factor),u_contrast_factor:new e.aI(t,i.u_contrast_factor),u_spin_weights:new e.aN(t,i.u_spin_weights)}),symbolIcon:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texture:new e.aH(t,i.u_texture),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),symbolSDF:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texture:new e.aH(t,i.u_texture),u_gamma_scale:new e.aI(t,i.u_gamma_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_is_halo:new e.aH(t,i.u_is_halo),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),symbolTextAndIcon:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texsize_icon:new e.aO(t,i.u_texsize_icon),u_texture:new e.aH(t,i.u_texture),u_texture_icon:new e.aH(t,i.u_texture_icon),u_gamma_scale:new e.aI(t,i.u_gamma_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_is_halo:new e.aH(t,i.u_is_halo),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),background:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_opacity:new e.aI(t,i.u_opacity),u_color:new e.aL(t,i.u_color)}),backgroundPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_opacity:new e.aI(t,i.u_opacity),u_image:new e.aH(t,i.u_image),u_pattern_tl_a:new e.aO(t,i.u_pattern_tl_a),u_pattern_br_a:new e.aO(t,i.u_pattern_br_a),u_pattern_tl_b:new e.aO(t,i.u_pattern_tl_b),u_pattern_br_b:new e.aO(t,i.u_pattern_br_b),u_texsize:new e.aO(t,i.u_texsize),u_mix:new e.aI(t,i.u_mix),u_pattern_size_a:new e.aO(t,i.u_pattern_size_a),u_pattern_size_b:new e.aO(t,i.u_pattern_size_b),u_scale_a:new e.aI(t,i.u_scale_a),u_scale_b:new e.aI(t,i.u_scale_b),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_tile_units_to_pixels:new e.aI(t,i.u_tile_units_to_pixels)}),terrain:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_texture:new e.aH(t,i.u_texture),u_ele_delta:new e.aI(t,i.u_ele_delta),u_fog_matrix:new e.aJ(t,i.u_fog_matrix),u_fog_color:new e.aL(t,i.u_fog_color),u_fog_ground_blend:new e.aI(t,i.u_fog_ground_blend),u_fog_ground_blend_opacity:new e.aI(t,i.u_fog_ground_blend_opacity),u_horizon_color:new e.aL(t,i.u_horizon_color),u_horizon_fog_blend:new e.aI(t,i.u_horizon_fog_blend)}),terrainDepth:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_ele_delta:new e.aI(t,i.u_ele_delta)}),terrainCoords:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_texture:new e.aH(t,i.u_texture),u_terrain_coords_id:new e.aI(t,i.u_terrain_coords_id),u_ele_delta:new e.aI(t,i.u_ele_delta)}),sky:(t,i)=>({u_sky_color:new e.aL(t,i.u_sky_color),u_horizon_color:new e.aL(t,i.u_horizon_color),u_horizon:new e.aI(t,i.u_horizon),u_sky_horizon_blend:new e.aI(t,i.u_sky_horizon_blend)})};class Ge{constructor(t,e,i){this.context=t;const r=t.gl;this.buffer=r.createBuffer(),this.dynamicDraw=Boolean(i),this.context.unbindVAO(),t.bindElementBuffer.set(this.buffer),r.bufferData(r.ELEMENT_ARRAY_BUFFER,e.arrayBuffer,this.dynamicDraw?r.DYNAMIC_DRAW:r.STATIC_DRAW),this.dynamicDraw||delete e.arrayBuffer}bind(){this.context.bindElementBuffer.set(this.buffer)}updateData(t){const e=this.context.gl;if(!this.dynamicDraw)throw new Error("Attempted to update data while not in dynamic mode.");this.context.unbindVAO(),this.bind(),e.bufferSubData(e.ELEMENT_ARRAY_BUFFER,0,t.arrayBuffer)}destroy(){this.buffer&&(this.context.gl.deleteBuffer(this.buffer),delete this.buffer)}}const He={Int8:"BYTE",Uint8:"UNSIGNED_BYTE",Int16:"SHORT",Uint16:"UNSIGNED_SHORT",Int32:"INT",Uint32:"UNSIGNED_INT",Float32:"FLOAT"};class Xe{constructor(t,e,i,r){this.length=e.length,this.attributes=i,this.itemSize=e.bytesPerElement,this.dynamicDraw=r,this.context=t;const n=t.gl;this.buffer=n.createBuffer(),t.bindVertexBuffer.set(this.buffer),n.bufferData(n.ARRAY_BUFFER,e.arrayBuffer,this.dynamicDraw?n.DYNAMIC_DRAW:n.STATIC_DRAW),this.dynamicDraw||delete e.arrayBuffer}bind(){this.context.bindVertexBuffer.set(this.buffer)}updateData(t){if(t.length!==this.length)throw new Error(`Length of new data is ${t.length}, which doesn't match current length of ${this.length}`);const e=this.context.gl;this.bind(),e.bufferSubData(e.ARRAY_BUFFER,0,t.arrayBuffer)}enableAttributes(t,e){for(let i=0;i0){const i=e.H();e.aQ(i,m.placementInvProjMatrix,t.transform.glCoordMatrix),e.aQ(i,i,m.placementViewportMatrix),c.push({circleArray:g,circleOffset:u,transform:f.posMatrix,invTransform:i,coord:f}),h+=g.length/4,u=h}_&&l.draw(a,o.LINES,Bi.disabled,Oi.disabled,t.colorModeForRenderPass(),Vi.disabled,{u_matrix:f.posMatrix,u_pixel_extrude_scale:[1/(d=t.transform).width,1/d.height]},t.style.map.terrain&&t.style.map.terrain.getTerrainData(f),r.id,_.layoutVertexBuffer,_.indexBuffer,_.segments,null,t.transform.zoom,null,null,_.collisionVertexBuffer)}var d;if(!s||!c.length)return;const p=t.useProgram("collisionCircle"),f=new e.aR;f.resize(4*h),f._trim();let m=0;for(const t of c)for(let e=0;e=0&&(y[x.associatedIconIndex]={shiftedAnchor:C,angle:z})}else Dt(x.numGlyphs,_)}if(h){g.clear();const i=t.icon.placedSymbolArray;for(let t=0;tt.style.map.terrain.getElevation(l,e,i):null,i="map"===r.layout.get("text-rotation-alignment");wt(c,l.posMatrix,t,s,N,U,y,h,i,_,l.toUnwrapped(),m.width,m.height,$,e)}const G=l.posMatrix,H=s&&I||Z,X=x||H?Ui:N,W=j,K=p&&0!==r.paint.get(s?"text-halo-width":"icon-halo-width").constantOr(1);let J;J=p?c.iconsInText?Ue(S.kind,C,v,y,x,H,t,G,X,W,$,E,B,A):je(S.kind,C,v,y,x,H,t,G,X,W,$,s,E,!0,A):Ne(S.kind,C,v,y,x,H,t,G,X,W,$,s,E,A);const Y={program:k,buffers:u,uniformValues:J,atlasTexture:D,atlasTextureIcon:F,atlasInterpolation:L,atlasInterpolationIcon:R,isSDF:p,hasHalo:K};if(w&&c.canOverlap){T=!0;const t=u.segments.get();for(const i of t)P.push({segments:new e.a0([i]),sortKey:i.sortKey,state:Y,terrainData:z})}else P.push({segments:u.segments,sortKey:0,state:Y,terrainData:z})}T&&P.sort(((t,e)=>t.sortKey-e.sortKey));for(const e of P){const i=e.state;if(p.activeTexture.set(f.TEXTURE0),i.atlasTexture.bind(i.atlasInterpolation,f.CLAMP_TO_EDGE),i.atlasTextureIcon&&(p.activeTexture.set(f.TEXTURE1),i.atlasTextureIcon&&i.atlasTextureIcon.bind(i.atlasInterpolationIcon,f.CLAMP_TO_EDGE)),i.isSDF){const n=i.uniformValues;i.hasHalo&&(n.u_is_halo=1,Xi(i.buffers,e.segments,r,t,i.program,S,u,d,n,e.terrainData)),n.u_is_halo=0}Xi(i.buffers,e.segments,r,t,i.program,S,u,d,i.uniformValues,e.terrainData)}}function Xi(t,e,i,r,n,s,a,o,l,c){const h=r.context;n.draw(h,h.gl.TRIANGLES,s,a,o,Vi.disabled,l,c,i.id,t.layoutVertexBuffer,t.indexBuffer,e,i.paint,r.transform.zoom,t.programConfigurations.get(i.id),t.dynamicLayoutVertexBuffer,t.opacityVertexBuffer)}function Wi(t,e,i,r,n){if(!i||!r||!r.imageAtlas)return;const s=r.imageAtlas.patternPositions;let a=s[i.to.toString()],o=s[i.from.toString()];if(!a&&o&&(a=o),!o&&a&&(o=a),!a||!o){const t=n.getPaintProperty(e);a=s[t],o=s[t]}a&&o&&t.setConstantPatternPositions(a,o)}function Ki(t,e,i,r,n,s,a){const o=t.context.gl,l="fill-pattern",c=i.paint.get(l),h=c&&c.constantOr(1),u=i.getCrossfadeParameters();let d,p,f,m,_;a?(p=h&&!i.getPaintProperty("fill-outline-color")?"fillOutlinePattern":"fillOutline",d=o.LINES):(p=h?"fillPattern":"fill",d=o.TRIANGLES);const g=c.constantOr(null);for(const c of r){const r=e.getTile(c);if(h&&!r.patternsLoaded())continue;const y=r.getBucket(i);if(!y)continue;const x=y.programConfigurations.get(i.id),v=t.useProgram(p,x),b=t.style.map.terrain&&t.style.map.terrain.getTerrainData(c);h&&(t.context.activeTexture.set(o.TEXTURE0),r.imageAtlasTexture.bind(o.LINEAR,o.CLAMP_TO_EDGE),x.updatePaintBuffers(u)),Wi(x,l,g,r,i);const w=b?c:null,T=t.translatePosMatrix(w?w.posMatrix:c.posMatrix,r,i.paint.get("fill-translate"),i.paint.get("fill-translate-anchor"));if(a){m=y.indexBuffer2,_=y.segments2;const e=[o.drawingBufferWidth,o.drawingBufferHeight];f="fillOutlinePattern"===p&&h?Ie(T,t,u,r,e):Se(T,e)}else m=y.indexBuffer,_=y.segments,f=h?Te(T,t,u,r):we(T);v.draw(t.context,d,n,t.stencilModeForClipping(c),s,Vi.disabled,f,b,i.id,y.layoutVertexBuffer,m,_,i.paint,t.transform.zoom,x)}}function Ji(t,e,i,r,n,s,a){const o=t.context,l=o.gl,c="fill-extrusion-pattern",h=i.paint.get(c),u=h.constantOr(1),d=i.getCrossfadeParameters(),p=i.paint.get("fill-extrusion-opacity"),f=h.constantOr(null);for(const h of r){const r=e.getTile(h),m=r.getBucket(i);if(!m)continue;const _=t.style.map.terrain&&t.style.map.terrain.getTerrainData(h),g=m.programConfigurations.get(i.id),y=t.useProgram(u?"fillExtrusionPattern":"fillExtrusion",g);u&&(t.context.activeTexture.set(l.TEXTURE0),r.imageAtlasTexture.bind(l.LINEAR,l.CLAMP_TO_EDGE),g.updatePaintBuffers(d)),Wi(g,c,f,r,i);const x=t.translatePosMatrix(h.posMatrix,r,i.paint.get("fill-extrusion-translate"),i.paint.get("fill-extrusion-translate-anchor")),v=i.paint.get("fill-extrusion-vertical-gradient"),b=u?be(x,t,v,p,h,d,r):ve(x,t,v,p);y.draw(o,o.gl.TRIANGLES,n,s,a,Vi.backCCW,b,_,i.id,m.layoutVertexBuffer,m.indexBuffer,m.segments,i.paint,t.transform.zoom,g,t.style.map.terrain&&m.centroidVertexBuffer)}}function Yi(t,e,i,r,n,s,a){const o=t.context,l=o.gl,c=i.fbo;if(!c)return;const h=t.useProgram("hillshade"),u=t.style.map.terrain&&t.style.map.terrain.getTerrainData(e);o.activeTexture.set(l.TEXTURE0),l.bindTexture(l.TEXTURE_2D,c.colorAttachment.get()),h.draw(o,l.TRIANGLES,n,s,a,Vi.disabled,((t,e,i,r)=>{const n=i.paint.get("hillshade-shadow-color"),s=i.paint.get("hillshade-highlight-color"),a=i.paint.get("hillshade-accent-color");let o=i.paint.get("hillshade-illumination-direction")*(Math.PI/180);"viewport"===i.paint.get("hillshade-illumination-anchor")&&(o-=t.transform.angle);const l=!t.options.moving;return{u_matrix:r?r.posMatrix:t.transform.calculatePosMatrix(e.tileID.toUnwrapped(),l),u_image:0,u_latrange:ze(0,e.tileID),u_light:[i.paint.get("hillshade-exaggeration"),o],u_shadow:n,u_highlight:s,u_accent:a}})(t,i,r,u?e:null),u,r.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments)}function Qi(t,i,r,n,s,a){const o=t.context,l=o.gl,c=i.dem;if(c&&c.data){const h=c.dim,u=c.stride,d=c.getPixels();if(o.activeTexture.set(l.TEXTURE1),o.pixelStoreUnpackPremultiplyAlpha.set(!1),i.demTexture=i.demTexture||t.getTileTexture(u),i.demTexture){const t=i.demTexture;t.update(d,{premultiply:!1}),t.bind(l.NEAREST,l.CLAMP_TO_EDGE)}else i.demTexture=new b(o,d,l.RGBA,{premultiply:!1}),i.demTexture.bind(l.NEAREST,l.CLAMP_TO_EDGE);o.activeTexture.set(l.TEXTURE0);let p=i.fbo;if(!p){const t=new b(o,{width:h,height:h,data:null},l.RGBA);t.bind(l.LINEAR,l.CLAMP_TO_EDGE),p=i.fbo=o.createFramebuffer(h,h,!0,!1),p.colorAttachment.set(t.texture)}o.bindFramebuffer.set(p.framebuffer),o.viewport.set([0,0,h,h]),t.useProgram("hillshadePrepare").draw(o,l.TRIANGLES,n,s,a,Vi.disabled,((t,i)=>{const r=i.stride,n=e.H();return e.aP(n,0,e.X,-e.X,0,0,1),e.J(n,n,[0,-e.X,0]),{u_matrix:n,u_image:1,u_dimension:[r,r],u_zoom:t.overscaledZ,u_unpack:i.getUnpackVector()}})(i.tileID,c),null,r.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments),i.needsHillshadePrepare=!1}}function tr(t,i,r,n,a,o){const l=n.paint.get("raster-fade-duration");if(!o&&l>0){const n=s.now(),o=(n-t.timeAdded)/l,c=i?(n-i.timeAdded)/l:-1,h=r.getSource(),u=a.coveringZoomLevel({tileSize:h.tileSize,roundZoom:h.roundZoom}),d=!i||Math.abs(i.tileID.overscaledZ-u)>Math.abs(t.tileID.overscaledZ-u),p=d&&t.refreshedUponExpiration?1:e.ac(d?o:1-c,0,1);return t.refreshedUponExpiration&&o>=1&&(t.refreshedUponExpiration=!1),i?{opacity:1,mix:1-p}:{opacity:p,mix:0}}return{opacity:1,mix:0}}const er=new e.aM(1,0,0,1),ir=new e.aM(0,1,0,1),rr=new e.aM(0,0,1,1),nr=new e.aM(1,0,1,1),sr=new e.aM(0,1,1,1);function ar(t,e,i,r){lr(t,0,e+i/2,t.transform.width,i,r)}function or(t,e,i,r){lr(t,e-i/2,0,i,t.transform.height,r)}function lr(t,e,i,r,n,s){const a=t.context,o=a.gl;o.enable(o.SCISSOR_TEST),o.scissor(e*t.pixelRatio,i*t.pixelRatio,r*t.pixelRatio,n*t.pixelRatio),a.clear({color:s}),o.disable(o.SCISSOR_TEST)}function cr(t,i,r){const n=t.context,s=n.gl,a=r.posMatrix,o=t.useProgram("debug"),l=Bi.disabled,c=Oi.disabled,h=t.colorModeForRenderPass(),u="$debug",d=t.style.map.terrain&&t.style.map.terrain.getTerrainData(r);n.activeTexture.set(s.TEXTURE0);const p=i.getTileByID(r.key).latestRawTileData,f=Math.floor((p&&p.byteLength||0)/1024),m=i.getTile(r).tileSize,_=512/Math.min(m,512)*(r.overscaledZ/t.transform.zoom)*.5;let g=r.canonical.toString();r.overscaledZ!==r.canonical.z&&(g+=` => ${r.overscaledZ}`),function(t,e){t.initDebugOverlayCanvas();const i=t.debugOverlayCanvas,r=t.context.gl,n=t.debugOverlayCanvas.getContext("2d");n.clearRect(0,0,i.width,i.height),n.shadowColor="white",n.shadowBlur=2,n.lineWidth=1.5,n.strokeStyle="white",n.textBaseline="top",n.font="bold 36px Open Sans, sans-serif",n.fillText(e,5,5),n.strokeText(e,5,5),t.debugOverlayTexture.update(i),t.debugOverlayTexture.bind(r.LINEAR,r.CLAMP_TO_EDGE)}(t,`${g} ${f}kB`),o.draw(n,s.TRIANGLES,l,c,Li.alphaBlended,Vi.disabled,Me(a,e.aM.transparent,_),null,u,t.debugBuffer,t.quadTriangleIndexBuffer,t.debugSegments),o.draw(n,s.LINE_STRIP,l,c,h,Vi.disabled,Me(a,e.aM.red),d,u,t.debugBuffer,t.tileBorderIndexBuffer,t.debugSegments)}function hr(t,e,i){const r=t.context,n=r.gl,s=t.colorModeForRenderPass(),a=new Bi(n.LEQUAL,Bi.ReadWrite,t.depthRangeFor3D),o=t.useProgram("terrain"),l=e.getTerrainMesh();r.bindFramebuffer.set(null),r.viewport.set([0,0,t.width,t.height]);for(const c of i){const i=t.renderToTexture.getTexture(c),h=e.getTerrainData(c.tileID);r.activeTexture.set(n.TEXTURE0),n.bindTexture(n.TEXTURE_2D,i.texture);const u=t.transform.calculatePosMatrix(c.tileID.toUnwrapped()),d=e.getMeshFrameDelta(t.transform.zoom),p=t.transform.calculateFogMatrix(c.tileID.toUnwrapped()),f=_e(u,d,p,t.style.sky,t.transform.pitch);o.draw(r,n.TRIANGLES,a,Oi.disabled,s,Vi.backCCW,f,h,"terrain",l.vertexBuffer,l.indexBuffer,l.segments)}}class ur{constructor(t,e,i){this.vertexBuffer=t,this.indexBuffer=e,this.segments=i}destroy(){this.vertexBuffer.destroy(),this.indexBuffer.destroy(),this.segments.destroy(),this.vertexBuffer=null,this.indexBuffer=null,this.segments=null}}class dr{constructor(t,i){this.context=new Ri(t),this.transform=i,this._tileTextures={},this.terrainFacilitator={dirty:!0,matrix:e.an(new Float64Array(16)),renderTime:0},this.setup(),this.numSublayers=ut.maxUnderzooming+ut.maxOverzooming+1,this.depthEpsilon=1/Math.pow(2,16),this.crossTileSymbolIndex=new le}resize(t,e,i){if(this.width=Math.floor(t*i),this.height=Math.floor(e*i),this.pixelRatio=i,this.context.viewport.set([0,0,this.width,this.height]),this.style)for(const t of this.style._order)this.style._layers[t].resize()}setup(){const t=this.context,i=new e.aW;i.emplaceBack(0,0),i.emplaceBack(e.X,0),i.emplaceBack(0,e.X),i.emplaceBack(e.X,e.X),this.tileExtentBuffer=t.createVertexBuffer(i,de.members),this.tileExtentSegments=e.a0.simpleSegment(0,0,4,2);const r=new e.aW;r.emplaceBack(0,0),r.emplaceBack(e.X,0),r.emplaceBack(0,e.X),r.emplaceBack(e.X,e.X),this.debugBuffer=t.createVertexBuffer(r,de.members),this.debugSegments=e.a0.simpleSegment(0,0,4,5);const n=new e.$;n.emplaceBack(0,0,0,0),n.emplaceBack(e.X,0,e.X,0),n.emplaceBack(0,e.X,0,e.X),n.emplaceBack(e.X,e.X,e.X,e.X),this.rasterBoundsBuffer=t.createVertexBuffer(n,Y.members),this.rasterBoundsSegments=e.a0.simpleSegment(0,0,4,2);const s=new e.aW;s.emplaceBack(0,0),s.emplaceBack(1,0),s.emplaceBack(0,1),s.emplaceBack(1,1),this.viewportBuffer=t.createVertexBuffer(s,de.members),this.viewportSegments=e.a0.simpleSegment(0,0,4,2);const a=new e.aY;a.emplaceBack(0),a.emplaceBack(1),a.emplaceBack(3),a.emplaceBack(2),a.emplaceBack(0),this.tileBorderIndexBuffer=t.createIndexBuffer(a);const o=new e.aX;o.emplaceBack(0,1,2),o.emplaceBack(2,1,3),this.quadTriangleIndexBuffer=t.createIndexBuffer(o);const l=this.context.gl;this.stencilClearMode=new Oi({func:l.ALWAYS,mask:0},0,255,l.ZERO,l.ZERO,l.ZERO)}clearStencil(){const t=this.context,i=t.gl;this.nextStencilID=1,this.currentStencilSource=void 0;const r=e.H();e.aP(r,0,this.width,this.height,0,0,1),e.K(r,r,[i.drawingBufferWidth,i.drawingBufferHeight,0]),this.useProgram("clippingMask").draw(t,i.TRIANGLES,Bi.disabled,this.stencilClearMode,Li.disabled,Vi.disabled,ke(r),null,"$clipping",this.viewportBuffer,this.quadTriangleIndexBuffer,this.viewportSegments)}_renderTileClippingMasks(t,e){if(this.currentStencilSource===t.source||!t.isTileClipped()||!e||!e.length)return;this.currentStencilSource=t.source;const i=this.context,r=i.gl;this.nextStencilID+e.length>256&&this.clearStencil(),i.setColorMode(Li.disabled),i.setDepthMode(Bi.disabled);const n=this.useProgram("clippingMask");this._tileClippingMaskIDs={};for(const t of e){const e=this._tileClippingMaskIDs[t.key]=this.nextStencilID++,s=this.style.map.terrain&&this.style.map.terrain.getTerrainData(t);n.draw(i,r.TRIANGLES,Bi.disabled,new Oi({func:r.ALWAYS,mask:0},e,255,r.KEEP,r.KEEP,r.REPLACE),Li.disabled,Vi.disabled,ke(t.posMatrix),s,"$clipping",this.tileExtentBuffer,this.quadTriangleIndexBuffer,this.tileExtentSegments)}}stencilModeFor3D(){this.currentStencilSource=void 0,this.nextStencilID+1>256&&this.clearStencil();const t=this.nextStencilID++,e=this.context.gl;return new Oi({func:e.NOTEQUAL,mask:255},t,255,e.KEEP,e.KEEP,e.REPLACE)}stencilModeForClipping(t){const e=this.context.gl;return new Oi({func:e.EQUAL,mask:255},this._tileClippingMaskIDs[t.key],0,e.KEEP,e.KEEP,e.REPLACE)}stencilConfigForOverlap(t){const e=this.context.gl,i=t.sort(((t,e)=>e.overscaledZ-t.overscaledZ)),r=i[i.length-1].overscaledZ,n=i[0].overscaledZ-r+1;if(n>1){this.currentStencilSource=void 0,this.nextStencilID+n>256&&this.clearStencil();const t={};for(let i=0;i({u_sky_color:t.properties.get("sky-color"),u_horizon_color:t.properties.get("horizon-color"),u_horizon:(e.height/2+e.getHorizon())*i,u_sky_horizon_blend:t.properties.get("sky-horizon-blend")*e.height/2*i}))(i,t.style.map.transform,t.pixelRatio),a=new Bi(n.LEQUAL,Bi.ReadWrite,[0,1]),o=Oi.disabled,l=t.colorModeForRenderPass(),c=t.useProgram("sky");if(!i.mesh){const t=new e.aW;t.emplaceBack(-1,-1),t.emplaceBack(1,-1),t.emplaceBack(1,1),t.emplaceBack(-1,1);const n=new e.aX;n.emplaceBack(0,1,2),n.emplaceBack(0,2,3),i.mesh=new ur(r.createVertexBuffer(t,de.members),r.createIndexBuffer(n),e.a0.simpleSegment(0,0,t.length,n.length))}c.draw(r,n.TRIANGLES,a,o,l,Vi.disabled,s,void 0,"sky",i.mesh.vertexBuffer,i.mesh.indexBuffer,i.mesh.segments)}(this,this.style.sky),this._showOverdrawInspector=i.showOverdrawInspector,this.depthRangeFor3D=[0,1-(t._order.length+2)*this.numSublayers*this.depthEpsilon],!this.renderToTexture)for(this.renderPass="opaque",this.currentLayer=r.length-1;this.currentLayer>=0;this.currentLayer--){const t=this.style._layers[r[this.currentLayer]],e=n[t.source],i=a[t.source];this._renderTileClippingMasks(t,i),this.renderLayer(this,e,t,i)}for(this.renderPass="translucent",this.currentLayer=0;this.currentLayer