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ArenaQuickJoin.lua
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local addonName, addon = ...
local L = addon.L
_G["BINDING_HEADER_ARENAQUICKJOIN"] = addonName
_G["BINDING_NAME_CLICK ArenaQuickJoinMacroButton:LeftButton"] = BATTLEFIELD_JOIN
if UnitLevel("player") < GetMaxLevelForPlayerExpansion() then return end
local frame = CreateFrame("Frame")
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:RegisterEvent("PLAYER_REGEN_DISABLED")
frame:RegisterEvent("PLAYER_REGEN_ENABLED")
frame:RegisterEvent("ADDON_LOADED")
local TOOLTIP_TITLE = addonName .. " (%s)"
local PVPUI_ADDON_NAME = "Blizzard_PVPUI"
local TANK_TEXTURE_SETTINGS = {
width = 20,
height = 20,
verticalOffset = 3,
margin = { left = 5, right = 5, top = 10 },
}
local HEALER_TEXTURE_SETTINGS = {
width = 20,
height = 20,
verticalOffset = 3,
margin = { left = 5, right = 5, bottom = 10 },
}
local DAMAGER_TEXTURE_SETTINGS = {
width = 20,
height = 20,
verticalOffset = 3,
margin = { left = 5, right = 5 },
}
local TANK, HEALER, DAMAGE = TANK, HEALER, DAMAGE
local GameTooltip = GameTooltip
local NewTicker = C_Timer.NewTicker
local IsAddOnLoaded = C_AddOns.IsAddOnLoaded
local UIParentLoadAddOn = UIParentLoadAddOn
local InCombatLockdown = InCombatLockdown
local UnitAffectingCombat = UnitAffectingCombat
local IsShiftKeyDown = IsShiftKeyDown
local IsControlKeyDown = IsControlKeyDown
local IsAltKeyDown = IsAltKeyDown
local GetPVPRoles = GetPVPRoles
local function InCombat()
return InCombatLockdown() or UnitAffectingCombat("player")
end
local function CreateButton(buttonName)
local button = CreateFrame("Button", buttonName, UIParent, "SecureActionButtonTemplate, SecureHandlerStateTemplate, ActionButtonTemplate")
button:SetPoint("CENTER")
button:SetSize(45, 45)
button:SetClampedToScreen(true)
button:SetMovable(true)
button:RegisterForDrag("LeftButton")
button:RegisterForClicks('AnyUp', 'AnyDown')
function button:Active(style)
if style == "show" then
self:SetAlpha(1)
elseif style == "normal" then
-- NOTE: Can't be called during combat.
self:Enable()
self.icon:SetDesaturated(false)
end
end
function button:Inactive(style)
if style == "hide" then
self:SetAlpha(0)
elseif style == "grayout" then
-- NOTE: Can't be called during combat.
self:Disable()
self.icon:SetDesaturated(true)
end
end
function button:SetTexture(texture)
self.icon:SetTexture("Interface\\Icons\\" .. texture)
end
return button
end
local function GetGroupSizeButton()
local numMembers = GetNumSubgroupMembers(1)
if numMembers >= CONQUEST_SIZES[4] - 1 then
return ConquestFrame.RatedBG
elseif numMembers >= 2 then
return ConquestFrame.Arena3v3
elseif numMembers >= 1 then
return ConquestFrame.Arena2v2
else
return ConquestFrame.RatedSoloShuffle
end
end
local function GetSelectedBracketName(selectedBracketButton)
if selectedBracketButton == ConquestFrame.RatedSoloShuffle then
return PVP_RATED_SOLO_SHUFFLE
elseif selectedBracketButton == ConquestFrame.Arena2v2 then
return ARENA_2V2
elseif selectedBracketButton == ConquestFrame.Arena3v3 then
return ARENA_3V3
elseif selectedBracketButton == ConquestFrame.RatedBG then
return BATTLEGROUND_10V10
end
end
local function SetTooltipPvPRole(roleEnabled, textureSettings, label)
if roleEnabled then
textureSettings.desaturation = 0
return GREEN_FONT_COLOR:WrapTextInColorCode(label)
else
textureSettings.desaturation = 1
return GRAY_FONT_COLOR:WrapTextInColorCode(label)
end
end
local function AddTooltipHeader()
local key = GetBindingKey("CLICK ArenaQuickJoinMacroButton:LeftButton")
if key then
GameTooltip:AddLine(TOOLTIP_TITLE:format(key))
else
GameTooltip:AddLine(addonName)
end
GameTooltip:AddLine(" ")
GameTooltip_AddHighlightLine(GameTooltip, L["Selected PvP Roles:"])
local tank, healer, dps = GetPVPRoles()
local tankLabel = SetTooltipPvPRole(tank, TANK_TEXTURE_SETTINGS, TANK)
local healerLabel = SetTooltipPvPRole(healer, HEALER_TEXTURE_SETTINGS, HEALER)
local dpsLabel = SetTooltipPvPRole(dps, DAMAGER_TEXTURE_SETTINGS, DAMAGE)
GameTooltip:AddLine(tankLabel)
GameTooltip:AddTexture(GetMicroIconForRole("TANK"), TANK_TEXTURE_SETTINGS)
GameTooltip:AddLine(healerLabel)
GameTooltip:AddTexture(GetMicroIconForRole("HEALER"), HEALER_TEXTURE_SETTINGS)
GameTooltip:AddLine(dpsLabel)
GameTooltip:AddTexture(GetMicroIconForRole("DAMAGER"), DAMAGER_TEXTURE_SETTINGS)
GameTooltip:AddLine(" ")
end
local function ShowTooltipWelcomeInfo()
GameTooltip:ClearLines()
AddTooltipHeader()
GameTooltip:AddLine(RED_FONT_COLOR:WrapTextInColorCode(L["To set the button click once,\nand then wait for it to be enabled to queue."]))
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["To move the button %s."]:format(BLUE_FONT_COLOR:WrapTextInColorCode("Shift + Click")))
GameTooltip:AddLine(L["To open the PvP Rated tab %s."]:format(BLUE_FONT_COLOR:WrapTextInColorCode("Ctrl + Click")))
GameTooltip:AddLine(L["To open the PvP Quick Match tab %s."]:format(BLUE_FONT_COLOR:WrapTextInColorCode("Alt + Click")))
GameTooltip:Show()
end
local function ShowTooltipStateInfo(selectedBracketButton)
GameTooltip:ClearLines()
AddTooltipHeader()
local isFrameVisible = PVEFrame:IsVisible()
local groupSizeButton = GetGroupSizeButton()
if IsShiftKeyDown() then
GameTooltip:AddLine(L["Move the button."])
elseif (IsControlKeyDown() or IsAltKeyDown()) and not isFrameVisible then
if IsControlKeyDown() then
GameTooltip:AddLine(L["Open PvP Rated tab."])
elseif IsAltKeyDown() then
GameTooltip:AddLine(L["Open the PvP Quick Match tab."])
end
elseif isFrameVisible then
GameTooltip:AddLine(L["Close the %s frame."]:format(DUNGEONS_BUTTON))
elseif groupSizeButton ~= selectedBracketButton then
if ConquestJoinButton:IsEnabled() then
GameTooltip:AddLine(RED_FONT_COLOR:WrapTextInColorCode(L["Click to open the PvP Rated tab, \nto select a bracket that matches your group size."]))
else
GameTooltip:AddLine(RED_FONT_COLOR:WrapTextInColorCode(L["Cannot join the selected bracket. The %s button is disabled."]:format(BATTLEFIELD_JOIN)))
end
else
local bracketName = GetSelectedBracketName(selectedBracketButton)
if bracketName then
GameTooltip:AddLine(GREEN_FONT_COLOR:WrapTextInColorCode(L["Click to queue to %s."]:format(BLUE_FONT_COLOR:WrapTextInColorCode(bracketName))))
end
end
GameTooltip:Show()
end
local joinMacroButton, configureMacroButton, isMacroButtonConfigured, selectedBracketButton
frame:SetScript("OnEvent", function(_, eventName, ...)
if eventName == "PLAYER_LOGIN" then
ArenaQuickJoinDB = ArenaQuickJoinDB or {
["Position"] = {"CENTER", "CENTER", 0, 0}
}
joinMacroButton = CreateButton("ArenaQuickJoinMacroButton")
joinMacroButton:SetTexture("achievement_bg_killxenemies_generalsroom")
joinMacroButton:SetAttribute("type", "macro")
do
local initAddon, initAddonHandle
initAddon = function()
if IsShiftKeyDown() then
return
end
local _, isLoaded = IsAddOnLoaded(PVPUI_ADDON_NAME)
if not isLoaded then
GameTooltip:Hide()
if joinMacroButton:IsEnabled() then
joinMacroButton:Inactive("grayout")
end
if not isLoaded then
UIParentLoadAddOn(PVPUI_ADDON_NAME)
end
initAddonHandle = NewTicker(1, initAddon)
else
if initAddonHandle then
initAddonHandle:Cancel()
initAddonHandle = nil
end
initAddon = nil
joinMacroButton:Active("normal")
end
end
joinMacroButton:HookScript("OnClick", initAddon)
end
do
local hideTooltip = function()
GameTooltip:Hide()
end
joinMacroButton:SetScript("OnDragStart", function(self)
if not IsShiftKeyDown() then
return
end
self:SetScript("OnUpdate", hideTooltip)
self:StartMoving()
end)
joinMacroButton:SetScript("OnDragStop", function(self)
local point, _, relpoint, x, y = self:GetPoint()
ArenaQuickJoinDB["Position"] = { point, relpoint, x, y }
self:SetScript("OnUpdate", nil)
self:StopMovingOrSizing()
end)
end
do
local tooltipHandle
local tooltip = function()
ShowTooltipStateInfo(selectedBracketButton)
end
local showAndUpdateTooltip = function()
tooltipHandle = NewTicker(0, tooltip)
end
local hideTooltip = function()
if tooltipHandle then
tooltipHandle:Cancel()
end
GameTooltip:Hide()
end
joinMacroButton:SetScript("OnEnter", function(self)
local centerX, centerY = self:GetCenter()
local screenWidth, screenHeight = GetScreenWidth()/2, GetScreenHeight()/2
local anchor = "ANCHOR_"
if centerX > screenWidth and centerY > screenHeight then
anchor = anchor .. "BOTTOMLEFT"
elseif centerX <= screenWidth and centerY > screenHeight then
anchor = anchor .. "BOTTOMRIGHT"
elseif centerX > screenWidth and centerY <= screenHeight then
anchor = anchor .. "LEFT"
elseif centerX <= screenWidth and centerY <= screenHeight then
anchor = anchor .. "RIGHT"
else
anchor = anchor .. "CURSOR"
end
GameTooltip:SetOwner(self, anchor)
if not isMacroButtonConfigured then
ShowTooltipWelcomeInfo()
else
showAndUpdateTooltip()
end
end)
joinMacroButton:SetScript("OnLeave", hideTooltip)
end
do
local point, relpoint, x, y = unpack(ArenaQuickJoinDB["Position"])
joinMacroButton:ClearAllPoints()
joinMacroButton:SetPoint(point, UIParent, relpoint, x, y)
end
elseif eventName == "ADDON_LOADED" then
local arg1 = ...
if arg1 ~= PVPUI_ADDON_NAME then
return
end
configureMacroButton = function(self)
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("MODIFIER_STATE_CHANGED")
self:SetFrameRef("PVEFrame", PVEFrame)
self:SetFrameRef("GroupSizeButton", GetGroupSizeButton())
self:SetFrameRef("ConquestJoinButton", ConquestJoinButton)
do
local NO_OP_BUTTON = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate")
hooksecurefunc("ConquestFrame_SelectButton", function(frameSelectedButton)
if InCombat() then return end
if ConquestJoinButton:IsEnabled() then
selectedBracketButton = frameSelectedButton
self:SetFrameRef("SelectedButton", frameSelectedButton)
else
selectedBracketButton = NO_OP_BUTTON
self:SetFrameRef("SelectedButton", NO_OP_BUTTON)
end
end)
end
SecureHandlerWrapScript(self, "OnClick", self, [[
if IsShiftKeyDown() then
self:SetAttribute("macrotext", "")
return
end
local PVEFrame = self:GetFrameRef("PVEFrame")
local SelectedButton = self:GetFrameRef("SelectedButton")
local GroupSizeButton = self:GetFrameRef("GroupSizeButton")
if PVEFrame:IsVisible() then
self:SetAttribute("macrotext", "/click LFDMicroButton")
elseif IsAltKeyDown() then
self:SetAttribute("macrotext", "/click LFDMicroButton\n/click PVEFrameTab2\n/click PVPQueueFrameCategoryButton1")
elseif GroupSizeButton ~= SelectedButton or IsControlKeyDown() then
self:SetAttribute("macrotext", "/click LFDMicroButton\n/click PVEFrameTab2\n/click PVPQueueFrameCategoryButton2")
else
self:SetAttribute("macrotext", "/click ConquestJoinButton")
end
]])
isMacroButtonConfigured = true
configureMacroButton = nil
end
if not InCombat() then
configureMacroButton(joinMacroButton)
end
elseif eventName == "GROUP_ROSTER_UPDATE" then
joinMacroButton:SetFrameRef("GroupSizeButton", GetGroupSizeButton())
elseif eventName == "PLAYER_ENTERING_WORLD" then
if IsInInstance() then
joinMacroButton:Inactive("hide")
else
joinMacroButton:Active("show")
end
elseif eventName == "PLAYER_REGEN_DISABLED" then
joinMacroButton:Inactive("grayout")
elseif eventName == "PLAYER_REGEN_ENABLED" then
if configureMacroButton then
configureMacroButton(joinMacroButton)
end
joinMacroButton:Active("normal")
elseif eventName == "MODIFIER_STATE_CHANGED" then
local key, down = ...
if down == 1 and (key == "LALT" or key == "RALT") then
joinMacroButton:SetTexture("achievement_bg_winwsg")
else
joinMacroButton:SetTexture("achievement_bg_killxenemies_generalsroom")
end
end
end)