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Lock_unlock.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Add-on info
bl_info = {
"name": "Lock / Unlock Objects",
"author": "APEC",
"version": (0, 1, 0),
"blender": (2, 93, 0),
"location": "View3d",
"description": "Simple operator to lock/unlock objects",
"doc_url": "",
"tracker_url": "",
"category": "3D View"
}
import bpy
class LOCK_OT_unlock(bpy.types.Operator):
bl_idname = "objects.lock_unlock"
bl_label = "Lock/Unlock objects"
bl_description = ""
#bl_options = {"REGISTER", "UNDO"}
action: bpy.props.EnumProperty (
items=[('lock','lock',''),
('unlock','unlock','')]
)
# def draw(self, context):
# layout = self.layout
# cbox.operator("objects.lock_unlock", text = "Lock objects").action = "lock"
# cbox.operator("objects.lock_unlock", text = "Unlock objects").action = "unlock"
def execute(self, context):
if self.action == "lock":
sel_obj = bpy.context.selected_objects
for o in sel_obj:
o.hide_select = True
if self.action == "unlock":
objects = bpy.context.scene.objects
for o in objects:
o.hide_select = False
return {'FINISHED'}
def register():
bpy.utils.register_class(LOCK_OT_unlock)
def unregister():
bpy.utils.unregister_class(LOCK_OT_unlock)
if __name__ == "__main__":
register()