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3Debuff.py
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bl_info = {
"name": "3Debuff",
"blender": (4, 1, 1),
"category": "Object",
}
import bpy
import random
def move_objects():
for obj in bpy.data.objects:
obj.location.x += random.uniform(-3, 3)
obj.location.y += random.uniform(-3, 3)
obj.location.z += random.uniform(-3, 3)
return 120 # Run every 2 minutes
def delete_random_object():
if bpy.data.objects:
obj = random.choice(bpy.data.objects)
bpy.data.objects.remove(obj)
return 300 # Run every 5 minutes
def rotate_objects():
for obj in bpy.data.objects:
obj.rotation_euler.x += random.uniform(-0.4, 0.4)
obj.rotation_euler.y += random.uniform(-0.4, 0.4)
obj.rotation_euler.z += random.uniform(-0.4, 0.4)
return 120 # Run every 2 minutes
def shutdown_blender():
delay_seconds = random.randint(60, 300)
bpy.app.timers.register(bpy.ops.wm.quit_blender, first_interval=delay_seconds)
def change_light_colors():
for obj in bpy.data.objects:
if obj.type == 'LIGHT':
obj.data.color = (random.random(), random.random(), random.random())
return 300 # Run every 5 minutes
def add_random_modifier():
modifiers = [
"ARRAY", "BEVEL", "MIRROR", "REMESH", "SCREW", "SKIN", "SOLIDIFY",
"SUBSURF", "WIREFRAME", "DISPLACE", "SIMPLE_DEFORM", "WAVE"
]
mesh_objects = [obj for obj in bpy.data.objects if obj.type == 'MESH']
if mesh_objects:
obj = random.choice(mesh_objects)
mod_type = random.choice(modifiers)
obj.modifiers.new(name=mod_type, type=mod_type)
return 300 # Run every 5 minutes
def disable_undo():
keyconfig = bpy.context.window_manager.keyconfigs.active
for keymap in keyconfig.keymaps:
for kmi in keymap.keymap_items:
if kmi.idname == 'ed.undo':
keymap.keymap_items.remove(kmi)
def disable_delete_button():
keyconfig = bpy.context.window_manager.keyconfigs.active
for keymap_name in ['Object Mode', 'Mesh']:
keymap = keyconfig.keymaps.get(keymap_name)
if keymap:
for kmi in keymap.keymap_items:
if kmi.type in {'X', 'DEL'}:
keymap.keymap_items.remove(kmi)
ui_scale = 0.5
scale_direction = 1
def change_ui_scale():
global ui_scale, scale_direction
ui_scale += 0.1 * scale_direction
if ui_scale >= 2.0:
scale_direction = -1
elif ui_scale <= 0.5:
scale_direction = 1
bpy.context.preferences.view.ui_scale = ui_scale
return 5 # Run every 5 seconds
class OBJECT_OT_move_objects(bpy.types.Operator):
bl_idname = "object.move_objects"
bl_label = "Move Objects"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(move_objects)
return {'FINISHED'}
class OBJECT_OT_delete_random_object(bpy.types.Operator):
bl_idname = "object.delete_random_object"
bl_label = "Delete Random Object"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(delete_random_object)
return {'FINISHED'}
class OBJECT_OT_rotate_objects(bpy.types.Operator):
bl_idname = "object.rotate_objects"
bl_label = "Rotate Objects"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(rotate_objects)
return {'FINISHED'}
class OBJECT_OT_shutdown_blender(bpy.types.Operator):
bl_idname = "object.shutdown_blender"
bl_label = "Shutdown Blender"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
shutdown_blender()
return {'FINISHED'}
class OBJECT_OT_random_light_color(bpy.types.Operator):
bl_idname = "object.random_light_color"
bl_label = "Randomize Light Colors"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(change_light_colors)
return {'FINISHED'}
class OBJECT_OT_add_random_modifier(bpy.types.Operator):
bl_idname = "object.add_random_modifier"
bl_label = "Add Random Modifier"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(add_random_modifier)
return {'FINISHED'}
class OBJECT_OT_disable_undo(bpy.types.Operator):
bl_idname = "object.disable_undo"
bl_label = "Disable Undo"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
disable_undo()
return {'FINISHED'}
class OBJECT_OT_disable_delete_button(bpy.types.Operator):
bl_idname = "object.disable_delete_button"
bl_label = "Disable Delete Button"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
disable_delete_button()
return {'FINISHED'}
class OBJECT_OT_change_scale(bpy.types.Operator):
bl_idname = "ui.change_scale"
bl_label = "Change UI Scale Periodically"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
bpy.app.timers.register(change_ui_scale)
return {'FINISHED'}
class VIEW3D_PT_chaos_panel(bpy.types.Panel):
bl_label = "3Debuff Panel"
bl_idname = "VIEW3D_PT_chaos_panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = '3Debuff'
def draw(self, context):
layout = self.layout
layout.operator("object.move_objects", text="Move Objects Every 2min")
layout.operator("object.delete_random_object", text="Delete Random Object Every 5min")
layout.operator("object.rotate_objects", text="Rotate Objects Every 2min")
layout.operator("object.add_random_modifier", text="Add Random Modifier Every 5min")
layout.operator("object.shutdown_blender", text="Random shutdown timer")
layout.operator("object.disable_undo", text="Disable Undo")
layout.operator("object.disable_delete_button", text="Disable Delete Button")
layout.operator("ui.change_scale", text="Change UI Scale Periodically")
layout.operator("object.random_light_color", text="Randomize Light Colors every 5min")
def register():
bpy.utils.register_class(OBJECT_OT_move_objects)
bpy.utils.register_class(OBJECT_OT_delete_random_object)
bpy.utils.register_class(OBJECT_OT_rotate_objects)
bpy.utils.register_class(OBJECT_OT_shutdown_blender)
bpy.utils.register_class(OBJECT_OT_add_random_modifier)
bpy.utils.register_class(OBJECT_OT_disable_undo)
bpy.utils.register_class(OBJECT_OT_disable_delete_button)
bpy.utils.register_class(OBJECT_OT_change_scale)
bpy.utils.register_class(OBJECT_OT_random_light_color)
bpy.utils.register_class(VIEW3D_PT_chaos_panel)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_move_objects)
bpy.utils.unregister_class(OBJECT_OT_delete_random_object)
bpy.utils.unregister_class(OBJECT_OT_rotate_objects)
bpy.utils.unregister_class(OBJECT_OT_shutdown_blender)
bpy.utils.unregister_class(OBJECT_OT_add_random_modifier)
bpy.utils.unregister_class(OBJECT_OT_disable_undo)
bpy.utils.unregister_class(OBJECT_OT_disable_delete_button)
bpy.utils.unregister_class(OBJECT_OT_change_scale)
bpy.utils.unregister_class(OBJECT_OT_random_light_color)
bpy.utils.unregister_class(VIEW3D_PT_chaos_panel)
if __name__ == "__main__":
register()